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Forum > Position Talk > WR Club > Since Speed Is a Minor on Poss and Power WRs,
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crave681
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which i dont understand why, but moving on,

Does this mean that agility and catching and jumping need to go higher than 85 for these types?

I mean, you can get speed to 110 easily with training it early and adding all ce/aeq to it.

But 110 speed is gonna need some hefty agility and catching and jumping, etc. in order to be viable on those medium routes.

Edited by crave681 on Jun 21, 2010 15:11:07
Edited by crave681 on Jun 21, 2010 14:59:12
 
Djinnt
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Everyone seems to want to make speedsters, but they choose possession or power and try to find a way to make being a speedster still work.
If you want high speed, be a speedster. If you want something else to be high, be something else.
 
Worker 3
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Originally posted by Djinnt
Everyone seems to want to make speedsters, but they choose possession or power and try to find a way to make being a speedster still work.
If you want high speed, be a speedster. If you want something else to be high, be something else.


this. if you really want to give a DC a headache, your team will not only have extreme speedsters, but also extreme possession WRs (90+ catching and jumping), and extreme power WRs (80+ strength or so), maybe a fake WR... have lots of variety. if all your WRs a speedsters, that will make it easier for DCs, which probably means less stats for you.
 
Deezy Frost
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Originally posted by Worker 3
Originally posted by Djinnt

Everyone seems to want to make speedsters, but they choose possession or power and try to find a way to make being a speedster still work.
If you want high speed, be a speedster. If you want something else to be high, be something else.


this. if you really want to give a DC a headache, your team will not only have extreme speedsters, but also extreme possession WRs (90+ catching and jumping), and extreme power WRs (80+ strength or so), maybe a fake WR... have lots of variety. if all your WRs a speedsters, that will make it easier for DCs, which probably means less stats for you.


Agreed.

This is why I am building a bull dozing power WR.

I have STR @ the 68 cap now, how high do you think I should go?
 
aceinthehouse
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If my plan works correctly,I should have Speed at cap 30,by the time I hit level 40.

Which I believe is the level your minimum ALG kicks in, if I'm not mistaken...?
Could be wrong on that though...
Edited by aceinthehouse on Jun 21, 2010 22:07:31
 
Worker 3
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Originally posted by Deezy Frost
Agreed.

This is why I am building a bull dozing power WR.

I have STR @ the 68 cap now, how high do you think I should go?


i havent run anything through the builder in a while, but i think 68 cap right off the bat on strength should take it to 80+ for a power WR, so i think you should be good there if thats what youre aiming for. of course more wouldnt be bad, but there are lots of attributes that power WR needs to work on, so i think 68 cap and let ALGs take it to 80 and maybe put a few EQ points in it should be good.
 
WiSeIVIaN
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Originally posted by crave681
which i dont understand why, but moving on,

Does this mean that agility and catching and jumping need to go higher than 85 for these types?

I mean, you can get speed to 110 easily with training it early and adding all ce/aeq to it.

But 110 speed is gonna need some hefty agility and catching and jumping, etc. in order to be viable on those medium routes.



110 spd/110 agi with the right compliments can rape tbh.

But ya, I'd suggest not hitting speed until it being your 3rd or 4th atty.
 
crave681
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thx for all the input , gentlemen.
 
El Kabong
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I think circle capping is the way to go for power and posession WRs

and agreed with Wise on waiting on spd until 3rd or 4th. these types of receivers don't need high spd early on. you want good levels in everything, and what you lack in speed can be curbed with EQ
 
aceinthehouse
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Well,imo

In the old days of training,where you could only train 2 different attributes at once....taking a skill to cap 9,10,11 or whatever was dumb...because there was no way to get all other important attributes back on par to what you want. and by the time you did...your dude was 350+ days old.. (which is why I never tried it)

HOWEVER...now that you can train 1,2,3 and 4 attributes at once...your crazy not to at least try.

I plan on taking my speed to cap 30+. That's a 106-107 in natural speed. If I hit that goal at say...level 40
Imagine the ALG's I will get from level 40 to Level 70 in just speed alone.
Won't be able to catch the guy...

Now right now...my Agility,Vision and Catching are at 30...(I'm keeping them the same exactly)
at level 21

Not near as high as i want or should be...so even though I naturally have the fastest WR at level 21 in GLB(86.58) currently...it doesn't feel that way because his cuts and drops are higher than they should be at that level.

BUT...Instead of only being able to train say Agility and Catching,in the old way of training...

I can now train..ay Strength (which is at 6) gets like 80% on training that skill (he's a returner as well)
Then I can train my multis when I spend the 30 BT's to open them up for Agility,Vision and catching all at once.

So even though they are already at 30,I will get more training value from them doing the 4-multi training method.

...So by the time I get my 1st cap at 49+ on Agility,Vision and catching(all at the same time)....My strength will be in the 20's or 30's...
not shabby for a speedster..

If all this happens at level 48 will say....I'll have probably a 138 in speed (28 on basic free equipment)
110+ in natural

With still room to add to speed by getting AEQ for the +3 speed and bonus that I currently don't have.

How can I get all that?
Use the shopping tokens I currently have
much cheaper...

So lets say my speed at level 48 is 138 W/eq
I can always make the speed go higher by adding AEQ
(I don't even have the +6 in speed CE for the guy yet either...)


Now someone might ask..why would you do this..why?
because when my guy hits 400 days old...His speed could possibly be 200+ I ain't kidding
because I hit that 30 cap at such a low level.

Now we have this plateau thingy that catch22 has implemented...
So my guy's career will be extended from the boosts.

So by the time my guys attributes start to decline...his speed will be so ridiculous...that it will actually carry his career longer than normal.

can you im Imagine a 200+ in speed for a wr,before decline? (with Aeq of course)

If any player can achieve this...I think my player has a shot.
I really do

We shall see...
 
Mob-6
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Speed is a minor for a Strength WR the same reason carrying is a minor for Speed WR's, too much of those on those builds will help you destroy the competition so they want to keep that attribute low. 68 strength straight away will be more than enough to bully the CBs and safetties as a strength WR. Get your speed up sooner, you'll want to bulldoze the 1st tackler and take it t the house. Not bulldoze one tackler, get slowed down enough that you break a second tackle who slows you down enough to get tackled by the third guy.
 
crave681
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Originally posted by Mob-6
Speed is a minor for a Strength WR the same reason carrying is a minor for Speed WR's, too much of those on those builds will help you destroy the competition so they want to keep that attribute low. 68 strength straight away will be more than enough to bully the CBs and safetties as a strength WR. Get your speed up sooner, you'll want to bulldoze the 1st tackler and take it t the house. Not bulldoze one tackler, get slowed down enough that you break a second tackle who slows you down enough to get tackled by the third guy.


good point. I did train speed first on my Power WR. I couldnt help not doing it, because imo a WR should have some speed or he is completely useless, unless you make a blocker out of him in a all-run offense.

However, as an experiment, i did go Jumping first on my Poss WR, and then speed. I want him getting 20 feet in the air as he jumps for wildly thrown passes... and laying out for low ones too.
 
Mob-6
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Originally posted by crave681
good point. I did train speed first on my Power WR. I couldnt help not doing it, because imo a WR should have some speed or he is completely useless, unless you make a blocker out of him in a all-run offense.

However, as an experiment, i did go Jumping first on my Poss WR, and then speed. I want him getting 20 feet in the air as he jumps for wildly thrown passes... and laying out for low ones too.


I've seen a lot of people post that they are going to build a dominant jumping WR, but no one ever follows up with actual proof of a working concept in the forums. I hope that is because it is so successful they don't want to share, but I doubt it...
 
ReMeDy
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Originally posted by Mob-6
I've seen a lot of people post that they are going to build a dominant jumping WR, but no one ever follows up with actual proof of a working concept in the forums. I hope that is because it is so successful they don't want to share, but I doubt it...

lol yea a 120+ jumping. Then give him "Primetime Player" so when he's the endzone, he jumps 2 miles high. Who cares about speed when you can jump like Mario
 
crave681
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Originally posted by Mob-6
Speed is a minor for a Strength WR the same reason carrying is a minor for Speed WR's, too much of those on those builds will help you destroy the competition so they want to keep that attribute low. 68 strength straight away will be more than enough to bully the CBs and safetties as a strength WR. Get your speed up sooner, you'll want to bulldoze the 1st tackler and take it t the house. Not bulldoze one tackler, get slowed down enough that you break a second tackle who slows you down enough to get tackled by the third guy.


and the potential problem i see for power Wr is he can be beast strong, but if a cb can jump his
route, all that strength is useless, so he would need the jumping ability too to at least try to compete for the pass with the cb.

Jumping is not a major or even a minor for power wr's... so no alg help there.....
Edited by crave681 on Jun 29, 2010 08:46:06
Edited by crave681 on Jun 29, 2010 08:45:43
 
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