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Forum > Position Talk > D Line Club > Pass Rush DE Julius Peppers needs tips to Dominate
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Lucian
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Julius "Bear" Peppers (Lv. 1 DE)
Ht/Wt: 6'6", 280lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $400
Skill Points: 15
Training Points: 0
Bonus Tokens: 6
Veteran Points: 0
Next Level: 663/1000

Attributes
Physical Attributes
Strength: 14
Speed: 16
Agility: 17
Jumping: 10
Stamina: 10
Vision: 13
Confidence: 10

Football Skills
Blocking: 8
Catching: 8
Tackling: 12
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Containment Abilities
Swat Ball: 0
Wall: 0
Strong Base: 0
Diving Tackle: 0
Monster Hit: 0

Pass Rusher Abilities
First Step: 0
Change Direction: 0
Shed Blocks: 0
Tunnel Vision: 0
Big Sack: 0

Additional Abilities
Relentless Pursuit: 0

First game he got 2 sacks.
I want him to be an Pass Rushing RDE give me tips on his build, training and tactics. He will be boosted. I will try to get him to the pro's
Thank you.
 
monsterkill
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strength, speed, agility

keep spending SP in those, and no other attributes, until they cost at least 7 SP per point. maybe even 8 or 9 if you're a baller.

plan for enough BT to fully upgrade 4 pieces of aeq but don't buy any aeq until you're nearing 400 days old. just use basic equipment.

you'll end up with good base levels for str/agi/spd but you won't be locked into AEQ choices that perhaps get nerfed in the year long wait leading up to the competitive portion of your player's career
 
halfbreed209
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I think waiting until 400 days is way too long. You can own 2-3 peices and if you can add the 4th set later on then that's great. Don't shop too much until you're like lv 40, occassionally shopping is ok but shopping at your level right now will suck because you'll only roll for 2 peices.
 
tautology
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Join the Bears during the offseason.


 
Rage Kinard
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Originally posted by monsterkill
strength, speed, agility

keep spending SP in those, and no other attributes, until they cost at least 7 SP per point. maybe even 8 or 9 if you're a baller.

plan for enough BT to fully upgrade 4 pieces of aeq but don't buy any aeq until you're nearing 400 days old. just use basic equipment.

you'll end up with good base levels for str/agi/spd but you won't be locked into AEQ choices that perhaps get nerfed in the year long wait leading up to the competitive portion of your player's career


meh. Now that I've done the math, I'd rather quad train. You can get 7% per train at 88 if you have enhanced 3x and quad train. If you unlock 2 of 3 (speed, strength, agility) and vision or tackling. Rotate the 4th attribute you are training while taking the first attribute to 68. Then quad train with the 1st attribute after getting it to 68, then take it to 81, and keep training until it is 90 and circle cap the other 2 of the big 3 taking each to 73 or 78. Once the 1st attribute is over 90, then resume alternating training for the other 3 attributes not included in quad training.

If you quad train for 9 seasons, you can still get 3 pieces of AEQ. It may be better to go ahead and quad train all 11 and only get 2 pieces though.

 
Hagalaz
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I still don't see how ~10 more points in attributes will be more valuable than having those SAs. When I gave my examples in the other thread, you didn't reply, so I'm trying again.
 
Lucian
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thanks
 
Rage Kinard
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Originally posted by Hagalaz
I still don't see how ~10 more points in attributes will be more valuable than having those SAs. When I gave my examples in the other thread, you didn't reply, so I'm trying again.


I can get the SAs where I want. Don't think of 10 more points in attributes. Think 2 more points in attributes and all the SAs.
 
Hagalaz
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Any position that wants out-of-tree SAs and can't fill that with the bonus SA will be poorly served by that, and there's several.

I don't see that working for, say, a blitzer LB, or a coverage LB, or a pass rushing DT, or etc etc.
 
Rage Kinard
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Originally posted by Hagalaz
Any position that wants out-of-tree SAs and can't fill that with the bonus SA will be poorly served by that, and there's several.

I don't see that working for, say, a blitzer LB, or a coverage LB, or a pass rushing DT, or etc etc.


with quad training all the way through, you pretty much aren't getting equipment for the SAs, unless you get lucky shopping and are able to go with 3 (based on philosophy that at least 2 pieces will be % pieces)

Since you are only getting 2 pieces of AEQ, then you will have extra BT to play with for whatever you want.

For instance, I can end up with a blitzing LB that has the following bases

99+ speed
85+ agility
85+ vision
76+ strength
72+ tackling
68+ stamina
55+ confidence
2 bonus SAs to 10 each (I wouldn't use the trees for a blitzing LB)
2 fully upgraded AEQ (so speed would end up at 152+ with equipment)

That is with BT left and a few left over sp that I could use to add a 3rd additional SA and get it to 4 or 5.

And that is a conservative estimate, because I'm using a LB I already created and did some ineffective training and BT use on, plus the training %s for quad training in builder are incorrect at higher levels. They give a lower % than you actually get when training.
 
Hagalaz
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I know how high you can go. I'm just not convinced it is better than going for the full +12 to an attribute and all % and out-of-tree SA AEQ your position needs.

If you're aiming at simply purchasing more bonus SAs than there's a cutoff to that from which point on it won't be worth it. How would you get jackhammer, super vision and shutdown coverage on a coverage olb with that method?
 
Rage Kinard
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Originally posted by Hagalaz
I know how high you can go. I'm just not convinced it is better than going for the full +12 to an attribute and all % and out-of-tree SA AEQ your position needs.

If you're aiming at simply purchasing more bonus SAs than there's a cutoff to that from which point on it won't be worth it. How would you get jackhammer, super vision and shutdown coverage on a coverage olb with that method?


Under that scenario, if I only get 2 pieces of % AEQ, then I would have enough BT to buy 2 extra SAs (90), and I'd still have more BT left. I would have 69 sp to spend on the 3 SAs. So I could go 10, 10, 5 or 9, 9, 8 (converting 12 BT to sp) although I would go FS instead of jackhammer.
 
Hagalaz
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I can't make it compensate, since in my method I'll still be able to purchase one extra SA and put it to 8-9, while keeping the full 4 AEQ pieces... So I'm still seeing around 10 points in attributes vs the full 12 points from attributes from eq + all SAs you could want that way.

At best it seems to be better in positions that use only in-tree SAs and one bonus, but everywhere else, seems to be more or less the same.
 
regoob2
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Originally posted by Hagalaz
I can't make it compensate, since in my method I'll still be able to purchase one extra SA and put it to 8-9, while keeping the full 4 AEQ pieces... So I'm still seeing around 10 points in attributes vs the full 12 points from attributes from eq + all SAs you could want that way.

At best it seems to be better in positions that use only in-tree SAs and one bonus, but everywhere else, seems to be more or less the same.


What extra SA are you going for on a DE?
 
Hagalaz
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Originally posted by regoob2
What extra SA are you going for on a DE?


Oh I was not talking about the DE in particular, that's one of the cases that his method works best since you need high primaries and almost no out-of-position SAs. I was commenting on his method not being universally better in all situations.

Edit: For a run stopper, lined up on the strong side, break through is possibly the only could-be-interesting choice. for a pass rusher on either side, frankly there aren't any really good ones. Depending on the upcoming pass mechanics change from the test server, relentless pursuit MIGHT become "good enough".
Edited by Hagalaz on Oct 11, 2010 08:13:46
 
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