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Forum > Position Talk > WR Club > First step or catch ball chance
yemdream
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i have 2 AEQ that give my WR %30.5 catch ball chance , should i change 1 to first step better ...
Edited by yemdream on Jun 9, 2010 20:22:07
 
Djinnt
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nah
first step is too easy to raise to justify that
catch ball % only comes from the eq
 
ReMeDy
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First Step AEQ should be considered for receiving TE's, but that's it. I agree with Djinnt, avoid First Step AEQ for WR's.
 
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How high of "catching" attribute would one have to have to decide that no "catch %" pieces needed to be purchased (so that AEQ could focus elsewhere)?
 
Djinnt
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Originally posted by Larry Roadgrader
How high of "catching" attribute would one have to have to decide that no "catch %" pieces needed to be purchased (so that AEQ could focus elsewhere)?


The higher your catching is, the more catch % aeq will help you.
 
Vlad Rasputin
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Originally posted by Djinnt
The higher your catching is, the more catch % aeq will help you.



How is this possible? Does catch% break into the game and affect things like the QB's throws and the CB's deflection chance?


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Djinnt
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Originally posted by Vlad Rasputin

How is this possible? Does catch% break into the game and affect things like the QB's throws and the CB's deflection chance?


.


No, but it gives you a multiplicative bonus, versus one that is additive.
A player with 70 catching will have a higher catching score than a player with 50 catching.
So you take that catching score and add the %aeq to it. The higher the score, the higher the percentage yields.
This is different from a bonus that simply adds ## to your score, or ## to your attribute.

Let's say that in one case the 70 catching results in a catching score of 70 and the 50 catching yields a 50 catching score.
Let's then say that you have 20% added to your score.
20% of 70 is 14, whereas 20% of 50 is 10.
Edited by Djinnt on Aug 15, 2010 17:39:21
 
veepee
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Originally posted by Vlad Rasputin

How is this possible? Does catch% break into the game and affect things like the QB's throws and the CB's deflection chance?


.


I think the connection is fairly obvious, but in the off chance that this question is based on an honest misunderstanding of the system, here goes. Higher catching = better chance to catch the ball, all other things being equal. Catch% aeq is just a multiplier of (not directly added) your base chance to catch the ball, so the higher your natural chance of catching the ball, the more juice you are getting out of your catch% aeq.

A highly stylized example: if - based on your various attributes - you only have a 10% chance to catch a given ball, your 30% catch ball aeq would boost your chances to 13% (0.1 * 1.3 = .13) - a 3% effective increase. If your base chance was higher, say 50%, the boost would be larger (0.5 *1.3 = 0.65, i.e., a 15% effective increase).

Now, I don't think the code works precisely like this (because whether you catch the ball or not depends on a series of rolls where your attributes + modifies are pitted against a defender's attributes + modifiers), but the principle is the same. If your base "score" going into the roll-off is a 10, your AEQ turns it into a 13. If it was a 50, your AEQ would turn it into a 65. Because catching is a large - though not exclusive - part of the catch-ball "score," the net effect of the AEQ increases as your catching attribute increases.

To answer your specific questions: (1) no, your catch ball AEQ does not affect your QB's throws other than insofar as the likelihood of you catching wayward passes is greater with higher catching; (2) yes, in the indirect manner described above, catch% AEQ affects the ability of a CB to deflect the ball (and your ability to catch the ball notwithstanding the deflection) by boosting your "score" going into the roll-off.

I can't be bothered to search right now, but if you look at Bort's comments on WRs/catching/etc...you'll see posts about the general sequence of events when the ball reaches the vicinity of a covered WR.



 
veepee
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Originally posted by Larry Roadgrader
How high of "catching" attribute would one have to have to decide that no "catch %" pieces needed to be purchased (so that AEQ could focus elsewhere)?


This is just one man's opinion based primarily on anecdotal evidence, but at least one catch% AEQ is now de rigeur at the pro/WL levels, even for possession receivers. Given the training system changes, which make a 4-piece set easily attainable with appropriate planning, my guess is that 2 stacked pieces will become a standard loadout for many builds.
 
Vlad Rasputin
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Originally posted by veepee
I think the connection is fairly obvious, but in the off chance that this question is based on an honest misunderstanding of the system, here goes.
---




Yes it wasn't about the connection, I just didn't really understand catch %. I felt like it was simply a matter of reducing likelihood of drops. It is obviously more complicated than that.
Now it does seem like the best piece of AEQ for a WR. Going to swap my Juke out for it now. I don't remember the last time Juke fired for me anyway.

.
 
Djinnt
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Originally posted by veepee

I can't be bothered to search right now, but if you look at Bort's comments on WRs/catching/etc...you'll see posts about the general sequence of events when the ball reaches the vicinity of a covered WR.




Originally posted by Bort

It is fairly complicated as there are lots of situations, but the general gist is (if I'm the CB):

- I have to see the ball is coming in the first place (vision check)
- I have to get into position near enough the the ball to interact with it (speed/agility etc)
- I have to check if I am even going to get a chance to interact with the ball (Int check? No? Swat check instead?)
- If I'm near the WR, I have to fight with him to see who gets a chance at the ball (my roll vs his roll)
- If I win, I get to intercept or swat the ball. (depends on first roll type that succeeded, and if the WR gives me trouble catching it)
- If I lose, the receiver gets to try and catch the ball. It's all up to him now, though my being close by makes it harder on him.
- If the receiver fails to catch the ball, I get once more chance to try and intercept it if I am close enough.
- If the receiver catches it, now I've got to tackle him. Here's my chance to knock it loose with a good hit.
 
HULK
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2 catch ball % pieces and 1 First Step piece.

First Step to 13/14ish is worth it imo.
 


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