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Forum > Position Talk > HB Club > Need some elusive HB advice.
Smtater
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Heres the build. Im having a tough time deciding on rather to cap speed or agility to 7:1 cap or carrying 6:1 or work on SA's. I currently have a spin +2 speed piece I am working on upgrading. I also have a %fake piece also. I am training str atm but its slow with me trying to get tokens asap. Level 60 btw.

Attributes
Physical Attributes
Strength: 37.29
Speed: 118.09 (+38)
Agility: 78.09
Jumping: 37.39
Stamina: 49.27
Vision: 64.09
Confidence: 62.29

Football Skills
Blocking: 17.39
Catching: 50.27
Tackling: 8
Throwing: 17.39
Carrying: 77.09 (+2)
Kicking: 8
Punting: 8

Special Abilities
Elusive Back Abilities
Quick Cut: 4
Head Fake: 6
First Step: 3
Juke: 5
Spin: 3

Power Back Abilities
Cover Up: 0
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0

Additional Abilities
Open Field Fake: 3
Veteran Abilities
Clever Instincts: 3
Quick Feet: 15
Short Yardage Monster: 15
Slippery: 15
Edited by Smtater on Jun 29, 2010 13:55:04
 
yuiro
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nice
Edited by yuiro on Jun 30, 2010 02:25:24
 
jdwillemin
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repost, see below
Edited by jdwillemin on Jun 30, 2010 09:55:42
 
jdwillemin
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I would get out of short yardage monster next season and put those into your carrying VA to take carrying over 80.

After that, it's SA time!

Also, get rid of that OC...how does he have only 71 carries this season with and average of 8ypc. FEED HIM THE ROCK!
 
Smtater
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Yeah the team he's on is a farm team just building players to move up to the other team the owners have, although we are competitive and did win a lot of games. Just hoping he gets moved up to the better team soon. I wish he did get a lot mote carries tho he usually does. We are a bit under leveled in the pro league this season. The OC runs the pb a lot more but with little success.

Yeah I plan to get out of short yardage and clever instinct after this season. Definitely getting carrying, but not sure after that.

I went ahead and capped speed to 7:1 which will put him around 130 at level 74. So you think I should push SA's before getting agility to 80?
 
jdwillemin
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Yes i think a bunch of quick cut will do you much better than just getting agi to 80. You will act totally differently with SAs, and you're at that point in your career to start on that.
 
Faust23
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Along the same lines, anyone got any advice for this guy?


(Lv. 64 HB)
Ht/Wt: 6'3", 209lbs


Attributes
Physical Attributes
Strength: 51.65
Speed: 119.75 (+34)
Agility: 90.75 (+9)
Jumping: 25.4
Stamina: 41.61
Vision: 69.75
Confidence: 51.65

Football Skills
Blocking: 17.4
Catching: 28.61
Tackling: 8
Throwing: 17.4
Carrying: 70.75
Kicking: 8
Punting: 9

Special Abilities
Elusive Back Abilities
Quick Cut: 3
Head Fake: 2
First Step: 3
Juke: 5
Spin: 10

Power Back Abilities
Cover Up: 0
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0

Additional Abilities
Surge: 2
Veteran Abilities
Mr. Reliable: 11
Quick Feet: 15
Red Zone Freak: 4
Short Yardage Monster: 10
Slippery: 14
 
jdwillemin
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^^^ Anything over level 61 is SA time (if you've built right up to that point...which it looks like you have).

Why does everyone love short yardage monster so much...Just wondering?

Jack up quick cut, head fake, and juke. First step is amazing only if you're FB has some speed and first step as well. If not too much first step can quickly make you outrun your lead blocker and right into a LB....
 
stud_hb
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Faust23, you need some %BT aeq. You should have way more broken tackles with 10 spin. Also, do you find it helps having 90 agility? I think you would be better off with 128 speed and 81 agility. My back has <81 agility, and spins all the time with 9 Spin. I have 23% BT though.
 
stud_hb
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Originally posted by jdwillemin

Why does everyone love short yardage monster so much...Just wondering?


My HB has 26 TFLs this year. Without SYM, it would be higher. TFLs are drives killers. In the upper leagues, this is a bigger problem.

http://goallineblitz.com/game/replay.pl?game_id=1211851&pbp_id=12958289
 
MileHighShoes
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Originally posted by jdwillemin

Why does everyone love short yardage monster so much...Just wondering?


Boost to break tackles on inside runs and a boost to spin, juke, and head fake on outside runs...
It's a must for spin and elusive backs, and pretty damn useful for power backs.
 
Smtater
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Yeah if you can break that first tackle on a pitch play its off to the races. I haven't seen it happen much yet mostly cause I'm usually out leveled by 10 in the pro league.

So is it pointless to have spin at a high number without %bt gear?

I have a spin piece I'm starting to upgrade but I don't have bt gear, I have fake chance. So should I go find a bt gear piece first? Or stick with spin.
 
jdwillemin
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Originally posted by stud_hb
Faust23, you need some %BT aeq. You should have way more broken tackles with 10 spin. Also, do you find it helps having 90 agility? I think you would be better off with 128 speed and 81 agility. My back has <81 agility, and spins all the time with 9 Spin. I have 23% BT though.


So BT% is better than fake% for an elusive back? Does BT% really help with spin?
 
HATEMOBSTER
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spin is a broken tackle so BT% would help that out. If you're ignoring strength completely and not going for any spins just fakes then fake gear is where it's at. Although backs who have both fake abilities and spin have been much better than just fake backs imo.
 


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