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Forum > Position Talk > D Line Club > Slow building Pass Rushing DE LV 11
halfbreed209
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Strength:21.6 Blocking:8
Speed:40.7 (+8) Tackling:15.3
Agility:35.4 Throwing:8
Jumping:7.6 Catching:8
Stamina:13.4 Carrying:8
Vision:14.6 Kicking:8
Confidence:13.3 Punting:

I have 65 SPs that I plan on applying in the next few days. At first I wanted to make him with high speed but now I'm considering pumping up Agility. I have speed trained up to 96% and if I put all points into speed, I will train it one more time to get up one more level. I believe it would be 68 natural speed if I apply SPs. Any suggestions?
 
buehler91
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agi to 77
then speed to 77
then str to 77
then tackling to 48+
all eq to agi

you've missed out on leveling gains by holding out on spending your sp's but I think you'l still be ok.
Edited by buehler91 on Jun 4, 2010 11:33:14
 
halfbreed209
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Is that what you did with your beast DE? So get agility to 77 natural first and then work on the rest. Did you multi train on intense or just one skill on intense?
 
PJfrings
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Could you answer him plseae Cuz I wanna build a Pass Rushing DE aswell
 
dweltman
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agi to 77-90
then speed to 77-85
then str to 77-90

+1 million....should go even higher and dont worry about tackling for a long long time...stregth will make up for it
 
Hagalaz
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Dude, if you went to 90-85-90 on a player you'd be miserable since you would have nothing else -_- no vision, tackling, stamina or confidence, as well as no SAs.
 
OneGiantLeap
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Retire and try again. You've missed out on ALG's for levels 2-11. You're doing it wrong.
 
house54hoops
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Originally posted by Hagalaz
Dude, if you went to 90-85-90 on a player you'd be miserable since you would have nothing else -_- no vision, tackling, stamina or confidence, as well as no SAs.


I don't think he was saying to take the highest on all of them. I went 80-80-80 with my DE and he has been pretty successful.
 
Battleking69
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Originally posted by OneGiantLeap
Retire and try again. You've missed out on ALG's for levels 2-11. You're doing it wrong.


have to agree
 
PJfrings
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ALG ??
 
an_old_dude
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Originally posted by PJfrings
ALG ??


Auto level gains. The gains for each attribute you get each time you level up.
 
Billyd86
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Basically want to cap your first attribute asap, then start training your next attribute while you put SP's into your first all the way up to 77 natural.

Stop training your 2nd attribute at or aroud 33/35 and then start applying SP's into it until 77, and start training your 3rd attribute, and so on and so forth.

ALG is simply put like this. Let's say hypothetically you get +.25 to a primary attribute each time you level.

Would you rather have that .25 added to an attribute that is only at the 1st cap, so each +1 is only 1 sp?

Or would you rather have that .25 added to the 5th cap so that each +1 is actually 5 or 6 additional SP's?

That is how ALG's work and are related to your build.

Basically you want to get your builds up as high as possible so that when you have an attribute that costs 5 or 6 points to upgrade once, will be free because the ALG automatically added another point to that attributes base.

I guess that is the easiest way I can put it.
Edited by Billyd86 on Jun 29, 2010 15:53:17
 
issacar
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Originally posted by Billyd86
Basically want to cap your first attribute asap, then start training your next attribute while you put SP's into your first all the way up to 77 natural.

Stop training your 2nd attribute at or aroud 33/35 and then start applying SP's into it until 77, and start training your 3rd attribute, and so on and so forth.

ALG is simply put like this. Let's say hypothetically you get +.25 to a primary attribute each time you level.

Would you rather have that .25 added to an attribute that is only at the 1st cap, so each +1 is only 1 sp?

Or would you rather have that .25 added to the 5th cap so that each +1 is actually 5 or 6 additional SP's?

That is how ALG's work and are related to your build.

Basically you want to get your builds up as high as possible so that when you have an attribute that costs 5 or 6 points to upgrade once, will be free because the ALG automatically added another point to that attributes base.

I guess that is the easiest way I can put it.


This, and by capping your first attribute asap, you want to do that within your 2 first levels... (depending on date creation).
 


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