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Forum > Position Talk > WR Club > Order of Capping for a Speed Receiver?
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Ravenwood
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What order would you recommend capping your speed WR?

I'm guessing...

1. Speed to 73 (or 77, or even 81)
2. Agility to 73 (or 77, or even 81)

Then...

3. Vision to 68?
4. Catching to 68?
5. Jumping to 60?
6. Carrying to 60?
7. Strength, Stamina, and Confidence to 48?
 
naraic
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Assuming you boost 81 is kind of a good target for a speed reciever. Below that is too slow. 77 is doable with a good rest of build but a lot of people will tell you its a bit of a possesion build.

Agility to 77
Catching to 68
Vision to 48 (not that important but it is a major so cap it quick and let ALGs take care of you)
Confidence to 48 (not that important but it is a major so cap it quick and let ALGs take care of you)

At least thats the plan for my WR which I'm working on. Not sure where I will go from there
 
Worker 3
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imo:
speed to 81 (maybe even 84)
agility to 73
catching to 68
stamina to 61
vision to 48
jumping to 61
carrying to 48
confidence to 48
strength to 48
 
crawlins
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Originally posted by Worker 3
imo:
speed to 81 (maybe even 84)
agility to 73
catching to 68
stamina to 61
vision to 48
jumping to 61
carrying to 48
confidence to 48
strength to 48


That doesn't look too bad
 
Worker 3
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^ yup, i think it works out great...im pretty sure its possible... im about 90% sure thats what i usually do when i run speed WRs through the builder. i'll run it through real quick and make sure, and also post the resulting build.
 
Worker 3
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yup it works. this is what i get:

strength : 50
speed : 151.13 (+58)
agility : 82.13
jumping : 64.02
stamina : 68.02
vision : 55.19
confidence : 51.19
blocking : 6
throwing : 8
catching : 74.18
carrying : 52.02
tackling : 8
kicking : 8
punting : 8

Top SA Tree: | 13(+6) | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 9+1) | 9+1) | 1(+1) | 1(+1) | 1(+1) |
Additional SA Tree: | 0 |

with streaky and track star that puts you at 159.98 speed. RR is penalized, and assuming the penalty is about 20%, that drops RR to about 10.4

or you could go speed to 83 if you dropped QC to 2 and used AEQ in it, and wind up with something like 95.13 raw speed, which would push you to 162.17 with EQ and VAs.
Edited by Worker 3 on Aug 28, 2010 13:24:47
 
Agrod
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Worker, if you don't mind me asking. Since I don't have the builder, what's the training look like throughout the career with this build? Looks like an awesome build, id like to go for it with my new wr but I don't want to fudge it up by training differently than the builder has it.
 
Longhornfan1024
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Speed to 91
Agility to 73
Catching to 73
Stamina to 58
VIsion to 55
Carrying to 55
Confidence to 50
Train Strength
FS to 10, QC to 4, RR to 5
AEQ all in speed with 4 AEQ: +3 spd/+1 RR, +3 spd/+1 QC, +3 spd/+5% CB chance, +3 spd/+3% CB chance

IIRC, that's doable. You might only be able to go to 68 catching.
 
HATEMOBSTER
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You guys invest points into stamina? Or is that just training? I'm still stuck in season 3 where that's a cardinal sin lol.
 
MileHighShoes
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yes points in stamina...
later on they are very useful, especially for the faster dots.
 
Agrod
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Originally posted by HATEMOBSTER
You guys invest points into stamina? Or is that just training? I'm still stuck in season 3 where that's a cardinal sin lol.


I've been having the same problem lol, all of my pro lvl dots have been training it on light for a few seasons now >_<.

@longhorn - any jumping in that build?
 
Rage Kinard
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Originally posted by Longhornfan1024
Speed to 91
Agility to 73
Catching to 73
Stamina to 58
VIsion to 55
Carrying to 55
Confidence to 50
Train Strength
FS to 10, QC to 4, RR to 5
AEQ all in speed with 4 AEQ: +3 spd/+1 RR, +3 spd/+1 QC, +3 spd/+5% CB chance, +3 spd/+3% CB chance

IIRC, that's doable. You might only be able to go to 68 catching.


I'd rather just go to 84, but include speed in quad training with a 30% enhancement up until it reaches 91. You get 7% per train (or 1 pt per season) from 84-91.
 
Agrod
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Originally posted by Rage Kinard
I'd rather just go to 84, but include speed in quad training with a 30% enhancement up until it reaches 91. You get 7% per train (or 1 pt per season) from 84-91.


I like the idea here, but where does jumping fit into the equation? Id peronally want to cap it after vision but its not mentioned in your plan lhf. Typo? Or is this a leave it where it lie attribute in this plan?
 
crave681
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even a speedster should have 20 blk, to help out the run game and prevent being rev caked in the run game...
 
hardmuckbball
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So I'm new around here, so I have a newbie question. When you talk about order of capping, does that mean that you train 1 attribute at a time all the way up and then the 2nd and so on, or do you see-saw (so speed to first cap, agility to first cap, speed to second cap, etc.). Is it recommended that you use multi train or do you just do intense and put your tokens into individual training bonuses?
 
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