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Forum > Position Talk > D Line Club > I just made a big NT, what should I do with him?
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Kayoh
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I'm thinking about just making a regular strong/agile guy, but can anybody think of any kind of weird experiment that might work in this sim?
 
ghostshark
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How about dumping everything into strength, tackling and jumping. He'll be slow and won't be able to get around blockers, but he'd have a big tackling radius and get a lot of diving tackles.
 
Rage Kinard
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unlock agility, vision, and speed as 3 attributes to multi-train with strength.

enhance all 4 30%

quad train with strength, taking strength up to the 85 cap.

Then circle cap agility, vision, and speed while continuing to train with strength until it gets over 90.

When strength drops from 7% to 3% gains, normal train until it rolls over.

enhance stamina and confidence to 20% each and rotate training them in the 4th spot.

Don't spend any sp in anything else until you get agility, vision, and speed all over the 83 cap. Leave tackling in the mid 20's to low 30's.
 
djp68
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Both sound like interesting outside of the box ideas to waste some flex on. If I went with Ghostshark's idea, I'd put some points into Gang Tackle too.
 
Rage Kinard
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Originally posted by djp68
Both sound like interesting outside of the box ideas to waste some flex on. If I went with Ghostshark's idea, I'd put some points into Gang Tackle too.


well it beats wasting flex on the current DT builds.

You are probably right, but in all seriousness are there any DTs in the Pros/WL that you would call play makers? I mean the top DTs in WL are getting what 2.5 tackles per game and maybe 3-4 sacks a season?

As long as you get your strength + agility over 250 and have over 65 speed and vision, you have a DT that is going to do as well as the average DT in WL/Pro. So you get 1 - 1.5 tackles a game and 3-4 sacks a season if it doesn't pan out?
 
djp68
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I agree, and this is the case in all leagues at all levels. At some point Bort needs to address this or I think you will see NT become a very unpopular position.

A lot of times I see my NT absolutely hammer the center, reverse cake him, then start driving the Guard backward. But it doesn't seem to matter. The QB makes his pass, or the RB runs around the line collapse. In real football, when a NT blows up the Center usually very bad things happen to the offense. It simply isn't easy for a RB moving near full speed to suddenly shift directions. Not every dot needs to be Barry Sanders.

So really 2 things need to happen for dot ball to be a bit more realistic with its NT play:

1) Fewer times where the NT destroys the C/G combo
2) When he does destroy the C/G combo, it has to mean something

Just my opinion...
Edited by djp68 on Jan 30, 2011 19:24:46
 
Rage Kinard
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It can be better at lower levels
http://goallineblitz.com/game/player.pl?player_id=2024191

25 tackles, 1 missed tackle, (25.7 tackling)

And, he is pass rusher archetype so his strength is low right now. 94.33 strength with 30 of that being equipment.
 
Rod Long
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Again I think it is the vision cone of the qb towards the DTs that is messed up. The ability to step up into a crushed pocket makes no sense.
 
Homage
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I still think it'd be fun to make a whole D-line of tall guys with high strength, agility, marginally less tackling with an increase in jumping and vision. Use towering man VA etc etc. Just be tall and bat down passes instead of worrying about sacks/pressure.
 
Hagalaz
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Originally posted by Homage
I still think it'd be fun to make a whole D-line of tall guys with high strength, agility, marginally less tackling with an increase in jumping and vision. Use towering man VA etc etc. Just be tall and bat down passes instead of worrying about sacks/pressure.


I am currently experimenting with a DT similar to that. He's gonna be at the level where we can start seeing results in a season and a half.

(We all love that it takes many months of building till we can see if an experiment works or not...)
 
wrestlerjrh
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I think I will try ghostsharks idea with the NT I make next season, I have always argued jumping is underrated so here is my chance to prove it
 
Homage
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Originally posted by Hagalaz
I am currently experimenting with a DT similar to that. He's gonna be at the level where we can start seeing results in a season and a half.

(We all love that it takes many months of building till we can see if an experiment works or not...)


I don't think 1 DT will work. You need at least all 8 Down Linemen all built the same way to produce the same thing to really test it. Sort of like a Wall of Pass Defense on some level.
 
Homage
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Originally posted by wrestlerjrh
I think I will try ghostsharks idea with the NT I make next season, I have always argued jumping is underrated so here is my chance to prove it


Jumping is overrated in some respects and underrated in others. It really depends what you're talking about.
 
Hagalaz
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Originally posted by Homage
I don't think 1 DT will work. You need at least all 8 Down Linemen all built the same way to produce the same thing to really test it. Sort of like a Wall of Pass Defense on some level.


Yes, but that will never happen, so this is the best we can get...
 
HATEMOBSTER
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I actually had that same idea Homage. Just don't feel like wasting all of the flex to try it out.
 
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