Updated with stuff I learned in S20...
I have used a version of this same AI on all of my teams and for a number of seasons now, only tweaking it as needed. Though the new DPC will change the way in which we create plays, the AI will likely stay the same. I figured it was time to share it as I see a version of it on a number of teams, including some teams above the PW levels. While this is only my Silver level AI, it can easily be tweaked to a Gold level AI if you understand defenses well and know where to make additions. Consider this a starting template where you customize it as needed.
GENERAL SETTINGS ONLY
Goal Line:
*doesn’t matter down or distance, but if the other team lines up in a Goal Line offensive formation, call your Goal Line defensive play.
2WR 3rd/4th & Very Long:
*call your 2WR prevent defense here. This is generic enough of a play where the adjustments for the specific 2WR formations are not needed.
2WR Strong(SI) Redzone:
*since most teams just pound it up the middle once they get into the redzone, call your Strong Side anti-run play that plugs up the middle, but one that doesn’t totally ignore the outside.
2WR Strong(SI) Rushing QB: (requires RUSHER tagged QB)
*since most RQB’s can’t pass, call your Strong Side anti-run play that contains the outside runs well.
2WR Strong(SI) 3rd/4th & Long:
*since this is likely a pass or sometimes an outside run, call your Strong Side anti-pass play here, but make sure it will contain the outsides runs as well.
2WR Strong(SI) 3rd/4th & Short:
* since most teams just pound it up the middle at this time, call your Strong Side anti-run play that plugs up the middle, but one that doesn’t totally ignore the outside.
2WR Strong(SI) Core:
*this is called when all other inputs are skipped, so this is your general (CORE) play call area, so pick 1-3 Strong Side plays that do a good job of covering everything.
2WR Weak(WI) Redzone:
*since most teams just pound it up the middle once they get into the redzone, call your Weak Side anti-run play that plugs up the middle, but one that doesn’t totally ignore the outside.
2WR Weak(WI) Rushing QB: (requires RUSHER tagged QB)
*since most RQB’s can’t pass, call your Weak Side anti-run play that contains the outside runs well.
2WR Weak(WI) 3rd/4th & Long:
*since this is likely a pass or sometimes an outside run, call your Weak Side anti-pass play here, but make sure it will contain the outsides runs as well.
2WR Weak(WI) 3rd/4th & Short:
* since most teams just pound it up the middle at this time, call your Weak Side anti-run play that plugs up the middle, but one that doesn’t totally ignore the outside.
2WR Weak(WI) Core:
*this is called when all other inputs are skipped, so this is your general (CORE) play call area, so pick 1-3 Weak Side plays that do a good job of covering everything.
2WR Center(IF/PS) Redzone:
*since most teams just pound it up the middle once they get into the redzone, call your Center anti-run play that plugs up the middle, but one that doesn’t totally ignore the outside.
2WR Center(IF/PS) Rushing QB: (requires RUSHER tagged QB)
*since most RQB’s can’t pass, call your Center anti-run play that contains the outside runs well.
2WR Center(IF/PS) 3rd/4th & Long:
*since this is likely a pass or sometimes an outside run, call your Center anti-pass play here, but make sure it will contain the outsides runs as well.
2WR Center(IF/PS) 3rd/4th & Short:
* since most teams just pound it up the middle at this time, call your Center anti-run play that plugs up the middle, but one that doesn’t totally ignore the outside.
2WR Center(IF/PS) Core:
*this is called when all other inputs are skipped, so this is your general (CORE) play call area, so pick 1-3 Center plays that do a good job of covering everything.
3WR 3rd/4h & Very Long:
*call your 3WR prevent defense here. This is generic enough of a play where the adjustments for the specific 3WR formations are not needed.
Singleback(SB) Redzone:
*since most teams just pound it up the middle once they get into the redzone, call your Strong Side anti-run play that plugs up the middle, but one that doesn’t totally ignore the outside.
SB Rushing QB: (requires RUSHER tagged QB)
*since most RQB’s can’t pass, call your 3WR anti-run play that contains the outside runs well.
SB 3rd/4th & Long:
*since this is likely a pass or sometimes an outside run, call your 3WR anti-pass play here, but make sure it will contain the outsides runs as well.
SB 3rd/4th & Short:
* since most teams just pound it up the middle at this time, call your 3WR anti-run play that plugs up the middle, but make sure to cover the outside for both runs and passes.
SB Core:
*this is called when all other inputs are skipped, so this is your general (CORE) play call area, so pick 1-3 plays that do a good job of covering everything.
3WR-Shotgun(3SG) Rushing QB: (requires RUSHER tagged QB)
*since most RQB’s can’t pass, call your 3WR anti-run play that contains the outside runs well.
3SG Core:
*since most people pass out of the 3WR-SG, call your 3WR anti-pass play here. The few rushing plays that are called here should be contained well enough.
5WR-Shotgun(5SG) 3rd/4th & Very Long:
*call your 5WR prevent defense here.
5SG Rushing QB: (requires RUSHER tagged QB)
*since most RQB’s can’t pass, call your 5WR Anti-Rin play with the sole purpose of stopping a RQB.
5SG Core:
*since this will only be a pass, call your Anti-Pass 5WR play(s) here.
As for custom plays, everyone has their own preference and I am not sharing mine, but for this AI to work, you need at least the following plays...
Goal Line
2WR Prevent
2WR Strong Anti-Pass
2WR Strong Core
2WR Strong Anti-Run
2WR Weak Anti-Pass
2WR Weak Core
2WR Weak Anti-Run
2WR Center Anti-Pass
2WR Center Core
2WR Center Anti-Run
3WR Prevent
3WR Anti-Pass
3WR Core
3WR Anti-Run
5WR Prevent
5WR Anti-Pass
5WR Anti-Run
Your Prevent plays should stop deep passes and hold any runs to less than 10 yards.
Your Anti-Pass plays should stop medium to long passes and limit short passes and any rushes from gaining too much yardage.
Your Core plays are your jack of all trades plays, good at stopping the run and pass, but not great at either.
Your Anti-Run plays are used to stop any and all rushing plays by the HB and FB, and RQB.
I have used a version of this same AI on all of my teams and for a number of seasons now, only tweaking it as needed. Though the new DPC will change the way in which we create plays, the AI will likely stay the same. I figured it was time to share it as I see a version of it on a number of teams, including some teams above the PW levels. While this is only my Silver level AI, it can easily be tweaked to a Gold level AI if you understand defenses well and know where to make additions. Consider this a starting template where you customize it as needed.
GENERAL SETTINGS ONLY
Goal Line:
*doesn’t matter down or distance, but if the other team lines up in a Goal Line offensive formation, call your Goal Line defensive play.
2WR 3rd/4th & Very Long:
*call your 2WR prevent defense here. This is generic enough of a play where the adjustments for the specific 2WR formations are not needed.
2WR Strong(SI) Redzone:
*since most teams just pound it up the middle once they get into the redzone, call your Strong Side anti-run play that plugs up the middle, but one that doesn’t totally ignore the outside.
2WR Strong(SI) Rushing QB: (requires RUSHER tagged QB)
*since most RQB’s can’t pass, call your Strong Side anti-run play that contains the outside runs well.
2WR Strong(SI) 3rd/4th & Long:
*since this is likely a pass or sometimes an outside run, call your Strong Side anti-pass play here, but make sure it will contain the outsides runs as well.
2WR Strong(SI) 3rd/4th & Short:
* since most teams just pound it up the middle at this time, call your Strong Side anti-run play that plugs up the middle, but one that doesn’t totally ignore the outside.
2WR Strong(SI) Core:
*this is called when all other inputs are skipped, so this is your general (CORE) play call area, so pick 1-3 Strong Side plays that do a good job of covering everything.
2WR Weak(WI) Redzone:
*since most teams just pound it up the middle once they get into the redzone, call your Weak Side anti-run play that plugs up the middle, but one that doesn’t totally ignore the outside.
2WR Weak(WI) Rushing QB: (requires RUSHER tagged QB)
*since most RQB’s can’t pass, call your Weak Side anti-run play that contains the outside runs well.
2WR Weak(WI) 3rd/4th & Long:
*since this is likely a pass or sometimes an outside run, call your Weak Side anti-pass play here, but make sure it will contain the outsides runs as well.
2WR Weak(WI) 3rd/4th & Short:
* since most teams just pound it up the middle at this time, call your Weak Side anti-run play that plugs up the middle, but one that doesn’t totally ignore the outside.
2WR Weak(WI) Core:
*this is called when all other inputs are skipped, so this is your general (CORE) play call area, so pick 1-3 Weak Side plays that do a good job of covering everything.
2WR Center(IF/PS) Redzone:
*since most teams just pound it up the middle once they get into the redzone, call your Center anti-run play that plugs up the middle, but one that doesn’t totally ignore the outside.
2WR Center(IF/PS) Rushing QB: (requires RUSHER tagged QB)
*since most RQB’s can’t pass, call your Center anti-run play that contains the outside runs well.
2WR Center(IF/PS) 3rd/4th & Long:
*since this is likely a pass or sometimes an outside run, call your Center anti-pass play here, but make sure it will contain the outsides runs as well.
2WR Center(IF/PS) 3rd/4th & Short:
* since most teams just pound it up the middle at this time, call your Center anti-run play that plugs up the middle, but one that doesn’t totally ignore the outside.
2WR Center(IF/PS) Core:
*this is called when all other inputs are skipped, so this is your general (CORE) play call area, so pick 1-3 Center plays that do a good job of covering everything.
3WR 3rd/4h & Very Long:
*call your 3WR prevent defense here. This is generic enough of a play where the adjustments for the specific 3WR formations are not needed.
Singleback(SB) Redzone:
*since most teams just pound it up the middle once they get into the redzone, call your Strong Side anti-run play that plugs up the middle, but one that doesn’t totally ignore the outside.
SB Rushing QB: (requires RUSHER tagged QB)
*since most RQB’s can’t pass, call your 3WR anti-run play that contains the outside runs well.
SB 3rd/4th & Long:
*since this is likely a pass or sometimes an outside run, call your 3WR anti-pass play here, but make sure it will contain the outsides runs as well.
SB 3rd/4th & Short:
* since most teams just pound it up the middle at this time, call your 3WR anti-run play that plugs up the middle, but make sure to cover the outside for both runs and passes.
SB Core:
*this is called when all other inputs are skipped, so this is your general (CORE) play call area, so pick 1-3 plays that do a good job of covering everything.
3WR-Shotgun(3SG) Rushing QB: (requires RUSHER tagged QB)
*since most RQB’s can’t pass, call your 3WR anti-run play that contains the outside runs well.
3SG Core:
*since most people pass out of the 3WR-SG, call your 3WR anti-pass play here. The few rushing plays that are called here should be contained well enough.
5WR-Shotgun(5SG) 3rd/4th & Very Long:
*call your 5WR prevent defense here.
5SG Rushing QB: (requires RUSHER tagged QB)
*since most RQB’s can’t pass, call your 5WR Anti-Rin play with the sole purpose of stopping a RQB.
5SG Core:
*since this will only be a pass, call your Anti-Pass 5WR play(s) here.
As for custom plays, everyone has their own preference and I am not sharing mine, but for this AI to work, you need at least the following plays...
Goal Line
2WR Prevent
2WR Strong Anti-Pass
2WR Strong Core
2WR Strong Anti-Run
2WR Weak Anti-Pass
2WR Weak Core
2WR Weak Anti-Run
2WR Center Anti-Pass
2WR Center Core
2WR Center Anti-Run
3WR Prevent
3WR Anti-Pass
3WR Core
3WR Anti-Run
5WR Prevent
5WR Anti-Pass
5WR Anti-Run
Your Prevent plays should stop deep passes and hold any runs to less than 10 yards.
Your Anti-Pass plays should stop medium to long passes and limit short passes and any rushes from gaining too much yardage.
Your Core plays are your jack of all trades plays, good at stopping the run and pass, but not great at either.
Your Anti-Run plays are used to stop any and all rushing plays by the HB and FB, and RQB.
Edited by Gerr on Mar 7, 2011 21:00:31
Edited by Gerr on Mar 7, 2011 20:58:37
Edited by Gerr on Mar 7, 2011 19:42:54
Edited by Gerr on Jan 20, 2011 12:36:03
Edited by Gerr on Jan 19, 2011 18:09:33





, what he is saying is for the most part, true. Any good DC worth their salt has probably come up with a similar system since it's a fairly logical progression. While there are a lot of options, the core ones are fairly similar.





















