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bigben71784
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I just started my first Defensive lineman and I know for a good while i'll be pumping my sp's into strength to take it to the 6th cap while training agility up and getting it to the 4th cap. After that I'm not sure what I should train up next.

My other two majors are Tackle and Vision so those would make the most sense but I'm wondering if I should wait that long on speed? So I guess the real question is what is the order of building after agility? Tackle, Vision, Speed or something else and what levels should I take these to?
 
Underdawg08
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Are you planning on multi training? If so I would do something like TCK SPD VIS, but I don't know how you plan on training.
 
Rage Kinard
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After strength and agility I would go with vision, then speed, then tackling. I'd only first cap tackling though, so not many people are going to agree with me on that one.

I'd take strength and agility higher than you are planning as well, but that's just me.
 
tautology
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Originally posted by Rage Kinard
After strength and agility I would go with vision, then speed, then tackling. I'd only first cap tackling though, so not many people are going to agree with me on that one.

I'd take strength and agility higher than you are planning as well, but that's just me.



The argument for more tackling is that you can make tackles off of blocks more easily, and you have a wider tackling radius.

The argument for less tackling is an argument for more speed, essentially...which does pretty much what it sounds like.

Each to their own
 
whatje
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taut is wise
 
Rage Kinard
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Originally posted by tautology

The argument for more tackling is that you can make tackles off of blocks more easily, and you have a wider tackling radius.

The argument for less tackling is an argument for more speed, essentially...which does pretty much what it sounds like.

Each to their own


I still say more speed helps break blocks. However, with the new archetypes and the lower ALGs the argument for less tackling is actually for more strength and agility. It's hard to 85 cap strength, then 81 cap agility and have high tackling or speed.
 
bigben71784
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Okay so after training up strength and agility everyone seems to agree with vision. How high do I need to take vision? Is 60 enough for a NT or should I go higher?

Also UnderDogs mentioned multi training; what would be the best way to go about training after i'm done training on agility? Should I multi train with two, three, or four attributes or should i concentrate on one at a time?
 
Underdawg08
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Originally posted by bigben71784
Okay so after training up strength and agility everyone seems to agree with vision. How high do I need to take vision? Is 60 enough for a NT or should I go higher?

Also UnderDogs mentioned multi training; what would be the best way to go about training after i'm done training on agility? Should I multi train with two, three, or four attributes or should i concentrate on one at a time?


The first season I would train str, and agility together till I can cap them both, then alternate the caps. Then while I am working on str and agility, I would multi train Spd VIS tack. But I am an unorthodox builder. so you might want to listen to the cookie cutters.
 
Rage Kinard
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Originally posted by bigben71784
Okay so after training up strength and agility everyone seems to agree with vision. How high do I need to take vision? Is 60 enough for a NT or should I go higher?

Also UnderDogs mentioned multi training; what would be the best way to go about training after i'm done training on agility? Should I multi train with two, three, or four attributes or should i concentrate on one at a time?


Here is what I came up with as a general training guide. I'm not sure it is the best method, but I'm pretty sure it is close.

Originally posted by Rage Kinard



Here's how I look at it

You start off with 10 BT and 8 tp. Training on normal nets you 8 more BT.

There is roughly 16 days between each season so you get another 32 BT if you train on normal for 50 BT.

Spend 5 BT to unlock the 10% bonus on your first attribute.

If you train your first attribute those 20 times, then it is ready to be capped that allows you to unlock multi-train level 3 (4 attributes) and to add the +10% to the first 3 of the 4 attributes you are going to train. After 1 training you can add the bonus to the 4th.

You can take 1st attribute up while multi-training attributes 2-5.

Since you will be leveling up slower by the time you start taking second attribute up, you can multi-train that attribute between the caps. I would at least train between 1st and 2nd and 2nd and 3rd cap.

Then you can multi-train attributes 3-6 giving attribute 6 the 10% bonus for 5.

You can continue to multi-train those 4 until day 1 of season 5.

Not for DT*
On day 1 of season 5, you give the 10% bonus to attributes 7 and 8. You can now normal train those 2 attributes until day 1 of season 6.

I would chose this option for DT*
Or if it is a position that doesn't need 8 attributes, you can continue to multi-train for 1/2 a season, or just train the 7th attribute only.

From there you switch to relaxed training.

With 56 day seasons
4 seasons of multi-training = 336 BT
1 season of normal training = 112 BT
4 seasons of light training = 672 BT

Total = 1120 - 15 (for upgrading attributes 6, 7, 8) = 1105.

Since you will be level 64 in season 10 you need 864 BTs for 9 AEQ upgrades on all 4 pieces. That gives you 241 BT for building, acquiring, and enhancing AEQ. Even if you need more, you should be able to be fully upgraded before playoffs of season 10.


Some say you should add the 20% bonus to the attributes you are training and end multi-training before the end of season 4. That works as well.
Edited by Rage Kinard on Jul 23, 2010 08:31:33
 
bigben71784
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Wow nice training guide thanks for the info.
 
Shrazkil
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The training guide almost completely mimics my thoughts as well. I howeveer am choosing to do multi-train for 6 season, and light train for 5. Also some small personal modifications to certain build types. But that is a VERY solid plan.
 
Hagalaz
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Originally posted by Shrazkil
The training guide almost completely mimics my thoughts as well. I howeveer am choosing to do multi-train for 6 season, and light train for 5. Also some small personal modifications to certain build types. But that is a VERY solid plan.


That right there is aiming to fail on purpose. You cannot start multitraining your first and second attributes, it is too soon and screws up your ALGs. Also, 6 seasons of multi-training means you will run out of things to train and end up wasting it on sub-optimal things.

Your "solid" plan is extremely inefficient.
 
Rage Kinard
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Originally posted by Hagalaz
That right there is aiming to fail on purpose. You cannot start multitraining your first and second attributes, it is too soon and screws up your ALGs. Also, 6 seasons of multi-training means you will run out of things to train and end up wasting it on sub-optimal things.

Your "solid" plan is extremely inefficient.


You can multi-train your 2nd attribute, you just don't want to unlock it. You want to unlock attributes 3, 4, & 5 and train attribute 2 with them while taking attribute 1 up.

I can see how you could do 6 seasons of multi-training if you rotate attributes 6-8 while training up. Then you keep capping attributes 3, 4, & 5 as needed and multi-training them over the caps.
 
Shrazkil
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Originally posted by Hagalaz
Originally posted by Shrazkil

The training guide almost completely mimics my thoughts as well. I howeveer am choosing to do multi-train for 6 season, and light train for 5. Also some small personal modifications to certain build types. But that is a VERY solid plan.


That right there is aiming to fail on purpose. You cannot start multitraining your first and second attributes, it is too soon and screws up your ALGs. Also, 6 seasons of multi-training means you will run out of things to train and end up wasting it on sub-optimal things.

Your "solid" plan is extremely inefficient.


See above, like the part where you train your first cap ability 20 times on normal. Done right you waste no ALG's. You also never run out of "things to train", because, again if done right, you continue to raise attributes you already finished capping. You get 13.5 quad trains per season, even at 88 you base get 6% return on a train, now add in 30-60% bonus, and you get around 9-10% per train, or a point per year(at 88 worth about 17 SP). Basically your 4th multi-train changes every season, while your 3 others continue to raise cap. By the time season 6-7 rolls around, you are ready to just slowly raise some left-overs with light training.

Edited by Shrazkil on Jul 24, 2010 00:27:13
 
Hagalaz
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Unless you raise your first attribute real high, which won't be done in most positions, you won't be able to get your 2nd attribute to the point where you want to cap it before you get the SPs for it. That's wasting ALGs.

Also, if you plan on training in the middle of caps, or near caps (but not just after them), that's wasting training sessions in something inefficient. The objective is getting the most value out of your build, it is NOT to multi-train the most once that no longer gives you the most bonus.

Also, either you guys are forgetting to include the costs of upgrading training by 20% on each attribute, or you're simply not doing it, which is mathematically worse, even more so when you plan to multi-train for so long. The longer you plan on training, the more important these become, and the cost/efficiency of just getting these early and multi-training for a lower amount of time means you get more total SP than not getting them and multi-training longer.

I tried that route too, it doesn't work as well. If you could get a route that instead of 1105 could give you like 1264 BTs, and still get your attributes as high _AND_ including the 20% (or 30% in some case) enhances, you'd effectively be getting the same bang for your buck with a few extra BTs that, even if having no other use, can be turned into SPs to pump into your SAs.
 
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