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Forum > Position Talk > HB Club > lvl 72 Combo HB/Returner
dycedarg
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I just got the player builder script, and after playing around with it, I think one of my HBs should end up with a build similar to this.

lvl 72 Combo HB

Attributes:
strength : 90.47 (+14)
blocking : 6
speed : 100.57 (+13)
tackling : 8
agility : 90.71 (+15)
throwing : 8
jumping : 19.71
catching : 21.71
stamina : 53.71
carrying : 79.47
vision : 59.52
kicking : 8
confidence : 54.53
punting : 8

SAs:
6 Quick Cut, 8 Head Fake, 6 First Step, 8 Juke, 8 Spin
4 Cover Up, 8 Lower the Shoulder, 8 Stiff Arm, 8 Power Through, 0 Dive for Yards
8 Open Field Fake, 8 Return Specialist (+4 from AEQ, and then 4 with SPs if I buy another extra SA)

VAs:
Slippery, Quick feet, Return Man, Special Teamer, and any remaining points into Clever Instincts.

% Bonuses from AEQ:
+23% Fake Chance
+23% Break Tackle

I would probably run him on elusive setting +51 since he will have a lot of power running SAs, but still needs to be on the elusive side for the slippery VA.

How does he look? How would a build like that do? Any suggestions?
 
Billy Corman
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I'm looking to do something quite similar, but more of an emphasis on Power Running as a KR/PR. The biggest differences are the SA's [no fakes, mawr Power Thru] and the VA's [no Slippery nor QF, mawr Track Star]. So, I guess I am a fan and its good to see my thoughts have been run through a builder.
 
ReMeDy
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I personally don't like balance for KR/PR men. You're shooting yourself in the foot because you must raise strength fairly high to help trigger Lower Shldr, Power Thru, etc., but this comes at the expense of speed and other possibly more important attributes. The irony is you can kill two birds with one stone by simply being an elusive Spin expert. Then you can break tackles AND be really fast. I'm also concerned ~100 speed isn't fast enough. Even if you shoot through a gap, defensive backs might outrun you.

Originally posted by Billy Corman
I'm looking to do something quite similar, but more of an emphasis on Power Running as a KR/PR. The biggest differences are the SA's [no fakes, mawr Power Thru] and the VA's [no Slippery nor QF, mawr Track Star]. So, I guess I am a fan and its good to see my thoughts have been run through a builder.

Yea I'm trying for the power KR/PR role too, but I've got my doubts it will work:
http://goallineblitz.com/game/player.pl?player_id=2015906

The huge hurdle is, since speed is made a minor attribute from the power archetype, he will be majorly slow for a while on his first team. Thankfully, agility is still major, hence the softcapping of it. I'm glad we'll be able to train multiple intense combinations next season. I'll be able to work on speed/carrying then.

I'm also not sure whether to ignore vision or not. It would save me a ton of SP's down the road, unless anyone knows if I need it for Power Thru and Lower Shldr?...
Edited by ReMeDy on May 10, 2010 04:40:29
Edited by ReMeDy on May 10, 2010 04:35:56
Edited by ReMeDy on May 10, 2010 04:30:19
Edited by ReMeDy on May 10, 2010 04:27:32
Edited by ReMeDy on May 10, 2010 04:26:51
 


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