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JStewart09
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I have been trying to find the right VA mix for my WR:

Showtime 9 (Lv. 55 WR)
Ht/Wt: 6'4", 187lbs


Attributes
Physical Attributes
Strength: 48
Speed: 105.89 (+34)
Agility: 72.89
Jumping: 51.71
Stamina: 49.71
Vision: 61.89
Confidence: 52.87

Football Skills
Blocking: 8
Catching: 64.89
Tackling: 8
Throwing: 9
Carrying: 60.69
Kicking: 9
Punting: 8

Special Abilities
Possession Receiver Abilities
Route Running: 2
Sticky Hands: 2
Jumping Catch: 2
Diving Catch: 2
One Handed Catch: 1

Speedster Abilities
First Step: 5
Quick Cut: 4
Head Fake: 4
Spin: 4
Juke: 4

Additional Abilities
Open Field Fake: 4

Veteran Abilities
Ball Hawk: 15
Track Star: 3
Quick Feet: 15
Slippery: 4
Sure Hands: 4


I am dropping Track Star, for sure, but am not sure on the right combination to maximize YAC, while still catching almost everything.

Should I get rid of Ball Hawk and build up Slippery and Sure Hands, or keep Ball Hawk and build Slippery?

I guess the gist of the question is: Ball Hawk vs Sure Hands

All advice appreciated.

edit1: format
edit2: format
Edited by JStewart09 on May 10, 2010 09:48:44
Edited by JStewart09 on May 10, 2010 09:47:27
 
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Why would you drop Track Star?? You would benefit from that on every play in every game. I'd get rid of Slippery before I got rid of Track Star.
 
Adderfist
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Get rid of ball hawk. It's crap.
 
JStewart09
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Originally posted by WINDY CITY SWEETNESS34
Why would you drop Track Star?? You would benefit from that on every play in every game. I'd get rid of Slippery before I got rid of Track Star.


The benefits from Track Star are extremely minimal, + 0.3% bonus per VA point to speed vs +2% bonus per VA point to your chance of breaking tackles. So, when all 15 VA points are applied, we are talking a total of +4.5 to speed or +30% chance of breaking tackles.

The benefits of Slippery heavily out weigh the benefits of Track Star.
 
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Yeah but your speed works 100% of the time every play in every game. Those other's have to got through rolls to see if they will fire. Obviously that's an opinion call but Slippery isn't going to fire all the time so to me until you get a VA like Track Star up especially because it's affecting your highest point attribute so those 4.5 points in Speed that would cost you big points normally id huge.
 
Worker 3
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Originally posted by WINDY CITY SWEETNESS34
Yeah but your speed works 100% of the time every play in every game. Those other's have to got through rolls to see if they will fire. Obviously that's an opinion call but Slippery isn't going to fire all the time so to me until you get a VA like Track Star up especially because it's affecting your highest point attribute so those 4.5 points in Speed that would cost you big points normally id huge.


well for the current build, the 4.5% you gain from track star amounts to only about 12 SPs. track star is not worth it unless your natural speed is 90+. but of ball hawk and sure hands, i would get rid of ball hawk. it has very little value to WRs. i would also maybr consider getting streaky. ive never built a WR so im not exactly an expert by any stretch, but from what ive heard, streaky is legit for WRs.
 
mitch138
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All depends...

Ball hawk= better chance to recover ball if thrown off target. If the qb is under pressure a lot, throws low a lot etc. Then Ball hawk is a good VA...But in my opinion only at 10+ It's also valuable if your WR1 and going up against the best CBs (As a lot of good Cbs have this VA too), it lowers chances of INT etc.

Sure hands is a good overall VA but do you miss a lot of passes?
I'd get catching to 74 and then mix slippery with YAC moster. that has always been my favorite.

If you notice more missed passes, then put a few more into sure hands till you get to a good point, and keep it there.
 
Worker 3
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Originally posted by mitch138
All depends...

Ball hawk= better chance to recover ball if thrown off target. If the qb is under pressure a lot, throws low a lot etc. Then Ball hawk is a good VA...But in my opinion only at 10+ It's also valuable if your WR1 and going up against the best CBs (As a lot of good Cbs have this VA too), it lowers chances of INT etc.

Sure hands is a good overall VA but do you miss a lot of passes?
I'd get catching to 74 and then mix slippery with YAC moster. that has always been my favorite.

If you notice more missed passes, then put a few more into sure hands till you get to a good point, and keep it there.


bolded part is wrong. it will not lower the chance of an INT unless the INT is off a bad pass... which is the only time BH is going to work for WRs. it is a good VA for CBs as it is going to work on every pass attempt, but for a WR, its only going to work on every pass attempt that is a bad pass. not worth it, imo.
 
mitch138
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Actually we are both right.

If the Cb has 10-15 in ball hawk, his vision etc will be better then yours. so therefor he can get a better angle on the ball then the WR can. Therefor if you have ball hawk, it will lower your chances of getting an int via the fact you will have as good, or better, stats than the CB covering you. not giving him any bonuses. Just being the fact the CB has Bonuses over you with ball hawk, increases chances of INT....
Your trying to b to mathmatical about it.....yes, you are correct. It does not affect the actual INT roll, but it will put you in a better position therefor decreasing likely-hood of INTs.

 
Worker 3
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^but only on bad passes. BH isnt going to do anything for a WR unless its a bad pass. while it is going to activate for a CB regardless of how bad or good the pass is.

so if its a good pass, BH isnt going to activate for the WR, and so they wont get the speed, agility, or vision bonus. but a CB with BH (which pretty much every good CB is going to have) is going to get the bonus... and so your WR having BH didnt help you at all.

and then even if its a bad pass, the bonus only takes effect once you see the ball coming (which is based off vision), and not many WRs have enough vision to immediately see ball, and adjust... as compared to the 80+ vision CBs who will see it almost immediately and get a jump on the ball no problem.
 
mitch138
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just depends on logic.

Usually if my WR is getting picked it's because of a hurry, bad pass etc.....rarely is a good pass to an open receiver picked off.
 
Worker 3
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Originally posted by mitch138
just depends on logic.

Usually if my WR is getting picked it's because of a hurry, bad pass etc.....rarely is a good pass to an open receiver picked off.


well if you are building to limit INTs, then you are building to limit something that doesnt happen all too often in this sim (or at least as much as it should.), and i really dont see how that is a good use of VPs :/
 
mitch138
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Originally posted by Worker 3
well if you are building to limit INTs, then you are building to limit something that doesnt happen all too often in this sim (or at least as much as it should.), and i really dont see how that is a good use of VPs :/


And i agree....Like i said it's useless you have 10-15 in it, and like you said, a bad QB.

I'm just saying it does have it's benefits.
 
MileHighShoes
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Originally posted by Worker 3
^but only on bad passes. BH isnt going to do anything for a WR unless its a bad pass. while it is going to activate for a CB regardless of how bad or good the pass is.

so if its a good pass, BH isnt going to activate for the WR, and so they wont get the speed, agility, or vision bonus. but a CB with BH (which pretty much every good CB is going to have) is going to get the bonus... and so your WR having BH didnt help you at all.

and then even if its a bad pass, the bonus only takes effect once you see the ball coming (which is based off vision), and not many WRs have enough vision to immediately see ball, and adjust... as compared to the 80+ vision CBs who will see it almost immediately and get a jump on the ball no problem.


Ball hawk activates everytime the ball is in the air.
Regardless of if it's a bad pass or good pass.

Your dot gets a percentage bonus to AGI, SPD, and VIS form the moment the ball is in the air until the moment it is caught or knocked down or incompleted. AGI, and VIS affect the PD roll, the INT roll, and the Catch roll...

Some might argue that they see no effect from Ball Hawk, but I can see how it would work and affect the play. But are there better VA's? Yeah, there are better VA's for WR's out there.
 
powski
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Even if the pass is good, isn't the defender with BH getting a big edge on positioning himself to defend/deflect that pass?

And if so, wouldn't a WR with Ball Hawk benefit from negating that?

Not sure what I think of the VA, just sayin.
 
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