User Pass
Home Sign Up Contact Log In
Page:
 
kingofthehill
offline
Link
 
I just started this game recently, and have been reading the forums to get the best results of my player,

but im woundering a thing that i cant find anywhere.

what i know, i will be focusing on getting speed up to 77 cap, should i do this by using both skill points and training points? or should i spread those out, like just use SP on speed and then use TP on like vision?

 
DaMayan
offline
Link
 
At first you'll want to train the same attr untill you have enough SP's to cap it. So train speed till it hits about 34 and you have 15 sp's to get it to 48. capping is more important so always cap when you can.
 
kingofthehill
offline
Link
 
ok, thx
 
Worker 3
offline
Link
 
Originally posted by DaMayan
At first you'll want to train the same attr untill you have enough SP's to cap it. So train speed till it hits about 34 and you have 15 sp's to get it to 48. capping is more important so always cap when you can.


well not necessarily train it to 34, but train it until your attribute + saved up SPs = soft cap (in this case 48). once you hit that soft cap, you can go ahead and switch training to your next attribute, probably agility or vision in your case.
 
ReMeDy
offline
Link
 
Keep pouring SP's though into the ability you soft-capped (aka circle capping). You'll get the most long-term production with one insanely high attribute early. Meanwhile, keep training the attribute you plan to pour SP's into next.
Edited by ReMeDy on May 30, 2010 21:35:24
 
Djinnt
offline
Link
 
Here's what you should really do:
Stop playing. GLB is getting way too difficult for people to be asking questions like this.
 
Packers27
offline
Link
 
Originally posted by Djinnt
Here's what you should really do:
Stop playing. GLB is getting way too difficult for people to be asking questions like this.


Because people like YOU can't give an answer

 
Djinnt
offline
Link
 
Originally posted by Packers27
Because people like YOU can't give an answer




b7.
General trolling of a single user: no warning - 5 day suspension

Our definition of trolling: Any post that is unconstructive to the topic of the thread, aimed at another user in a negative way is considered trolling. Please do not derail threads with personal attacks, snark, sarcasm or other methods meant to harass or get under the skin of other users.

Answer the OP or shut up. I have no intention of being drawn into an argument with you as has happened with others in countless threads.
Edited by Djinnt on May 31, 2010 05:24:45
Edited by Djinnt on May 31, 2010 05:21:55
 
ericb45696
offline
Link
 
pot, meet kettle
 
Packers27
offline
Link
 
Originally posted by Djinnt
Originally posted by Packers27

Because people like YOU can't give an answer




b7.
General trolling of a single user: no warning - 5 day suspension

Our definition of trolling: Any post that is unconstructive to the topic of the thread, aimed at another user in a negative way is considered trolling. Please do not derail threads with personal attacks, snark, sarcasm or other methods meant to harass or get under the skin of other users.

Answer the OP or shut up. I have no intention of being drawn into an argument with you as has happened with others in countless threads.


Well, since the rules have changed, ^^^this^^^ doesn't apply to me. Actually, you just broke this rule because you tried to insult "kingofthehill" by telling him that he needs to quit playing this game. He has two level 1 players because he just started this game and he was asking for advice. He was in a fantasy football league of mine and I know him enough to say that he doesn't mean no harm. IF ANYTHING, I should rat you out to my boy, Catch. He already knows a little bout you anyway so if I was you, I'd watch my p's and q's VERY closely.

Oh, since you trolled first, THEN CHANGED THE SUBJECT on how he doesn't need to play this game, I then replied to your post so I'm NOT off topic at all.

That will be the end of this conversation. Have a good one


 
Packers27
offline
Link
 
Originally posted by ericb45696
pot, meet kettle


Kettle, meet Bob. The guy who never gets laid. What a dweeb

 
Gaz
offline
Link
 
Originally posted by Packers27
Kettle, meet Bob.


Slight issue. You did this...

Originally posted by Packers27
The guy who never gets laid. What a dweeb


Name dropping catch was a nice touch. But to the OP, train the attribute you most value until its in the 30's and you have enough SP's to cap it AND it has been trained to 90%+ on the training bar then cap it. Then train it over, and train until 90%+ again and take it to the cap you want, 77 your aiming for for your guy, then train it over again.

And what ReMeDy said, is cap building. Cricle would be like speed to 49, agility to 49, vision to 49, speed to 61, etc etc etc. Apparently 'circle capping' is a good option if you want your guy to be fun throughout his career, not just the last 3-4 seasons. You'll give up on some ALG's for a build thats rounded earlier, and therefore more effectice at lower levels.
Edited by Gaz on May 31, 2010 15:09:35
Edited by Gaz on May 31, 2010 13:19:48
 
Djinnt
offline
Link
 
Packers27, you curse more and insult other posters more than any other player I've seen on these forums. There are a number of threads in this sub-forum alone where you are using bannable hate speech against users who responded unfavorably to your bragging.
If kingofthehill was insulted by my speculation, he can certainly say so himself. At least my post had something to do with the OP. All yours did was target me - I don't care how you explain it away, that is trolling. You responded to me purely to get a reaction from me, and to insult me.

If you see this as the pot calling the kettle black, then you're misunderstanding the point of my post. I intended to point out that the training/SP relationship is something very simple, which has been discussed numerous times, in comparison to the recent induction of the new training system, which is much more difficult and has many more variables to consider. If you are stuck on this question, the other ones aren't going be cleared up very easily. Excuse me for infusing my caustic outlook into the discussion, but as I said, my response was related, I didn't intend it in any insulting way, and it wasn't intended to target any specific user.

How does that compare to something like this?

Originally posted by Packers27
They both have gay, childish avatars that supports the theory.

Originally posted by Packers27
Does my avatar offend you? Does it fag stick?

Originally posted by Packers27
Don't have enough time to get away from this game to screw a chick
Add that all up and what do you get? Hmm, let's see AWW YEAH, ThEY ARE FAGS. THEY ARE SCREWING EACH OTHER

Originally posted by Packers27
No owners want that piece of shit

Originally posted by Packers27
Then you woke the fuck up. Now, you can go fuck yourself

Originally posted by Packers27
Again, you fucking fool. Get your shit right fool

There are many others.


And if you really want an expanded answer of the question, this is one of several explanations I've given on the subject of rudimentary player building:

Originally posted by Djinnt
If you raise your attributes in a more direct path, and get them high early, you will receive automatic level gains on the attribute when it's higher. If for example, your attribute (major) is 68, and in another scenario it is 35, if you level, the one that is 68 gets the same bonus, assuming you're the same player level, as the one that's 35. What makes it better is that in order to raise an attribute that is already 68 you would have to train it (which takes very long) or use SP (which costs a bunch of SP just to raise it once.)

You have to use each factor to your advantage:
Training: the lower the attribute is, the better it is to train in terms of quick gains. The closer the attribute is to its next successive 'cap', the worse it is to train in terms of long term gains.
SP: The lower the attribute is, the less it costs to raise, and the inverse is true - the higher the attribute is, the most it costs to raise.
Automatic level gains(ALGs): The higher the attribute is, the more value automatic level gains have. Majors have precedence over minors, and minors have precedence over other attributes. This also means that attributes need to be high sooner so that the attribute can get the better ALGs sooner, in order to accumulate more long term gain.


When you put that all together, you can draw a few clear cut conclusions, though some remain vague:

1. You want to train/SP and subsequently receive ALGs on majors first. Presumably you want your most important attribute to be the first you raise, because late build it will be the highest.
2. The faster you get to the cap you intend to stop at for an attribute (be it 68, 73, 77, etc) the higher that attribute will be later in your build, which gives your build more numerical value or higher "effective level."
3. SAs and other attributes (non-majors, non-minors) should be raised last, because they don't get any ALGs. They will only be as high as you raise them, so make sure to account for this by the end of your build.
4. It is better in terms of training efficiently to train a low attribute instead of using SP on it. However, getting to caps faster means better ALGs. You need to find a balance throughout your player's lifetime of training low, and capping fast.

The older your player becomes, the less important it will be to cap quickly because ALGs diminish after a point, so the rules change. Training becomes more valuable, SP comes slower, and so it becomes more important to thoroughly train attributes before capping them.
 
Packers27
offline
Link
 
Originally posted by Djinnt
Packers27, you curse more and insult other posters more than any other player I've seen on these forums. There are a number of threads in this sub-forum alone where you are using bannable hate speech against users who responded unfavorably to your bragging.
If kingofthehill was insulted by my speculation, he can certainly say so himself. At least my post had something to do with the OP. All yours did was target me - I don't care how you explain it away, that is trolling. You responded to me purely to get a reaction from me, and to insult me.

If you see this as the pot calling the kettle black, then you're misunderstanding the point of my post. I intended to point out that the training/SP relationship is something very simple, which has been discussed numerous times, in comparison to the recent induction of the new training system, which is much more difficult and has many more variables to consider. If you are stuck on this question, the other ones aren't going be cleared up very easily. Excuse me for infusing my caustic outlook into the discussion, but as I said, my response was related, I didn't intend it in any insulting way, and it wasn't intended to target any specific user.

How does that compare to something like this?

Originally posted by Packers27

They both have gay, childish avatars that supports the theory.

Originally posted by Packers27

Does my avatar offend you? Does it fag stick?

Originally posted by Packers27

Don't have enough time to get away from this game to screw a chick
Add that all up and what do you get? Hmm, let's see AWW YEAH, ThEY ARE FAGS. THEY ARE SCREWING EACH OTHER

Originally posted by Packers27

No owners want that piece of shit

Originally posted by Packers27

Then you woke the fuck up. Now, you can go fuck yourself

Originally posted by Packers27

Again, you fucking fool. Get your shit right fool

There are many others.


And if you really want an expanded answer of the question, this is one of several explanations I've given on the subject of rudimentary player building:

Originally posted by Djinnt

If you raise your attributes in a more direct path, and get them high early, you will receive automatic level gains on the attribute when it's higher. If for example, your attribute (major) is 68, and in another scenario it is 35, if you level, the one that is 68 gets the same bonus, assuming you're the same player level, as the one that's 35. What makes it better is that in order to raise an attribute that is already 68 you would have to train it (which takes very long) or use SP (which costs a bunch of SP just to raise it once.)

You have to use each factor to your advantage:
Training: the lower the attribute is, the better it is to train in terms of quick gains. The closer the attribute is to its next successive 'cap', the worse it is to train in terms of long term gains.
SP: The lower the attribute is, the less it costs to raise, and the inverse is true - the higher the attribute is, the most it costs to raise.
Automatic level gains(ALGs): The higher the attribute is, the more value automatic level gains have. Majors have precedence over minors, and minors have precedence over other attributes. This also means that attributes need to be high sooner so that the attribute can get the better ALGs sooner, in order to accumulate more long term gain.


When you put that all together, you can draw a few clear cut conclusions, though some remain vague:

1. You want to train/SP and subsequently receive ALGs on majors first. Presumably you want your most important attribute to be the first you raise, because late build it will be the highest.
2. The faster you get to the cap you intend to stop at for an attribute (be it 68, 73, 77, etc) the higher that attribute will be later in your build, which gives your build more numerical value or higher "effective level."
3. SAs and other attributes (non-majors, non-minors) should be raised last, because they don't get any ALGs. They will only be as high as you raise them, so make sure to account for this by the end of your build.
4. It is better in terms of training efficiently to train a low attribute instead of using SP on it. However, getting to caps faster means better ALGs. You need to find a balance throughout your player's lifetime of training low, and capping fast.

The older your player becomes, the less important it will be to cap quickly because ALGs diminish after a point, so the rules change. Training becomes more valuable, SP comes slower, and so it becomes more important to thoroughly train attributes before capping them.


You said what you said to get a rise out of kingofthehill. He asked for help and you gave him that kind of answer. I said what I did because it was obvious and truthful because you failed to give a valid answer. Its a build advice forum, not a insult room.

As for me, yeah you are right. I DID curse more than anyone in the forums probably, but I don't do that anymore since the rules are actually enforced. To be honest, if it wasn't for you saying the first word to me then I wouldn't be posting this to you. You butt into people's business too much. From now on, you can give a valid answer to the questions being asked IF you just have to give your two cents. Now you have an answer to what you should've already known. I'm done with this dude. Its been done. It gets old having to explain yourself for EVERY action or word I say or do SOLEY because certain people don't have the horse sense to figure it out the first time. Its amazing that people still have interest in everything I write. Thats fine with me. I can be any dude you think I am but don't twist my words around. I did this all in fun to begin with but the truth is the truth and I would speak it. Not anymore though. Its obvious that I'm not the one with the infactuation so I have a choice to keep doing what I was doing in the forums or shut up and play this game. I choose to play this game because I enjoy it. I still have my opinions other peopel's character and a first impression says it all most of the time. Noticed I said MOST. Well, you can think I'm an a hole or whatever because I started off coming in here and trashing everyone by saying that their players can't hold a light to mine and cussing yall. Well, if you really wanna know how I roll then you should know that it was spontaneous, out of nowhere, when I came in here. It was just a game to push some buttons. It was fun but it gets old. tbh, alot of people would tell you that I'm a very likeable guy. I have fun just like everyone else. Thats the part you have always failed to understand. The comment I made to you about the kingofthehill advice is the truth though. I didn't mean to offend you but he's a cool dude. I do know that. This is not the first time you've said something like that. The question is: Are you that much of a ******* or are you alot like me when it comes to a sense of humor. I wanna know, really.
Edited by Packers27 on May 31, 2010 21:48:02
Edited by Packers27 on May 31, 2010 21:35:23
 
Djinnt
offline
Link
 
I'm not reading or responding to that.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.