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Forum > Position Talk > D Line Club > Special Abilities-Are they worth it?
irishpimp815
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i haven't found special abilities to do much of anything

how do the rest of you defensive linemen feel???
 
jrh359
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Yes - depending on the line, SAs are immensely useful once you get past level 15 or so.
 
irishpimp815
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i have a teammate that went crazy on pass rush SA and is a higher level than me, and hasn't seen any production come out of the special abilities
 
t-money
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Don't do it. focus on getting your stats right first and then load on the SA's.
 
MrMike
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Is the Wall stat for DTs any good?
 
Edonidd
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I would kill for First Step on my DT. I can't believe how many DE's just ignore this, or only put a point or two into it.
 
Garidan
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Originally posted by Edonidd
I would kill for First Step on my DT. I can't believe how many DE's just ignore this, or only put a point or two into it.


You know, that gives me an intriguing idea for a DE-as-DT build. I wonder if having the first step would offset the out-of-position penalty.

I'm probably not patient enough to let myself get to level 20 to see if it'd work out though.
 
bythefences
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Originally posted by irishpimp815
i have a teammate that went crazy on pass rush SA and is a higher level than me, and hasn't seen any production come out of the special abilities


How crazy are we talking about? Anyone have any idea how high you have to take the SAs before they activate (or whatever) on a regular basis?
 
k2skier
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Originally posted by t-money
Don't do it. focus on getting your stats right first and then load on the SA's.


+1

I've heard that they, SA, are typically modifiers/multipliers to base stats when they get activated in game.
 
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i've heard that SAs only really start kicking in when they reach to 5-6, and make a huge difference at 8. i wouldn't know though since im nowhere near lvl 8.

i think the best Run Stuffer SAs are wall, break thru, and dline general and the best pass rusher SAs are shed block and strong base.
 
Dfence
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Ok, what a special ability gives you is a % boost to a stat or 2 in a specific situation. The more you put into a special ability, the bigger bonus you get (and the more often it actually works).

Now, if you have a low stat, you will basically get almost nothing from any special ability, so focus on your primary stats first.

For a special ability to work reasonably well (to the point you might be able to see it making a difference), you are looking at having at least 5+ in it (preferably 7+).

For a DE, Shed Block is a VERY good special ability (and for a speed rusher first step and change direction are useful to keep your speed around a blocker).

Have a look at the mechanics faq for an idea of how the special abilities work.
 
Chop_Lobster
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Well said Dfence. Also, it seems you need 10 skill points in the necessary attribute or attributes for every 1 point in special abilities to get them to activate.
 


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