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Forum > Pee Wee Leagues > Gerr's Pee-Wee Defensive Templates...
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Gerr
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I figured I would share these as I see so many bad builds out there.

These are not the detailed build guides I use on my Gold team, only loose templates based on those build guides that give you a general idea of how to build a good defender. I am also not giving any info away that would hurt me in Gold, so don't worry about that.

All of my defenders have 15 Stamina and 15 Tackling by the 1st regular season game. How you get there is your choice. The reason for Stamina is obvious, but most people short change Tackling and thus have a lot of missed tackles. 15 Tackling combined with Wrap-Up tackling in Tactics means very few missed tackles.

Now on to the templates...

DT & DE...3rd cap Strength while training Speed & Agility. Core SA is Wall. EQ into Strength.
*with the change to more of a rushing game last season, you want a high strength DL that's main purpose is to stop the inside rush. And forget about fast/weak DT's or DE's, they are JUNK in Pee-Wee! I like Wall as the SA as it counters Get Low, which you find on many offensive linemen. Don't worry if you can't get to the 3rd cap in Strength, but make sure to get past the 2nd cap! Work in some Vision if you can.

LB...1st cap Speed, then 1st cap Strength, all while training Agility & Vision. Core SA is Closing Speed. EQ into Speed.
*this is a jack of all trades LB that does it all. You have enough Speed to run down all but the fastest of players, and the Closing Speed SA helps there. You have enough Strength to not get pancaked by blockers and to stop most rushers from fighting for extra yards during a tackle. You have enough Agility and Vision to see a play develop early and get a quick jump on it. These LB's also make great Special Team players!

SS & FS...1st cap Speed, then work both Agility & Vision to 1st cap. Train Agility & Vision. Core SA is Zone Focus. EQ into Speed.
*I use my safeties in a lot of zones, where Agility & Vision are nearly as important as Speed, and where you don't need a ton of Speed. 1st cap in all 3 would be ideal if you can reach it. Work in a little Strength if you can as that helps against outside runs. If you are not a fan of zones and will likely use your safeties on coverage and/or blitzing, I would build your safeties like the CB's below and just pick a better SA.

CB...2nd cap Speed while training Agility & Vision. Core SA is Swat Ball. EQ into Speed.
*with passing getting a nerf, you need a good CB that can cover well man on man as you will likely be blitzing everyone else most of the time. Don't be worried about INT's, just make sure to swat any balls down, hence the choice of SA. You might be able to get away with 1st cap Speed here, but I don't like to risk my CB getting beat deep.


Well that's it. If you build your defenders around these templates and tweak them to your needs, you will likely have a good defense, pending your custom plays and DAI are solid. Remember that there are 3 equal parts to any good defense, good player builds, solid custom plays, and a well thought out defensive AI. Failure on any one of those means a less than ideal defense.
Edited by Gerr on Dec 31, 2010 19:56:24
Edited by Gerr on Dec 31, 2010 19:34:43
Edited by Gerr on Dec 31, 2010 19:33:10
Edited by Gerr on Dec 31, 2010 19:32:03
 
zmj44
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+100 to all of this!

Thanks and should help the clueless coppers
 
LordEvil
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I almost finished my complete build guide with training thanks to all those who pitched in. Once it's complete I'll look these over Gerr and see if we can add any of it.
 
Gerr
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Originally posted by LordEvil
I almost finished my complete build guide with training thanks to all those who pitched in. Once it's complete I'll look these over Gerr and see if we can add any of it.


Doh, totally forgot that you were doing that, and I never sent you anything...

Let me throw you a quick and temp GM invite to my Bears so you can see my detailed builds and decide if you want to use them in any way. Just remove yourself when done, or stay and build a dot for me...
Edited by Gerr on Jan 1, 2011 00:59:47
 
68guns
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I would just like to say fantastic work LE.

Absolutely brilliant.

Can remember my very first player ( Lb) who was a complete disaster.

It has taken me 6 seasons in pee wee to figure out about 70% of what you have posted.
And most of what I learnt was through having players on better teams or being kindly invited to be a Gm of a far better GOLD team.


I have some queries though....

Is this an appropriate place to open the discussion ?
Maybe a new thread?

Is there anywhere on the build program that is open for discussion?


Thanks also the Gerr for kindly letting us know his views on builds. I was still not sure on how best to train. usually have done 3 attributes, but never 100% convinced I got the training right. I see so many builds that are WAY better than mine and I create players day 40/41. So i guess I still have a lot to learn.

 
LordEvil
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Added a discussion forum next to build guide.
Don't have to use a screen name either, can be anonymous
 
68guns
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Thanks - posted a question and some thoughts on Lbs and Te builds.
 
zmj44
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Bump
 
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Originally posted by Gerr
CB...2nd cap Speed while training Agility & Vision. Core SA is Swat Ball. EQ into Speed.
*with passing getting a nerf, you need a good CB that can cover well man on man as you will likely be blitzing everyone else most of the time. Don't be worried about INT's, just make sure to swat any balls down, hence the choice of SA. You might be able to get away with 1st cap Speed here, but I don't like to risk my CB getting beat deep.


Have you tried first capping speed then first capping agility? If my math is correct (and building stamina and tackling to 15 at player creation) based on the archetype and height/weight , by level 10 you would have 66 speed (CEQ) and 48 agility.

I would think that with zone safeties that could provide sufficient coverage 90% of the time. Yes, you might get beat on a streak, and if the safety is drawn inside you would have no help. But speedsters cant really catch too well and pee wee qbs don't usually have a lot of deep accuracy.

Thoughts?
 
juiceweezl
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Fu and I started building CB's a little like that around S11. Here's the first one we built to test out some stuff.

http://goallineblitz.com/game/player.pl?player_id=1586650

He had capped speed and capped strength with and then just well rounded otherwise as best I remember. That link is him at level 19 as we needed him to live for one more season and the birth of the SR-22's.

As best I remember, we revised it to be cap speed, cap agility, cap strength. Then tackling and vision would be around 35 each a little in jumping. This was all pre-archetype building and basically in a run friendly SIM. Although the WR's were typically faster, they didn't get beat often because of drops or bad passes. What the CB's did was flatten the WR's on running plays or short passes. We used that strategy for a few seasons quite well.

Here's another build on the way to developing our eventual guide that we used for a few seasons. He lived until level 17, and I can't remember if he was holding SP or not at retirement.

http://goallineblitz.com/game/player.pl?player_id=1691481

Anyway, back to Johnny's post. I think you can absolutely go that route and not push speed quite so high to build a successful CB at coverage and run support.

 
Gerr
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Originally posted by Gigolo Johnny D
Have you tried first capping speed then first capping agility? If my math is correct (and building stamina and tackling to 15 at player creation) based on the archetype and height/weight , by level 10 you would have 66 speed (CEQ) and 48 agility.

I would think that with zone safeties that could provide sufficient coverage 90% of the time. Yes, you might get beat on a streak, and if the safety is drawn inside you would have no help. But speedsters cant really catch too well and pee wee qbs don't usually have a lot of deep accuracy.

Thoughts?


I tried that once, stopped Speed at 1st cap and then focused on Agility and intense trained Vision. No doubt he was quick, but those CB's were getting beat deep often, including the over used slants, and I didn't like that. 2nd cap speed works better, but these CB's are not as quick. Maybe taking the CB to somewhere in between 1st & 2nd cap would be ideal, say 52-55 area, so by level 13, with full CEQ, they would hit at least 70 speed. Might try that next season.
 
GosuPho
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http://goallineblitz.com/game/player.pl?player_id=2329770 Doing pretty well on a D-League team, has 57 speed and 20ish stength and agility. Probably can't do well against most passing teams.
 
PING72
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Originally posted by CocoJedi
http://goallineblitz.com/game/player.pl?player_id=2329770 Doing pretty well on a D-League team, has 57 speed and 20ish stength and agility. Probably can't do well against most passing teams.


With only 20 agility...and I'm guessing his vision is even lower, you're right. He couldn't cover any decent receiver.
 
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Originally posted by CocoJedi
http://goallineblitz.com/game/player.pl?player_id=2329770 Doing pretty well on a D-League team, has 57 speed and 20ish stength and agility. Probably can't do well against most passing teams.


A. He's in the D Leagues
B. His build is closed.

Hard to use him as any type of comparison

Originally posted by Gerr

I tried that once, stopped Speed at 1st cap and then focused on Agility and intense trained Vision. No doubt he was quick, but those CB's were getting beat deep often, including the over used slants, and I didn't like that. 2nd cap speed works better, but these CB's are not as quick. Maybe taking the CB to somewhere in between 1st & 2nd cap would be ideal, say 52-55 area, so by level 13, with full CEQ, they would hit at least 70 speed. Might try that next season.


Maybe 1st capping speed, 1st cap agility, then go back to add all remaining SPs to speed for the play-off push.
 
GosuPho
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Opened build, vision is crap
 
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