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Forum > Position Talk > HB Club > agility based rb?
pimpinpimpin
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im sure it has been tried before but how successful have agility based hb's been? obviously early on in their careers they arent worth s*** but are they useful in the longrun?

im thinking about bringing agi to the thrd cap then soft cap strength then speed, then decide what to next then

http://goallineblitz.com/game/player.pl?player_id=2125763
 
Oli_b
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What do you mean by an agility based hb?
Are you thinking of 100 agility 100 speed or something like 120 agility 80 speed?
Whatever ability you are going to cap first I'd take it higher than the 3rd cap.
My elusive back has a natural agility of 79 and natural speed of 82 having worked on speed first (now level 42).

If I were you I would 5th cap agility then 4th/5th cap speed and work on carrying before strength.
 
SeattleNiner
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IMO speed >>>>>agility. No need for more than 85
 
MileHighShoes
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In the sim up until now AGI based HB's and AGI based WR's have NOT been succesful, but Bort's updates have been trending towards making an AGI based dot more succesful. But in the current sim it is still not viable. In the future it MIGHT be viable if Bort ever gets to the point of making dots not instantly react when a player makes a cut, and only os much AGI is needed to make Juke and HF fire.

I say go for it and hope that this trend continues so that in 6 or 7 seasons you can start seeing results form the dot.

Also if you do it, take it to the max. Take AGI to 77 and squeeze as much efficiency out of the build as possible, Take CAR to 77, it is very helpful in making cuts and moving elusively... vision is iffy, either leave it in the mid 50's or take it past 74... you won't really see results from 50 to 60 or from 50 to 68, but past that according to cptafw163 vision starts to hugely improve the dots ability to run and make cuts.

But if Bort doesn't change shit a dot like this will just get run down before getting any separation...
 


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