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Forum > Position Talk > FB Club > Ace's ongoing FB Speed Guide:~
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aceinthehouse
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So I created my guy on Day 40,
I wanted to create a FB Scatback and see how fast I can take his speed to level 21. Most know that Level 21 is the last level for 100% ALG's in your "major" skills. (I may go further,depending on results..lol...but this a fun experiment for me, that I also used for a WR of mine,but I felt the calculations could be better with the scatback FB.

I will write down what I do step by step,so maybe someone can use this as a guide to see how fast and how far they want to cap there FB or whatever position they choose and their majors.

This will best be used for those who receive .50 in their majors and for those who can start off with a 27 in that skill at creation. But if you follow these steps,you may be suprised how far you can go.

Now..I've calculated my % all the way to about Level 12ish...so I kind of know where I'll be accurately till probably around 9-12ish..with a few tweaks here and there.

My Goal:?
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To use any and all resources in capping speed as fast as possible.
To take advantage of all ALG's and to use what the training system allows me to do,to speed up this process.

Step 1: Created FB Scatback on day 40 and signed with D-Leage team.
Starting out with a 27 speed as best skill.(18 agility as next best)
Aquiring 2 extra TP's and not aging to day 41.
Holding on to 15 SP's
Status: Currently on Pee wee team.

Step 2: Day 41 and I currently have 10 TP's and 10 BT's. I purchased 10% Enhancement Multiplier 1st for 5 BT's! I train 5 times on Intense at a 37% training%.

Step 3: I now have 10 BT's again and purchase another 10% enhanced multiplier for 10 BT's. I now set Auto-train to 60 for now on Intense...(just putting it high for now,so I don't have to mess with it for a while.)

Step 4: OK..1st game is today and speed is currently at 34.54 right now.(naturally of course)...I added 15 more BT's to 10% advanced training and I'm now at 33% training. I will need to softcap his speed on day 3 and before that 1st game that day.

Which will put me at 35.50 give or take a few %-pt's. Right before I cap it!
This will cost 14 SP's to cap and leave me with 1 SP leftover.

Step 5: With a 49.50+ in speed at still level 1,I will continue to train on intense training till I am able to cap it again at 60.51 in speed again.
My goal is to be able to do this,by the end of Level 4 or before reaching level 5.
(If I get lucky...I can reach 61.50 in the speed attribute before hitting lvl 5....Not bad hitting the 3rd cap at this time)

Step 6 OK...I'm Now at 49.5 with 40% complete trained and at Level 2...I'm now still getting 19% daily training on Intense.
I have 6 Skill pt's and will hold on to them along with Lvl 3 and Lvl 4 Skill pt's as well. (and 4 BT's)
I will just maintain my Intense training on speed till level 4 and when I'm ready to cap Speed again to 61.50 and CAP 3


Step 7 I was unable to cap his speed at level 4 to 61.5,so I had to wait and do it at level 6. (missed it by like 2 training days)
So I capped him to 61.5 at level 6 and stopped there...Cause I need to more training day to get it to 62.5,so I used the Light training,since I only need 4% training to do so...
That was nice,considering I am now training Agility and needed the tokens for the Enhanced training.

Anyways..I think I got great value with this as before I capped my guy to 61.5 because I leveled up the next day as well. So I ended up with 15 skill points and the training day that bumped me plus my ALG from level 6 to 7. From 61.5 to 63...
I used my 15 SP's and this got him to a 68 in speed. (plus +4 in eq for a 72)

I had 21 BT's as well,so I used that to purchase enhanced training for Agility...
A 5 BT and 10 BT purchase costing 15 BT's total. Now have 6 and need 9 more for another purchase.
I am currently training Agility at 50% on Intense and agility is currently sitting with a 21 at the moment.
And currently level 7

I'm pleased so far with the progress...
Edited by aceinthehouse on Aug 16, 2010 02:33:53
Edited by aceinthehouse on Aug 16, 2010 02:31:35
Edited by aceinthehouse on Aug 1, 2010 12:35:05
Edited by aceinthehouse on Aug 1, 2010 12:32:50
Edited by aceinthehouse on Aug 1, 2010 12:31:43
 
aceinthehouse
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Well,they cut our offseason training by 1 day,but I still won't have any problem capping speed to 49 before leveling to 2.
Sucks though,I was actually looking forward to the normal long offseason this time. lol

It could actually cut me down to two days,if my 1st game is on day 1 instead of day 2,like I was hoping. It's just going to force me to cap speed faster than I was hoping for. Oh well...We'll be fine!

I was planning for capping speed at level 1 (no problem)
Capping speed again by the end of level 4 (60.51+) (could be Problem)
This will make it more difficult now.
But I'll keep charging ahead..
Edited by aceinthehouse on Jul 18, 2010 10:17:04
 
aceinthehouse
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BTW..I won't stop training on speed, until I'm no longer getting at least 13% training on Intense.
Here's why?

13% X 8 days=1.04 in bumping speed up a pt (Intense training)
X3 BT's X 8 days=24 BT's,which =2 SP's from Training on Light (the amount needed to bump a pt from 48.06 to 60.51.

So it's better value for me to train on Intense at this pt, because not only am I bumping my speed up a pt at the same time(as it would to ttrain on light) and with a little greater value,but aquiring 1 BT each time to boot.

Instead of spending what BT's I have for those 2 SP's.

BUT...Once It cost me 12% training on Intense daily...it is then time to switch on Light and get the 3 BT's daily as it only takes 8 days(8 X 3=24) then as opposed to 9 days on Intense.
Just a few helpful tips for ya guys..
 
aceinthehouse
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Which also means that once I cap speed to 49 (which I will) by the end of level 1.

I will save all my SP's from levels 2 ,3 and 4. (for 15 sp's)

Because I will get better training in speed that way and I can't cap speed again to 60.51 no sooner than that anyways...

Now,I will bump a +1 pt speed,just from ALG's at level 3.
which gives us a 50.5 at level 4.
15 SP's to distribute

So if I can aquire a bump of +3 in speed thru BT's(for SP's) and training combined...during training from levels 2-4),I will reach goal of 61.50 (cap level 4)
I must do this before reaching level 5.

I also will get to add another 10% enhanced training before capping speed,with those 15 BT's i will get on day --2 (or now day --1)
So this should help me!
Edited by aceinthehouse on Jul 18, 2010 10:29:52
Edited by aceinthehouse on Jul 18, 2010 10:27:50
 
Worker 3
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i know its not about fullbacks, but it is related on the note of how you are going about it.
there are a few builds on the 4-5 agent team im on that are doing something very similar (and if im not mistaken, i am maybe the one who gave you this idea.), with that we will be enhance training and token boosting (for at least the first season), and pouring SPs into a single attribute through about level 21 or until around the 91 cap.
 
aceinthehouse
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Originally posted by Worker 3
i know its not about fullbacks, but it is related on the note of how you are going about it.
there are a few builds on the 4-5 agent team im on that are doing something very similar (and if im not mistaken, i am maybe the one who gave you this idea.), with that we will be enhance training and token boosting (for at least the first season), and pouring SPs into a single attribute through about level 21 or until around the 91 cap.


It's a very good build plan I believe Worker...
It allows you to take advantage of the ALG's in your most primary skill and doing it at a very young age/level.




 
Worker 3
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well i think it can hurt the build in that you wont be nearly as well rounded, and so you shouldnt do this for every position. but i think for a few players on every team, it can really cause some problems for the other team... 165+ strength linemen, 160+ speed WRs, HBs and FBs... i think a small handful of these kinds of dots will really make it hard for other teams to stop you. they will have to set out to stop the 'freaks', which will then in turn open up the game for some of your more balanced builds.
 
MileHighShoes
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Originally posted by Worker 3
well i think it can hurt the build in that you wont be nearly as well rounded, and so you shouldnt do this for every position. but i think for a few players on every team, it can really cause some problems for the other team... 165+ strength linemen, 160+ speed WRs, HBs and FBs... i think a small handful of these kinds of dots will really make it hard for other teams to stop you. they will have to set out to stop the 'freaks', which will then in turn open up the game for some of your more balanced builds.


Very interesting... i didn't even think this idea was valid besides as an experiment until you put it that way.
I'm going to make a 160+ STR DE and have a corps of blitzing LB's behind him.
 
Worker 3
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yup, its the same idea behind rushing QBs, but applied to other positions. rushing QBs, in my mind are considered freaks, and can kill you if you dont gameplan for them. you have to gameplan to stop a rushing QB or he will run in 30 touchdowns, and the best way to do that is to split your safeties out wide and blitz them. the only thing is that this takes the safeties out of deep coverage and can thin out the middle meaning that passes (granted your rushing QB has half decent throwing) will be easier to complete and the inside running game will be easier to work with. other teams will have to pick their poison. get torn to shreds by the rushing QB and stop everything else, or thin out their defense and stop the rushing QB at the risk of giving the inside running game an extra YPC or so, and maybe allowing a few short pass plays to go all the way.

same goes for a super speed WR. you had better put a safety over the top (assuming deep zones get fixed to have infinite depth) which gives more room underneath.

and same goes for the exmaple you brought up. the strength DL will be able to hold up a ton of blockers and rev cake a few of them, which will open up blitzing lanes for the LBs.
 
aceinthehouse
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Very good explaination worker!
What he says is correct...

Whenever you create a superfreak,you limit his well rounded build,but you create a certain skill,that he's probably better at..in not only your conference..but probably your whole league.

So when word gets around or old fashion scouting that you're a homerun threat or an unstoppable force,it totally forces the O.coor or D. coor to scheme around your 1 particular player.

Now many variables can happen when they do this...
It may not matter, as your superfreak is just too good...
It leaves open the other really good player builds on your team,to make even bigger impacts for games.
Your player is literally taking away strengths of offenses or defenses by forcing coordinators to scheme around your 1 guy...thus,weakening them as a whole. (or them not playing to their potential)


Personally,these are the hardest teams to beat imo...These are your championship type teams.
Teams that are VERY good,but possibly not any better than the other top 2 or 3 teams in the League...
But have superfreaks on the team that can change games on their own on the Offense or Defensive side of the ball.

Because one small mistake...1 wrong Defensive scheme..1 wrong offensive scheme...run too much...pass too much...
Playing too much Zone...Playing too much man...not enough blitz...too much blitz...
can be the difference of taking home the Gold Trophy or the Silver.

All because of that teams 1 or 2 superfreaks on their team that literally changed the makeup of your teams highest potential.

In short....It forces someone to gameplan around what the team with the superfreaks,thus playing their game....and not their own.

Instead of playing the game that got them that far in the 1st place. Their style,their strategy...their brand of dotball...

It's almost like...it's not even the superfreak that really beats you...It's the idea of the team having a superfreak that beats you...
lol.....OK
Now, I'm getting all psychological on you all...lol
Edited by aceinthehouse on Jul 19, 2010 10:26:00
 
Worker 3
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hooray for metagame!
 
aceinthehouse
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Yea,the team he's on will be playing on day 1...

So I will lose 2 days of training from this...
(I will lose the day 49 we didn't get on training and a day 2 gameday training session...

I was hoping to hit 36 in speed before having to cap it with my 13 (15) sp's...
right before leveling up to 2.

But this won't happen now.

I now have to hope I get an extra day or 2 from in-game experience of NOT being a maximum experience pt's game.

Otherwise,I will have trouble hitting the 61.50 mark in speed at the end of level 4.
Which is a big marked goal for me...(huge actually)

I'll update thread on day --1 now (instead of --2)
Edited by aceinthehouse on Jul 20, 2010 17:23:21
 
Rage Kinard
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I'm just wondering

Has anyone done the math to make sure this is the best course of action even with the intent of maximizing a single attribute?

By intense training 1 attribute instead of 4, you are giving up 2 BT every 4 days and and extra +30% to the attribute training.
Multi-training means you hit caps later, so you lose some sp on auto level gains. However, with ALG being only .5 I'm not so sure you can't more than make up for it with multi-training and assigning sp to the attribute longer.

So instead of doing everything to get 1 attribute as high as possible at level 21, why not start rounding out your build through multi-training earlier, but then assign sp to that 1 attribute until you hit say level 35. The only thing is getting past the psychological barrier of assigning sp at the 11 or 12 to 1 caps.
 
Worker 3
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Originally posted by Rage Kinard
I'm just wondering

Has anyone done the math to make sure this is the best course of action even with the intent of maximizing a single attribute?

By intense training 1 attribute instead of 4, you are giving up 2 BT every 4 days and and extra +30% to the attribute training.
Multi-training means you hit caps later, so you lose some sp on auto level gains. However, with ALG being only .5 I'm not so sure you can't more than make up for it with multi-training and assigning sp to the attribute longer.

So instead of doing everything to get 1 attribute as high as possible at level 21, why not start rounding out your build through multi-training earlier, but then assign sp to that 1 attribute until you hit say level 35. The only thing is getting past the psychological barrier of assigning sp at the 11 or 12 to 1 caps.


not yet. ive been meaning to, but ive been pretty busy these past few weeks with work and class and finishing up some last minute transferring-to-another-school-this-fall stuff
 
Bukowski
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Does this thread have Warlock's stamp of approval?

If not, I don't want anything to do with it.
 
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