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Forum > Position Talk > QB Club > AEQ for whats turning out to be a DuTh QB
InfamousTeArS
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Curious as to what SA I should attatch to my QB, here is the essentials to his build:
Lvl 27
Strength:24.34
Speed:98.94 (+22)
Agility:73.4
Throwing:27.4
Carrying:16.14
Vision:54.4 (+3)
+1 Scrambler Tree
5 in Slippery VA

The OC for the team he is on has him throw a bit more than he passes believe it or not, so I'm somewhat leaning towards Quick Read. Would like some imput before I make a final decision though.
 
Naked Welder
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I would go that route for sure. Cap throwing at least. Then get strength and carrying capped so you can put some mustard on your throws and break tackles.
 
Apache420
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Throwing 68
Vision 68
Speed 68
Agility 68
Strength 60
Confidence 60

I went with a mixture of EQ of throwing and speed,AEQ should be PQ%
 
darncat
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Originally posted by InfamousTeArS
Curious as to what SA I should attatch to my QB, here is the essentials to his build:
Lvl 27
Strength:24.34
Speed:98.94 (+22)
Agility:73.4
Throwing:27.4
Carrying:16.14
Vision:54.4 (+3)
+1 Scrambler Tree
5 in Slippery VA

The OC for the team he is on has him throw a bit more than he passes believe it or not, so I'm somewhat leaning towards Quick Read. Would like some imput(sic) before I make a final decision though.


what you need IMO is to get that vision and throwing to at least 70.
then you can be successful duel threat and teams won't know how to play you.

IMO get pass quality% AEQ!!!
quick read, not as useful for a scramble it seems, not at this point anyhow-
as Tif da Cat, with 70 passing/vision is already so quick w/ her reads,
that any faster the guys wouldn't have time to get open!!!
at higher levels, QR might be useful; ATP pass % will be much more beneficial.

the key is, for any QB, is to have an OC like me who knows how to get guys open.
a good OC will make a QB look good; a sucky one is gonna make the QB look incompetent.
its all in the gameplan and how the QB can execute it. you can do a lot with mostly short to medium range passes.
 
darncat
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Originally posted by Apache420
Throwing 68
Vision 68
Speed 68
Agility 68
Strength 60
Confidence 60

I went with a mixture of EQ of throwing and speed,AEQ should be PQ%


half that confidence, speed to at least 85/90 instead.
if you want to be able to run well that is.

but exactly right about the PQ% AEQ being the best to get first!
 
Rashida
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Originally posted by InfamousTeArS
Curious as to what SA I should attatch to my QB, here is the essentials to his build:
Lvl 27
Strength:24.34
Speed:98.94 (+22)
Agility:73.4
Throwing:27.4
Carrying:16.14
Vision:54.4 (+3)
+1 Scrambler Tree
5 in Slippery VA

The OC for the team he is on has him throw a bit more than he passes believe it or not, so I'm somewhat leaning towards Quick Read. Would like some imput before I make a final decision though.


Don't let a coordinator convince you to create a "versatile" build. Any coordinator worth his salt that wants a QB who can rush has already recruited both a pocket passer AND a rushing QB -- this specialization allows each QB to be much better later in career than if each spread their attributes among skills for both archetypes). If you're planning on leaving after this season with the intention of making him a rushing QB (as opposed to a "scrambler", of which I've only seen ONE guy on GLB successfully do), I'd go with Juke or Spin. Although Spin is a more popular choice for rushing QBs, I see it as making less sense... since it requires lots of strength to activate often. Also, if you take juke, you can get the Fake % AEQ (affects Juke, Head Fake and Pump Fake) instead of the BT % AEQ (which affects spin and the power tree) so that even if you do end up occasionally passing, you'll ALSO get a bonus to Pump Fake as well as be in prime position to consider a Head Fake AEQ piece.

As costly as the PQ pieces are (100 just for the initial piece assuming you'll get with +3 attribute), I'd think about holding off until you decide what you're going to do with your build long term. If you're planning on being a rushing QB (Don't be a "scrambler". They're ineffective.), which I assume you do, Vision and Carrying are much more important considerations right now...
Edited by Rashida on Sep 28, 2010 17:32:11
 
darncat
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^
dont listen to this!!!


duel threats can be great, if you know what your doing and you have a smart OC.
don't listen to the haters who either don't know or don't have a decent OC.

pure rushing QBs are easy as HELL to shutdown for any DC worth his salt.
when i see a rushing QB who can't, or never does pass, i salivate.
then we play cover 0 with the safeties at the LOS all day,
and they can't rush for crap outside and the inside running is stymied.
its a great way to lose to any half smart team, using a rushing only QB on a regular basis.

if you want to be a CONSISTENT playmaker who can help his team in any game,
you need to be able to create some uncertainty in the defense.
you need to be able to make some throws to keep the defense honest,
or your running ability will be pretty useless against any team with half a brain.

you can get great stats with a running only QB, against dumb teams.
then, you will be useless against any real opponent when it matters.
or you can have slightly lower but still eye popping stats against the bad teams,
designing a duel threat, and actually be an MVP too in GAMES THAT MATTER!

its obvious which path most seem to take.
thats why there is a limited number of great players.
you can be one of them.
thanks for thinking outside of the box!
 
darncat
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you guys also seem to forget you can buy SAs with bonus tokens now.

so you can get Spin, Juke, AND PQ% no problem at all.
TBH, your extra SA for the archetype should have already been Juke or Spin, since
scramblers get so much agility ALG!
 
KCChiefsMan
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good advice from darncart. I'm working on a dual threat QB, scrambler. I capped throwing to 77 first thing and now I'm gonna cap vision to 77, then agility, then speed and also strength + confidence eventually. I'm not sure how it's going to turn out, but I'm optimistic.
 
darncat
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as for me, i capped speed first, then agility, then vision, then throwing

thats cuz more then anything, Tif is a pure athlete.
she didn't have much throwing her first season, but didn't really need it cuz it was first season.
she ran right past everybody. by her 2nd season, she could pass decent, which is plenty.
teams have to blitz both safeties on the outside or else she runs wild,
when they do that one of our many weapons will be open.
she rarely is called upon to make throws over 20 yds...
we have a sweet drop back specialist for that.
 


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