I was just curious as this comes down to the heart and soul of constructing a structure where there will be good competition. Is it the LOL bars? EL? Average Player Value? Those are the only "measurables" we have to work with as we can't rate AIs and gameplanning.
My thinking is to take whichever metric above is the most representative of that teams true potential from above and then "handicap" it based on winning percentage from the previous 3 seasons. if a team is consistently going 12-4 or better, then they'll obviously be better at gameplanning, AI, signing better builds etc than a team with the same EL, lol bars, APV etc who can't "figure it out" and are consistently 4-12.
I think we all agree that a well run team with lower AVPs can beat one with a higher AVP, but it's not likely once the difference is greater than 50 AVP.
If it's determined that AVP (average player value) is the way to go then a potential scenario may look like this.
Team A-AVP of 1000 Last 3 seasons record of 36-12 (75% winning percentage)
Team B-AVP of 1000 Last 3 seasons record of 12-36 (25% winning percentage)
Ruger index
Team A-1000 + (.75x50)=1037.50
Team B-1000+(.25x50)=1012.50
Calculate this for all the teams. Then random test sim games until you find out how much of a gap between the Ruger index leads to games that aren't realistic. for instance, we may find a Ruger index of 15 usually results in games decided by less than 30 points where an index of 30 results in 60 point blowouts the majority of time.
Pick how close you want the games and then divide up the teams accordingly. It's a strict formula based system so it would be pretty easy to do. Teams without a handicap (new teams) could be placed in a "newbie league" sorted by strictly AVP.
To ensure the system doesn't keep "resetting", sell team ownership for 3 seasons at a time. This will decrease the turnover in the vet league to the point you'll have a pretty stable system. It eliminates the fly by nighters and will naturally contract the number of teams out there allowing for more dots to be avaIlable to the vet league.
Anyway, I'm sure this could use some tweaking, but that's just my rough thoughts.
My thinking is to take whichever metric above is the most representative of that teams true potential from above and then "handicap" it based on winning percentage from the previous 3 seasons. if a team is consistently going 12-4 or better, then they'll obviously be better at gameplanning, AI, signing better builds etc than a team with the same EL, lol bars, APV etc who can't "figure it out" and are consistently 4-12.
I think we all agree that a well run team with lower AVPs can beat one with a higher AVP, but it's not likely once the difference is greater than 50 AVP.
If it's determined that AVP (average player value) is the way to go then a potential scenario may look like this.
Team A-AVP of 1000 Last 3 seasons record of 36-12 (75% winning percentage)
Team B-AVP of 1000 Last 3 seasons record of 12-36 (25% winning percentage)
Ruger index
Team A-1000 + (.75x50)=1037.50
Team B-1000+(.25x50)=1012.50
Calculate this for all the teams. Then random test sim games until you find out how much of a gap between the Ruger index leads to games that aren't realistic. for instance, we may find a Ruger index of 15 usually results in games decided by less than 30 points where an index of 30 results in 60 point blowouts the majority of time.
Pick how close you want the games and then divide up the teams accordingly. It's a strict formula based system so it would be pretty easy to do. Teams without a handicap (new teams) could be placed in a "newbie league" sorted by strictly AVP.
To ensure the system doesn't keep "resetting", sell team ownership for 3 seasons at a time. This will decrease the turnover in the vet league to the point you'll have a pretty stable system. It eliminates the fly by nighters and will naturally contract the number of teams out there allowing for more dots to be avaIlable to the vet league.
Anyway, I'm sure this could use some tweaking, but that's just my rough thoughts.






























