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tragula
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I am fishing for somce advice on my dot. Here is the build. He was designed like any other DT in the game to fill gaps and stop the run. It is a 3 AEQ build

Here is my questions :
- Is there an attribute I need to push higher (or forgot about)
- What are good SAs to invest in, and is there a good extra SA to use ?
- What are good AEQ ?

Gaius(Caligula) Caesar Germanicus (Lv. 37 DT)
Ht/Wt: 6'0", 360lbs
Physical Attributes
Strength: 118.28 (+26), Speed: 50.12, Agility: 80.28, Jumping: 6, Stamina: 20.12, Vision: 48.28, Confidence: 20.12
Football Skills
Blocking: 8, Catching: 8, Tackling: 50.28 ,,Throwing: 8 ,Carrying: 8, Kicking: 8, Punting: 8

No SAs
Veteran Abilities: Bull Rusher: 8, Stonewall: 5

My plan:
- STR will be done after the next traiing cycle is over
- Currently circle capping SPD and TAK.
- Training is AGI/TAK/SPD and a 4th attribute of need (currently STR)
- I am trying to push AGI to 90 (end build) and STR will be 100.
- End build : STA = CON = 60.
- Caps goals: SPD 74, TAK 68, VIS 60, STA 55, CON 55
- CEQ + 3x AEQ will be on STR (+45), 1 regular EQ on AGI (+10)
 
Rage Kinard
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Vision should end up close to if not over 70. At least 65 end build. I like at least 70 because it keeps you above 65 on a bad streaky day.
Stamina should end up somewhere between 55 - 65.
Confidence really only needs to be between 50 - 55.

Jumping to 30 is helpful, but not absolutely necessary. I wouldn't take it much past 30 though as I haven't seen much benefit beyond there.

Speed and tackling are where the big swings usually occur. Many try to get them even. Some prefer tackling higher than speed. I've had some luck almost completely neglecting tackling and going with high speed.
 
tedtinker
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Originally posted by Rage Kinard
Vision should end up close to if not over 70. At least 65 end build. I like at least 70 because it keeps you above 65 on a bad streaky day.
Stamina should end up somewhere between 55 - 65.
Confidence really only needs to be between 50 - 55.

Jumping to 30 is helpful, but not absolutely necessary. I wouldn't take it much past 30 though as I haven't seen much benefit beyond there.

Speed and tackling are where the big swings usually occur. Many try to get them even. Some prefer tackling higher than speed. I've had some luck almost completely neglecting tackling and going with high speed.


Agree with this...

*High tackling seems to increase the radius or percentage of times your player comes up with the tackle
*High speed seems to get more opportunities (if vision is high enough) at the ball and QB (hurries)
*vision needs to be around 70-will help overall game...and with decent speed, will get a player to the ball even faster
 
tragula
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Many thanks.

What is good 3 AEQs ? 2x break block + a nice SA ?

Is getting SPD/TAK even (around 70-74 end build both) is better or worse then having one high ~80 and one low 60-65 ?
 
Rage Kinard
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Originally posted by tragula
Many thanks.

What is good 3 AEQs ? 2x break block + a nice SA ?

Is getting SPD/TAK even (around 70-74 end build both) is better or worse then having one high ~80 and one low 60-65 ?


I prefer the one high, one low with speed tackling, but I'm not sure it is that much if at all better than the even.

I'd say 3 AEQ

2 break block

With High speed (over 75) then FS is a good extra SA for the 3rd piece
If speed is under 75 then Break Through
 
drewd21
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Originally posted by Rage Kinard

With High speed (over 75) then FS is a good extra SA for the 3rd piece
If speed is under 75 then Break Through


Do you consider FS useless (or at least less valuable) with lower speed, say 60-65 on a NT?

Obviously not looking for sacks but at least getting off the ball quickly to contact the O linemen
 
Rage Kinard
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Originally posted by drewd21
Do you consider FS useless (or at least less valuable) with lower speed, say 60-65 on a NT?

Obviously not looking for sacks but at least getting off the ball quickly to contact the O linemen


I wouldn't say useless, but not as good.

I no longer use FS in hopes of getting sacks even for my high speed DTs. I get FS so that the speed on the initial movement at the snap is faster to get better momentum and position on the initial block attempt.

The difference is the higher your speed, the more boost you get from FS, so the more valuable it is.
 
drewd21
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Think i'll still go with 10 in FS on my NT despite the fact he'll only end up with 60-65 speed (aswell as 10 Wall, 10 Break Thru and 10 Shed Blk)
 
tragula
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Originally posted by Rage Kinard
I wouldn't say useless, but not as good.

I no longer use FS in hopes of getting sacks even for my high speed DTs. I get FS so that the speed on the initial movement at the snap is faster to get better momentum and position on the initial block attempt.

The difference is the higher your speed, the more boost you get from FS, so the more valuable it is.


FS is just and agility boost when starting from a full stop, isn't it ?. I would guess that for a dot with 100 AGI and 65 SPD, one cannot measure the difference.
 
Rage Kinard
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Originally posted by tragula
FS is just and agility boost when starting from a full stop, isn't it ?. I would guess that for a dot with 100 AGI and 65 SPD, one cannot measure the difference.


It also will let your player go slightly faster than top speed would normally allow for a few ticks. For instance, one of my 80 speed DTs will be at 32.6 speed on the speed script at tick 2 (the first tick a DT ever moves on) when he gets a good jump and FS fires at full effect.
 
tragula
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Originally posted by Rage Kinard
Originally posted by tragula

FS is just and agility boost when starting from a full stop, isn't it ?. I would guess that for a dot with 100 AGI and 65 SPD, one cannot measure the difference.


It also will let your player go slightly faster than top speed would normally allow for a few ticks. For instance, one of my 80 speed DTs will be at 32.6 speed on the speed script at tick 2 (the first tick a DT ever moves on) when he gets a good jump and FS fires at full effect.


Interesting, I was not aware of that.
 
Forbin
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Originally posted by tragula
Interesting, I was not aware of that.


Watch this play on the speed script:
http://goallineblitz.com/game/replay.pl?game_id=1640239&pbp_id=5221180

Check out his speed while he's stuttering and cutting behind the line compared to his speed when he's running straight to the EZ.
 
Rage Kinard
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June 13, 2009
- Tunnel vision SA being active allows DE's to get a short speed boost when successfully stunning their blocker.
- QB's will not see blind side rushes coming as easily, so are less likely to throw the ball away early.
- First Step has been updated to not only improve acceleration as it normally does, but it actually increases max velocity briefly when it goes off. This allows those with very high agility to still see some benefit from the skill.

That's when I initially decided to try out first step on one of my DTs.

http://goallineblitz.com/game/player.pl?player_id=668241
 
drewd21
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Interesting that it says those with very high agility rather than speed.
 
Rage Kinard
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Originally posted by drewd21
Interesting that it says those with very high agility rather than speed.


Because before if you had agility higher than speed (and maybe you just needed it close to speed), FS was useless. You could accelerate and hit top speed as fast as possible without FS.
 
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