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jbrassar
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I'm making a coverage linebacker and have not made any sort of linebacker for quite a while. So, I am wondering how high to take the attributes initially. I've seen people on here saying that people should take speed and agility all the way to 77. However, as linebackers need to have relatively high attributes in a lot of different areas (speed, agility, vision, strength, and tackling) can you really go up to 77 and still have time to round out the other important attributes?

Also, please let me know if any of my assumptions are wildly out of date. Thanks.
 
andrew7taylor
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That's what I was thinking, too. I would definitely take them to the 4th cap, but I'm not sure whether the ~20 SPs are worth it to take them to 77. After all, it's only a little bit more than 5% difference, and as you said, linebackers need so much attributes. Plus, you can always throw EQ on the top of them.

That being said, you won't spend SPs on SAs nearly as much as any other position, so maybe it's doable- can anyone show a build that've taken both to 77 and still got a rounded out build?
 
Jlocke6
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That's just it. You don't want a rounded out build unless you have a Combo LB. Pick your Archetype, and focus in on that direction.
 
andrew7taylor
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Originally posted by Jlocke6
That's just it. You don't want a rounded out build unless you have a Combo LB. Pick your Archetype, and focus in on that direction.


But there's no text bubble showing up before the plays saying whether it's going to be a passing or running play, therefore, you need to be at least somewhat balanced to be able to defend both of them. Dot don't play in a vacuum, they need to react to other dots' actions and attributes.

On a sidenote, it's rare to see someone so vocal about end build attributes with a level 11 player and two retired badly built level 30s.
 
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I'm taking my LOLB (coverage) to 81 speed while training vision.. Then taking his vision to 77 while training agility.. Then take agility to 81 while training tackling.. He should be a p good linebacker by the time he's lvl 35 ish..
 
Jlocke6
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IMHO, you should train agility before vision.

Well, that's true Andrew. I would say that I was naive and uninformed when I started building my first two players. But then I read a lot on the forums and in the Wiki about how the building of a player works, and how training works, so know I have learned from my mistakes and starting to build the correct way. The opinions I give are not sacred or perfect, you can ignore them if you want and I won't feel bad. I remember my frustration with building a bad player and feeling that I wasted time and an opportunity, and I don't want others to feel that way if they can help it.
 
andrew7taylor
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Originally posted by Jlocke6
IMHO, you should train agility before vision.

Well, that's true Andrew. I would say that I was naive and uninformed when I started building my first two players. But then I read a lot on the forums and in the Wiki about how the building of a player works, and how training works, so know I have learned from my mistakes and starting to build the correct way. The opinions I give are not sacred or perfect, you can ignore them if you want and I won't feel bad. I remember my frustration with building a bad player and feeling that I wasted time and an opportunity, and I don't want others to feel that way if they can help it.


You misunderstand me, because I wasn't trying to flame, quite the opposite, I'm interested in everyone's (including your) opinion; but I'm not going to blindly believe someone else's opinion just because they say so, they'll have to convince me. Maybe I was Descartes in a previous life...

So how high do you think those attributes should be taken, and why?
 
Jlocke6
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No worries, I didn't think you were flamin.

The cap level you want depends upon the archetype of the player. Some attributes need to be taken higher because of how high the other players on the field are in respect to that same attribute. For an OLB speed needs to be taken to 77, or 81 because there are loads of speedy players on the field that he needs to be able to compete with, ie RB's, WR's, etc. By comparison a MLB needs more strength first because he is going to be plugging the gaps and taking down inside rushers who are stronger, but it only needs to be taken to 68 because the offensive players he is battling aren't putting points into strength first like he is. Think of it this way; you want to fight fire with fire, speed with speed, strength with strength.

Use the archetype to guide your first attribute. A Blitzer needs speed, a Hard Hitter needs strength, a pass coverage LB needs vision and speed and jumping. The archetype is going to determine the order in which the build is done and the level to which you it. Usually the first attribute is taken up to 68 or 73 for everything but Speed because the Auto Level Gains will take it higher on its own at a rate that keeps up with the offense. Speed is taken to 77 or 81 because the offensive guys have comparatively fewer major attributes and can take it that high very fast, so defensive players who rely on speed need to keep up.

I may be rambling, so if you have any other questions or need clarification, just let me know.
 
Bobwalski
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Originally posted by Jlocke6
IMHO, you should train agility before vision.


Originally posted by Jlocke6
Use the archetype to guide your first attribute. A Blitzer needs speed, a Hard Hitter needs strength, a pass coverage LB needs vision and speed and jumping. The archetype is going to determine the order in which the build is done and the level to which you it. Usually the first attribute is taken up to 68 or 73 for everything but Speed because the Auto Level Gains will take it higher on its own at a rate that keeps up with the offense. Speed is taken to 77 or 81 because the offensive guys have comparatively fewer major attributes and can take it that high very fast, so defensive players who rely on speed need to keep up.


I am just curious, but I seem to pick up on a contradiction here. The player ap69 is refering to is: http://goallineblitz.com/game/player.pl?player_id=2118600 . A coverage LB. Why would you say Agility before Vision?
 
Jlocke6
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Take a look at the Major and Minor attributes of a LB:
http://www.glbwiki.com/index.php?title=Leveling#Automatic_Attribute_Gains

Vision is a Major attribute, however, the frequency of ALG exponentially decreses over the course of the player's career. Example; Starting at level 1, the XP gains shoot you up a level very quickly, but decrease every time, thus the rate at which SP is gained decreases. It takes approximately one season to get one attribute to the 73 cap, and by then the player is about level 11. Thereafter it will take even longer each time to cap an attribute. The result is that while your player might have amazing vision, and ALG that takes it higher, he has lost the opportunity to keep up with the players around him physically. He will always be a little slower, and a little less agile. There is a reason that Agility is listed first on all the LB builds. Personally I built up Speed first, and maybe that was a mistake, but looking at great builds the trend I see is that you want to max out the physical attribute before the skill ones.
 
tobewon
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Originally posted by jbrassar
I'm making a coverage linebacker and have not made any sort of linebacker for quite a while. So, I am wondering how high to take the attributes initially. I've seen people on here saying that people should take speed and agility all the way to 77. However, as linebackers need to have relatively high attributes in a lot of different areas (speed, agility, vision, strength, and tackling) can you really go up to 77 and still have time to round out the other important attributes?

Also, please let me know if any of my assumptions are wildly out of date. Thanks.


You can easily pump speed & agility to 77 each and still have more than enough wiggle room to make sure your other important attributes are still high enough. You just need to look to see what exactly is "high enough" for those other attributes in relation to the type of LB you are building.

The only "downfall" here is that by taking your main attributes so high your build will be pretty unbalanced in the earlier stages of his career. If you can live with that, then you are set.
 
MileHighShoes
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Originally posted by adrianpeterson69
I'm taking my LOLB (coverage) to 81 speed while training vision.. Then taking his vision to 77 while training agility.. Then take agility to 81 while training tackling.. He should be a p good linebacker by the time he's lvl 35 ish..


... you mean you'll finish those three attributes by the time he's level 48 but can't jump, or tackle, and has no confidence, or stamina and no points for any SA's... without jumping or STR he will never make a decent coverage LB.
 
tobewon
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Originally posted by adrianpeterson69
I'm taking my LOLB (coverage) to 81 speed while training vision.. Then taking his vision to 77 while training agility.. Then take agility to 81 while training tackling.. He should be a p good linebacker by the time he's lvl 35 ish..


It'll take well past level 35 to hit those attributes.
 
dc_txtech
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Originally posted by MileHighShoes
... you mean you'll finish those three attributes by the time he's level 48 but can't jump, or tackle, and has no confidence, or stamina and no points for any SA's... without jumping or STR he will never make a decent coverage LB.


Originally posted by tobewon
It'll take well past level 35 to hit those attributes.


This. You're aiming a little too high on too many attributes IMO.
 
southsux926
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Originally posted by dc_txtech
Originally posted by MileHighShoes

... you mean you'll finish those three attributes by the time he's level 48 but can't jump, or tackle, and has no confidence, or stamina and no points for any SA's... without jumping or STR he will never make a decent coverage LB.


Originally posted by tobewon

It'll take well past level 35 to hit those attributes.


This. You're aiming a little too high on too many attributes IMO.


agreed
 
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