speed 77 - agility 77 - vision 77?
Worker 3
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do not start with speed. speed has terrible ALGs in comparison to throwing, agility and vision. i would start with agility or throwing, then do the one you didnt do, and then either go vision or speed... but again, since vision gets far better ALGs, it going to be best to vision.
Shrazkil
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It depends on your patience actually. If you are patient enough, speed should be 4th.
I would recommend trying, agility 81.5, throwing 77, vision 68, speed 83.
Quad training throwing,vision,speed ASAP. That way you can make the enhancements worth it. unlock 30% throwing , speed, and 20% vision.
I would recommend trying, agility 81.5, throwing 77, vision 68, speed 83.
Quad training throwing,vision,speed ASAP. That way you can make the enhancements worth it. unlock 30% throwing , speed, and 20% vision.
Husker_Blackshirt
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I capped throwing first then speed then agility. I should have done agility before speed
mitch138
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depends on what you want your QB to actual do. Just rush, or pass and rush?
personally, I 1st took throwing and agility to 1st cap, then when to speed. this will put agility and throwing around 60-70 later in the career with ALGS. (I'm trying to make a more strength/balanced running QB, so i really wont need agility over about 60-68, same with throwing)
Then i'm taking speed to 4x cap, maybe 5x. then vision to 4x cap....then probably carrying, and finally strength.
personally, I 1st took throwing and agility to 1st cap, then when to speed. this will put agility and throwing around 60-70 later in the career with ALGS. (I'm trying to make a more strength/balanced running QB, so i really wont need agility over about 60-68, same with throwing)
Then i'm taking speed to 4x cap, maybe 5x. then vision to 4x cap....then probably carrying, and finally strength.
chiko
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personally...i capped speed first ...seeing how the AGL is lower...and then agility...so far spent 80 BTS on quad training str/carry/vision/throw....have the first star for those and stamina and confidence... check him out...
mr. herman (Lv. 38/45 QB)
Ht/Wt: 6'3", 194lbs
Experience, Skill Points, and Cash
Money: $0
Daily Salary: $3000
Skill Points: 0
Training Points: 6
Bonus Tokens: 22
Veteran Points: 0
Next Level: 626/1000
Attributes
Physical Attributes
Strength: 37.15
Speed: 97.35 (+21)
Agility: 82.72 (+4)
Jumping: 10
Stamina: 20.6 (+1)
Vision: 71.72
Confidence: 38.75
Football Skills
Blocking: 6.4
Catching: 8
Tackling: 8
Throwing: 60.72
Carrying: 49.75 (+4)
Kicking: 8
Punting: 8
Special Abilities
Pocket Passer Abilities
Pocket Presence: 0
Tight Spiral: 0
Pump Fake: 0
Turn the Shoulder: 3
Field General: 0
Scrambler Abilities
On The Run: 1
Dump Pass: 1
Quick Cut: 1
Stiff Arm: 1
Demoralize: 1
Additional Abilities
Quick Read: 1
Spin: 3
Veteran Abilities
Hard Count: 2
Red Zone Freak: 7
Scrambler: 10
Current Bonuses/Penalties
Draw offsides chance: +10%
Break sack chance: +50%
ultimatly though i think more has to do w/ gameplay ...then build sometimes...
all depends on the roll your there to fill...
(heres a segusstion bort...lol....spellcheck??)
mr. herman (Lv. 38/45 QB)
Ht/Wt: 6'3", 194lbs
Experience, Skill Points, and Cash
Money: $0
Daily Salary: $3000
Skill Points: 0
Training Points: 6
Bonus Tokens: 22
Veteran Points: 0
Next Level: 626/1000
Attributes
Physical Attributes
Strength: 37.15
Speed: 97.35 (+21)
Agility: 82.72 (+4)
Jumping: 10
Stamina: 20.6 (+1)
Vision: 71.72
Confidence: 38.75
Football Skills
Blocking: 6.4
Catching: 8
Tackling: 8
Throwing: 60.72
Carrying: 49.75 (+4)
Kicking: 8
Punting: 8
Special Abilities
Pocket Passer Abilities
Pocket Presence: 0
Tight Spiral: 0
Pump Fake: 0
Turn the Shoulder: 3
Field General: 0
Scrambler Abilities
On The Run: 1
Dump Pass: 1
Quick Cut: 1
Stiff Arm: 1
Demoralize: 1
Additional Abilities
Quick Read: 1
Spin: 3
Veteran Abilities
Hard Count: 2
Red Zone Freak: 7
Scrambler: 10
Current Bonuses/Penalties
Draw offsides chance: +10%
Break sack chance: +50%
ultimatly though i think more has to do w/ gameplay ...then build sometimes...
all depends on the roll your there to fill...
(heres a segusstion bort...lol....spellcheck??)
dc_txtech
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Originally posted by chiko
personally...i capped speed first ...seeing how the AGL is lower...and then agility...so far spent 80 BTS on quad training str/carry/vision/throw....have the first star for those and stamina and confidence... check him out...
Not too shabby. But let me get this straight, you capped speed first BECAUSE it gets lower ALGs?
personally...i capped speed first ...seeing how the AGL is lower...and then agility...so far spent 80 BTS on quad training str/carry/vision/throw....have the first star for those and stamina and confidence... check him out...
Not too shabby. But let me get this straight, you capped speed first BECAUSE it gets lower ALGs?
chiko
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Well..when i first made him... it was an experiment to be a return guy as well...lol
so i went speed and trained agl/ throw/ vision and carry...as i capped agl i opened confidence and trained some str/stamina as well... in all i invested 80 BT's in quad training and bonuses...
to me i think the build could work..just needs the right gameplay..
so i went speed and trained agl/ throw/ vision and carry...as i capped agl i opened confidence and trained some str/stamina as well... in all i invested 80 BT's in quad training and bonuses...
to me i think the build could work..just needs the right gameplay..
Edited by chiko on Mar 18, 2011 10:31:53
dc_txtech
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Originally posted by chiko
Well..when i first made him... it was an experiment to be a return guy as well...lol
so i went speed and trained agl/ throw/ vision and carry...as i capped agl i opened confidence and trained some str/stamina as well... in all i invested 80 BT's in quad training and bonuses...
to me i think the build could work..just needs the right gameplay..
Yeah, he could definitely be effective in the right offense. What is your plan going forward? I think you really need to decide if you are going to be more of a runner or more of a passer. If you plan on being a running QB who passes only once in a while then you should bring speed higher as well as carrying. If you plan on passing much at all then you will have to bring throwing much higher, which it might be too expensive to do at this point.
How many sacks have you broken between turn shoulder and break sack chance? I never see QB's break sacks.
Well..when i first made him... it was an experiment to be a return guy as well...lol
so i went speed and trained agl/ throw/ vision and carry...as i capped agl i opened confidence and trained some str/stamina as well... in all i invested 80 BT's in quad training and bonuses...
to me i think the build could work..just needs the right gameplay..
Yeah, he could definitely be effective in the right offense. What is your plan going forward? I think you really need to decide if you are going to be more of a runner or more of a passer. If you plan on being a running QB who passes only once in a while then you should bring speed higher as well as carrying. If you plan on passing much at all then you will have to bring throwing much higher, which it might be too expensive to do at this point.
How many sacks have you broken between turn shoulder and break sack chance? I never see QB's break sacks.
chiko
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yeah i was thinking of going the running route...
as far as the EQ goes... i keep hopeing w/ the tun-the-shoulder because of the bigger bonus but ive only seen it fire once...
the spin triggers alot more..
although we have a primary passer ..so,i haven't thrown too much for almost a season now..
as far as the EQ goes... i keep hopeing w/ the tun-the-shoulder because of the bigger bonus but ive only seen it fire once...
the spin triggers alot more..
although we have a primary passer ..so,i haven't thrown too much for almost a season now..
darncat
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i capped speed first partly becuz it has the lower algs also
plus it makes for a dominating runner early in the career
after that I used all the SP and traing on agility, vision and throwing
and ignored the speed
now her speed is only 105 with EQ
but the vision throwing and agi all over 80.
its relative cheaper now to get speed so it seems to work out
to a balanced QB in the end with over 120 speed
nearly 90 throwing agi and vision.
that was pretty much my plan from the get go.
i know I could have ended with a few more SP
had I capped agi thrown and vis before speed.
but this way was very effective in being productive for a top team
which was also my aim. early on the speed (and agi) killed.
then i started training throwing just as Ds started getting good enuf to force passes.
now with her throwing AEQs her passing is top notch. her speed isn't as elite now tho
just as I get to the appropriate time to train it again.
it really all depends what year looking for
I wanted a balanced dual threat
ATP i would say if i were to build another dual threat,
i would do it the same way again.
plus it makes for a dominating runner early in the career
after that I used all the SP and traing on agility, vision and throwing
and ignored the speed
now her speed is only 105 with EQ
but the vision throwing and agi all over 80.
its relative cheaper now to get speed so it seems to work out
to a balanced QB in the end with over 120 speed
nearly 90 throwing agi and vision.
that was pretty much my plan from the get go.
i know I could have ended with a few more SP
had I capped agi thrown and vis before speed.
but this way was very effective in being productive for a top team
which was also my aim. early on the speed (and agi) killed.
then i started training throwing just as Ds started getting good enuf to force passes.
now with her throwing AEQs her passing is top notch. her speed isn't as elite now tho
just as I get to the appropriate time to train it again.
it really all depends what year looking for
I wanted a balanced dual threat
ATP i would say if i were to build another dual threat,
i would do it the same way again.
darncat
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Originally posted by chiko
yeah i was thinking of going the running route...
as far as the EQ goes... i keep hopeing w/ the tun-the-shoulder because of the bigger bonus but ive only seen it fire once...
the spin triggers alot more..
although we have a primary passer ..so,i haven't thrown too much for almost a season now..
i never seen TOS work...
interesting enuf my Pump Fake @ 3 goes off often now
as for break tackles spin was once her best move
but it hardly fires now. but juke fires all day.
both are @ 3.
yeah i was thinking of going the running route...
as far as the EQ goes... i keep hopeing w/ the tun-the-shoulder because of the bigger bonus but ive only seen it fire once...
the spin triggers alot more..
although we have a primary passer ..so,i haven't thrown too much for almost a season now..
i never seen TOS work...
interesting enuf my Pump Fake @ 3 goes off often now
as for break tackles spin was once her best move
but it hardly fires now. but juke fires all day.
both are @ 3.
T-Styles
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The real question is how dual qb's do in losing games. I like making a pure running qb, you can specialize him more and then just have them do dump downs or short passes. Mine is built maining as a runner and even in the last game we lost he had over 80 yards on 6 carries and lead team in rushing that game. On top of that they are not designed running plays. I upgraded my spin and juke last 3 games and it made a difference.
http://goallineblitz.com/game/player_game_log.pl?player_id=2143193
http://goallineblitz.com/game/player_game_log.pl?player_id=2143193
darncat
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Originally posted by T-Styles
The real question is how dual qb's do in losing games. I like making a pure running qb, you can specialize him more and then just have them do dump downs or short passes. Mine is built maining as a runner and even in the last game we lost he had over 80 yards on 6 carries and lead team in rushing that game. On top of that they are not designed running plays. I upgraded my spin and juke last 3 games and it made a difference.
http://goallineblitz.com/game/player_game_log.pl?player_id=2143193
thats fine and dandy in games that don't matter.
if they do matter, you need to win. win.
look at any game my team has every played against a team with a run only QB.
negative yards, every game. QBs that you wont get a candle to we 'held' to nearly -100 yards rushing in a game.
any DC that is wise and experienced can easily stop a run only QB.
u got to have a dual threat QB to keep the D guessing. if the D isnt guessing the D is winning.
that is the name of the game when the games matter.
when they dont, u can get anything to work.
but thats not how you create legends.
The real question is how dual qb's do in losing games. I like making a pure running qb, you can specialize him more and then just have them do dump downs or short passes. Mine is built maining as a runner and even in the last game we lost he had over 80 yards on 6 carries and lead team in rushing that game. On top of that they are not designed running plays. I upgraded my spin and juke last 3 games and it made a difference.
http://goallineblitz.com/game/player_game_log.pl?player_id=2143193
thats fine and dandy in games that don't matter.
if they do matter, you need to win. win.
look at any game my team has every played against a team with a run only QB.
negative yards, every game. QBs that you wont get a candle to we 'held' to nearly -100 yards rushing in a game.
any DC that is wise and experienced can easily stop a run only QB.
u got to have a dual threat QB to keep the D guessing. if the D isnt guessing the D is winning.
that is the name of the game when the games matter.
when they dont, u can get anything to work.
but thats not how you create legends.
Football Socialist
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Originally posted by darncat
thats fine and dandy in games that don't matter.
if they do matter, you need to win. win.
look at any game my team has every played against a team with a run only QB.
negative yards, every game. QBs that you wont get a candle to we 'held' to nearly -100 yards rushing in a game.
any DC that is wise and experienced can easily stop a run only QB.
u got to have a dual threat QB to keep the D guessing. if the D isnt guessing the D is winning.
that is the name of the game when the games matter.
when they dont, u can get anything to work.
but thats not how you create legends.
Makes sense, like the way you put it...Im kinda new to this...only been playing a few months.
thats fine and dandy in games that don't matter.
if they do matter, you need to win. win.
look at any game my team has every played against a team with a run only QB.
negative yards, every game. QBs that you wont get a candle to we 'held' to nearly -100 yards rushing in a game.
any DC that is wise and experienced can easily stop a run only QB.
u got to have a dual threat QB to keep the D guessing. if the D isnt guessing the D is winning.
that is the name of the game when the games matter.
when they dont, u can get anything to work.
but thats not how you create legends.
Makes sense, like the way you put it...Im kinda new to this...only been playing a few months.
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