Don't worry, I've actually finished gameplanning for the entire season already I think.... my AI keeps getting longer and longer, lets just hope this length leads to success...
Originally posted by EatDaBeaver Don't worry, I've actually finished gameplanning for the entire season already I think.... my AI keeps getting longer and longer, lets just hope this length leads to success...
I hear Bort is re-making all the offensive plays for season 16.
Fixing AI's in the offseason is REALLY stupid, unless it's just typical situational input type of work.
The sim changes so much from season to season, it's pretty foolish to spend a ton of hours fixing your AI based off what worked last season...it'll be completely opposite the following season.
Originally posted by PING72 Fixing AI's in the offseason is REALLY stupid, unless it's just typical situational input type of work.
The sim changes so much from season to season, it's pretty foolish to spend a ton of hours fixing your AI based off what worked last season...it'll be completely opposite the following season.
Originally posted by juiceweezl Originally posted by PING72
Fixing AI's in the offseason is REALLY stupid, unless it's just typical situational input type of work.
The sim changes so much from season to season, it's pretty foolish to spend a ton of hours fixing your AI based off what worked last season...it'll be completely opposite the following season.
You mean like SA's suddenly being overpowered?
False. SAs have ALWAYS been overpowered, this was just the season that you got to see it. Until Pump Fake showed up on the PBP we never really knew it was doing anything. Then some of us decided to fuck pumping throwing up to 61 and decided that we'd invest those extra SPs into pump fake.
It was and idea I had last season and the button SAs gave me an opportunity to really try it out. Would I have put 10 points into Aura of Intimidation in S14? No way in hell. Why? Because until you could see the blue dots, there was no point. Seeing the SAs activate simply pointed out what was always there:
Fakes work because Pee Wee dots have no vision. Aura works because they have no confidence.
I can't wait until Bort adds the second half of the morale reducer and energy user code... this season it was only half of the total effect that he was planning on unleashing.
Originally posted by PING72 Fixing AI's in the offseason is REALLY stupid, unless it's just typical situational input type of work.
The sim changes so much from season to season, it's pretty foolish to spend a ton of hours fixing your AI based off what worked last season...it'll be completely opposite the following season.
I feel I lost to BYe Week for a faulty AI at the end of the game. But this AI is completely modular and what behavior the sim takes this season is irrelavant.
Originally posted by MikeInFl Originally posted by PING72
Fixing AI's in the offseason is REALLY stupid, unless it's just typical situational input type of work.
The sim changes so much from season to season, it's pretty foolish to spend a ton of hours fixing your AI based off what worked last season...it'll be completely opposite the following season.
I feel I lost to BYe Week for a faulty AI at the end of the game. But this AI is completely modular and what behavior the sim takes this season is irrelavant.
Time well spent. Polishing up things like late game spikes, etc, has no bearing on the sim...you're correct.
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