I figured I would share these as I see so many bad builds out there.
These are not the detailed build guides I use on my Gold team, only loose templates based on those build guides that give you a general idea of how to build a good defender. I am also not giving any info away that would hurt me in Gold, so don't worry about that.
All of my defenders have 15 Stamina and 15 Tackling by the 1st regular season game. How you get there is your choice. The reason for Stamina is obvious, but most people short change Tackling and thus have a lot of missed tackles. 15 Tackling combined with Wrap-Up tackling in Tactics means very few missed tackles.
Now on to the templates...
DT & DE...3rd cap Strength while training Speed & Agility. Core SA is Wall. EQ into Strength.
*with the change to more of a rushing game last season, you want a high strength DL that's main purpose is to stop the inside rush. And forget about fast/weak DT's or DE's, they are JUNK in Pee-Wee! I like Wall as the SA as it counters Get Low, which you find on many offensive linemen. Don't worry if you can't get to the 3rd cap in Strength, but make sure to get past the 2nd cap! Work in some Vision if you can.
LB...1st cap Speed, then 1st cap Strength, all while training Agility & Vision. Core SA is Closing Speed. EQ into Speed.
*this is a jack of all trades LB that does it all. You have enough Speed to run down all but the fastest of players, and the Closing Speed SA helps there. You have enough Strength to not get pancaked by blockers and to stop most rushers from fighting for extra yards during a tackle. You have enough Agility and Vision to see a play develop early and get a quick jump on it. These LB's also make great Special Team players!
SS & FS...1st cap Speed, then work both Agility & Vision to 1st cap. Train Agility & Vision. Core SA is Zone Focus. EQ into Speed.
*I use my safeties in a lot of zones, where Agility & Vision are nearly as important as Speed, and where you don't need a ton of Speed. 1st cap in all 3 would be ideal if you can reach it. Work in a little Strength if you can as that helps against outside runs. If you are not a fan of zones and will likely use your safeties on coverage and/or blitzing, I would build your safeties like the CB's below and just pick a better SA.
CB...2nd cap Speed while training Agility & Vision. Core SA is Swat Ball. EQ into Speed.
*with passing getting a nerf, you need a good CB that can cover well man on man as you will likely be blitzing everyone else most of the time. Don't be worried about INT's, just make sure to swat any balls down, hence the choice of SA. You might be able to get away with 1st cap Speed here, but I don't like to risk my CB getting beat deep.
Well that's it. If you build your defenders around these templates and tweak them to your needs, you will likely have a good defense, pending your custom plays and DAI are solid. Remember that there are 3 equal parts to any good defense, good player builds, solid custom plays, and a well thought out defensive AI. Failure on any one of those means a less than ideal defense.
These are not the detailed build guides I use on my Gold team, only loose templates based on those build guides that give you a general idea of how to build a good defender. I am also not giving any info away that would hurt me in Gold, so don't worry about that.
All of my defenders have 15 Stamina and 15 Tackling by the 1st regular season game. How you get there is your choice. The reason for Stamina is obvious, but most people short change Tackling and thus have a lot of missed tackles. 15 Tackling combined with Wrap-Up tackling in Tactics means very few missed tackles.
Now on to the templates...
DT & DE...3rd cap Strength while training Speed & Agility. Core SA is Wall. EQ into Strength.
*with the change to more of a rushing game last season, you want a high strength DL that's main purpose is to stop the inside rush. And forget about fast/weak DT's or DE's, they are JUNK in Pee-Wee! I like Wall as the SA as it counters Get Low, which you find on many offensive linemen. Don't worry if you can't get to the 3rd cap in Strength, but make sure to get past the 2nd cap! Work in some Vision if you can.
LB...1st cap Speed, then 1st cap Strength, all while training Agility & Vision. Core SA is Closing Speed. EQ into Speed.
*this is a jack of all trades LB that does it all. You have enough Speed to run down all but the fastest of players, and the Closing Speed SA helps there. You have enough Strength to not get pancaked by blockers and to stop most rushers from fighting for extra yards during a tackle. You have enough Agility and Vision to see a play develop early and get a quick jump on it. These LB's also make great Special Team players!
SS & FS...1st cap Speed, then work both Agility & Vision to 1st cap. Train Agility & Vision. Core SA is Zone Focus. EQ into Speed.
*I use my safeties in a lot of zones, where Agility & Vision are nearly as important as Speed, and where you don't need a ton of Speed. 1st cap in all 3 would be ideal if you can reach it. Work in a little Strength if you can as that helps against outside runs. If you are not a fan of zones and will likely use your safeties on coverage and/or blitzing, I would build your safeties like the CB's below and just pick a better SA.
CB...2nd cap Speed while training Agility & Vision. Core SA is Swat Ball. EQ into Speed.
*with passing getting a nerf, you need a good CB that can cover well man on man as you will likely be blitzing everyone else most of the time. Don't be worried about INT's, just make sure to swat any balls down, hence the choice of SA. You might be able to get away with 1st cap Speed here, but I don't like to risk my CB getting beat deep.
Well that's it. If you build your defenders around these templates and tweak them to your needs, you will likely have a good defense, pending your custom plays and DAI are solid. Remember that there are 3 equal parts to any good defense, good player builds, solid custom plays, and a well thought out defensive AI. Failure on any one of those means a less than ideal defense.
Edited by Gerr on Dec 31, 2010 19:56:24
Edited by Gerr on Dec 31, 2010 19:34:43
Edited by Gerr on Dec 31, 2010 19:33:10
Edited by Gerr on Dec 31, 2010 19:32:03






























