User Pass
Home Sign Up Contact Log In
Forum > Position Talk > WR Club > Is JUKE that much better than HEAD FAKE?
joeyjojok
offline
Link
 
Thread title says it all.

I currently have a HEAD FAKE piece that i could upgrade OR should I sell it and try to get a JUKE AEQ?
 
ReMeDy
offline
Link
 
If you're going for a KR/PR role, I would argue Juke is broken and Head Fake is the only thing that works. Though I'm basing that data off CB's, my theory is Juke is broken for nearly all returns:
http://goallineblitz.com/game/forum_thread.pl?thread_id=3749672&page=1

If based purely on receiving, here's my take on it... the "catch %" chance is arguably better than the fake %, so it's hard to recommend high juke or head fake for WR's when you're not taking advantage of its benefits via a % piece, and knowing Juke is a 5th tier SA, it's hard to recommend it. I'd go Head Fake, but don't go crazy with it. If you do go high Head Fake, consider a Fake % piece, but also consider you're depriving yourself of what could be a potential Catch % slot.
Edited by ReMeDy on Jun 11, 2010 15:32:12
 
joeyjojok
offline
Link
 
I'm not doing a KR/PR player, he is a speed and agility based WR.
I already have a SPIN piece so i was looking to compliment that with something else.
I do have QUICK FEET so I figured that might help fire HF or JUKE instead of getting a Fake%.
 
SeattleNiner
NINERS
online
Link
 
If you have a spin piece i'd get a break tackle to go with it, get your str up past the first cap & have some fun...
 
joeyjojok
offline
Link
 
currently on hold, neither of these have been enhanced or upgraded yet. That why I was wondering if I should upgrade the HF instead of trying to get a Juke.

Superior Grey Shirt <---------- this was just enhanced
Break tackle chance +5%, +3 Speed

Superior Purple Shirt
+1 Head Fake SA

Here is my question then, according to the SPIN SA it says that Agility is required to perform successfully, WHY does everyone keep saying to get strength up?

If so is this a good build to shoot for?

Player Build
Position: Power WR
Level: 68

Attributes:
strength : 51.48
speed : 84.51<------------ (+46 AEQ == 130.51)
agility : 84.65 <------------ (+6 AEQ === 90.65)
jumping : 49.17
catching : 70.65
stamina : 49.51
carrying : 53.36
vision : 63.65
confidence : 52.22

Top SA Tree: | 8 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 10 | 9 | 11 | 11 | 1 | <------------ including C/AEQ in HF and Spin

Break tackle chance +23%

VA's ------------------- What are good VA's to get???
15 - Quick Feet
15 - Mr. Reliable
15 - Clutch
15 - Slippery
Edited by joeyjojok on Jun 17, 2010 11:54:05
Edited by joeyjojok on Jun 17, 2010 11:53:07
Edited by joeyjojok on Jun 17, 2010 11:41:25
 
Nuge20
offline
Link
 
jumping : 49.17
 
joeyjojok
offline
Link
 
Originally posted by Nuge20
jumping : 49.17


he's a speedster, i wasn't even going to have strength on him....
 
dviss1
offline
Link
 
Originally posted by joeyjojok

Here is my question then, according to the SPIN SA it says that Agility is required to perform successfully, WHY does everyone keep saying to get strength up?


Because Spin is a Broken Tackle Not a Fake. And to consistently break tackles you need to have 61/61 STR/CAR. ALONG WITH high Agility and Spin SA.
Edited by dviss1 on Jun 19, 2010 13:19:22
 
TheGreatAus
offline
Link
 
Originally posted by joeyjojok
Thread title says it all.

I currently have a HEAD FAKE piece that i could upgrade OR should I sell it and try to get a JUKE AEQ?


Spin is the only thing that seems to work anymore. Head fake and juke at higher levels, WL and such, doesnt seem to work. The defenders have too high of vision.
 
joeyjojok
offline
Link
 
Thanks fellas, I have now decided not to bother with his Head Fake piece and instead will now get his strength up into the 50's at least.
 
dviss1
offline
Link
 
Originally posted by joeyjojok
Thanks fellas, I have now decided not to bother with his Head Fake piece and instead will now get his strength up into the 50's at least.


If you want your WR to spin then get STR/CAR at least to 61/61.
 
Dynames
offline
Link
 
Originally posted by dviss1
Originally posted by joeyjojok

Thanks fellas, I have now decided not to bother with his Head Fake piece and instead will now get his strength up into the 50's at least.


If you want your WR to spin then get STR/CAR at least to 61/61.


I believe it works during routes, but it could also work after the catch.
 
dviss1
offline
Link
 
Originally posted by Dynames
Originally posted by dviss1

Originally posted by joeyjojok


Thanks fellas, I have now decided not to bother with his Head Fake piece and instead will now get his strength up into the 50's at least.


If you want your WR to spin then get STR/CAR at least to 61/61.


I believe it works during routes, but it could also work after the catch.


Are you talking about Spin or was that for this thread?

http://goallineblitz.com/game/forum_thread.pl?thread_id=4197086
Edited by dviss1 on Jul 25, 2010 16:09:29
 
Handcuffed
offline
Link
 
didnt read the thread but yes, juke actually works and hf doesnt.
 
sjkiller81
offline
Link
 
Originally posted by dviss1
If you want your WR to spin then get STR/CAR at least to 61/61.


I find that it works very well with strength at min of mid 40s. Of course one would only assume it working better with higher strength. Carry should be 61 min as well, I agree.
 


You are not logged in. Please log in if you want to post a reply.