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Forum > Position Talk > WR Club > 2nd +Catch Ball % or +Sticky Hands AE ?
bushidobard
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Have one piece of +CB% already.

End build will have relatively high STR and - maybe - a BT% piece, but of course I'll have to catch the ball first before breaking anything....



Edit for "BT". Thanks M.H.S.
Edited by bushidobard on Jan 1, 2011 11:56:40
 
MileHighShoes
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I assume you mean break tackle%?
Don't bother with sticky hands AEQ, it's at the beginning of the SA tree, and is relatively worthless past 4.

My Advice would be a spin piece or a 2nd Catch ball %
 
bushidobard
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Originally posted by MileHighShoes

Don't bother with sticky hands AEQ, it's at the beginning of the SA tree, and is relatively worthless past 4.


Interesting that the cut off for its effectiveness would be there. Thanks!
 
Mob-6
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Do your homework. The advice you are being here given is of poor quality.

Spin is governed by WR's agility, so I wouldn't jump on that bandwagon unless you have the attributes to use it.

Sticky Hands is going to modify your catch roll by a percentage. The percentage will go up as you point it. I'm not sure how going from say 8% to 10% would reduce its effectiveness, so I would ignore the comment about it not being worthwhile past 4; every level added is going to increase the roll.
 
bushidobard
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Originally posted by Mob-6
Do your homework.


In part that's what I'm doing here. Now that there's more than one player's input, I have more to go by.

Originally posted by Mob-6
Sticky Hands is going to modify your catch roll by a percentage. The percentage will go up as you point it. I'm not sure how going from say 8% to 10% would reduce its effectiveness


Right, which is actually the impetus for the OP. Curious if anyone has a guess about the relative value of stacking % catch gear versus the bonus % points in Sticky Hands would give.

 
MileHighShoes
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Originally posted by Mob-6
Spin is governed by WR's agility, so I wouldn't jump on that bandwagon unless you have the attributes to use it.


I wouldn't even bother responding to this if you hadn't attacked me.

ANY Effective WR build should have at least 70 agility, he said he's making a power WR, I see that and assume his build will include 70 STR, and mid 60-70 carrying... AT LEAST. Going up against the majority of 50 tackling 50 STR (if even that) Cornerbacks he should have no problem using spin effectively, especially if you stack that with quick feet, slippery, break tackle % AEQ, the bonus from the elusiveness slider, yac attack etc. etc. etc.

Oh by the way Mob-6, nice job offering any form of positive advice about what he should do besides...

Originally posted by Mob-6
HURR DURR don't listen to milehigh, figure it out on your own.
 
Mob-6
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Originally posted by MileHighShoes
Originally posted by Mob-6

Spin is governed by WR's agility, so I wouldn't jump on that bandwagon unless you have the attributes to use it.


I wouldn't even bother responding to this if you hadn't attacked me.

ANY Effective WR build should have at least 70 agility, he said he's making a power WR, I see that and assume his build will include 70 STR, and mid 60-70 carrying... AT LEAST. Going up against the majority of 50 tackling 50 STR (if even that) Cornerbacks he should have no problem using spin effectively, especially if you stack that with quick feet, slippery, break tackle % AEQ, the bonus from the elusiveness slider, yac attack etc. etc. etc.

Oh by the way Mob-6, nice job offering any form of positive advice about what he should do besides...

Originally posted by Mob-6

HURR DURR don't listen to milehigh, figure it out on your own.


I think I was quite diplomatic. How should I have handled responding when the advice you gave the OP was a flat out falsehood?

How many 70 STR/70 CAR/70 AGIL/Spin WRs have you built and how many times a season do they spin? If you have built one, I'd like to think that you wouldn't advise someone to go down a path that will yield one or two spins a season against like level competition when the SP could be better spent.
 
MileHighShoes
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i have a level 50 who is on his way there, but i haven't invested in SA's yet, he still breaks tackles often enough for me to feel that investing in spin will only take him farther.

Strength is at 70, on it's way to 74 with S20 boosts, carrying will get to 80 with ALG's from S20, and AGI is sitting at 74 too, he's pre-archetype, so build plan and ALG changes had him all fucked up, and I believe with the new archetype's power WR's can be taken so much farther than I will be able to take this dot.

So no, I haven't finished one but I am actively doing it, any dot trying to break tackles who has more than 70 agi should consider spin AEQ, especially receivers, Power back's are better off avoiding spin, but TE's, and WR's who are looking to break tackles should consider spin.

Now saying all of that, with THIS specific dot I have no experience using spin, but I've used it on many other dots, and have seen enough that I think it will work for a power WR. What is your experience with spin, and WHY don't you think it will work?

More importantly, what do you think OP should do instead?

Originally posted by bushidobard
Interesting that the cut off for its effectiveness would be there. Thanks!


What I said wasn't entirely true, i was just in a rush to shower off the crust from new years so i was trying to get off GLB in a rush, there is increased effectiveness in sticky hands by taking it higher, but if you have catching at 68+ and one catch ball % piece it'll save you maybe 1-2 drops a season, when you consider what else you could have in the AEQ slot it seems like there are better choices available. I won't pretend to know the percentages that sticky hands can provide for you, but it's not a very valuable AEQ piece, and if it came down o just sticky hands or catch ball % I would go with the 2nd percentage piece over SH, I just don't think SH will provide more value over a 2nd % piece... but that's an opinion call. I distrust a lot of SA's and have always been a %age guy, and what I've seen from SH is not much of an improvement, and in all honesty either piece will probably give you the same results.

Maybe Mob-6 is right, maybe you shouldn't listen to me, I don't think I gave you much valuable information in my post, just a lot of opinions.
Edited by MileHighShoes on Jan 1, 2011 23:17:39
 
Djinnt
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Originally posted by bushidobard
Have one piece of +CB% already.

End build will have relatively high STR and - maybe - a BT% piece, but of course I'll have to catch the ball first before breaking anything....



Edit for "BT". Thanks M.H.S.


I'd go with 2 catch ball %, 1 break tackle%
the fourth could be whatever else your build supports
 


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