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Icy Warrior
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I love pass catching TE's, but I've tried a combo TE that was ineffective at upper levels, and I'm working on a speed TE now that's around level 30. I wanted to try a new archetype, the power receiver. I want him to be able to get open, catch the pass, break the initial tackle, and get a few extra yards. Essentially a possession guy with strength and skills to break the weak tackles. I don't give a damn about blocking obviously.

So I just started a guy and my thoughts were to cap strength first, then from there I'm not sure where to go next. I thought about going this route:

Strength (1st cap) [done] -> Vision (1st cap) -> Agility (1st cap) -> Catching (1st cap) -> Speed (1st cap) -> Strength/Vision (2nd cap) -> Agility/Catching (2nd cap) -> Strength/Vision (3rd cap) and so on...

I would put EQ into speed, and train stamina, confidence, and carrying.

How does this sound? Would this plan work or am I wasting my time?

Any success with a power receiver?
 
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I don't understand this love you all have for vision. It's just not very important. Maybe for a WR, but not TE's. I have no intention to even 1st cap it on my TE.

To do anytyhing special in GLB you need to take something to super high caps. Getting open AND running over guys may be tough for a long time. You probably need to pick one first and then work on the 2nd part like level 45-50.

For your build, I think you want speed and strengh to 80+ natural. And then you will keep eveything else to a minimum to get there quickly. Use VA's to fill holes like catching, etc.

It takes discipline. If you start 1st capping all kinds of attributes, you'll be average TE in no time. I only have 3 attributes over 1st cap on my TE.

You may have to get catching to 1st cap to be decent, but you really want all your SP to go into Strength and Speed for a long long time.

 
Icy Warrior
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Your TE, how high did you take Agility?
 
LostPeon
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If you're using Firefox, I highly suggest installing Greasemonkey and using the player builder: http://userscripts.org/scripts/show/68603
 
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It's a well known fact that elusive RB's have little to gain after 74-78 agility.

So I took mine to 74 cap. But soon I'll train speed/agility forever so agility should hit 80.
 
Icy Warrior
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Gotcha. Thanks.
 
gtthom86
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Agree, vision just isn't worth it once you hit the 48 or so. used to be worthwhile to cap it early on due to the big ALGs, but with the new archetype system other attributes come first.


If your building for a top end player, it is always best to pick a stat, and run with it until you finished with it forever. for example, if you are going to cap STR first, take it all the way to the 3rd cap (if thats your final destination) to take full advantage of the ALGs, they are much larger at lower levels and therefor give you the best bang for your buck. If you want to sacrifice the end build and be competitive throughout the career you can switch caps up, just realize it hurts your final build.

as for the power possession build, it is probably doable now with the archetype. your going to want STR and CAR to at least 73. for AEQ get a break tackle % foremost. take power thru as your additional SA. YAC attack is a must. your goal is to rely on the additive effects of YAC attack, break tackle %, and the power thru SA.

the problem will be finding ways to get your SPD and AGL to decent enough levels to get open and actually make something happen after breaking a tackle. I would probably think sacrificing catching, maybe to around 62 or so, definitely leave vision at the 1st cap. you will have to play around with EQ points to find just enough STR to break the tackle and dump the rest into AGL and SPD to get open.

also route run will be your friend, since it is a hard bonus to SPD and AGL and not a based on base attribute score
 
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Yes RR is good.
 
Icy Warrior
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Originally posted by gtthom86
Agree, vision just isn't worth it once you hit the 48 or so. used to be worthwhile to cap it early on due to the big ALGs, but with the new archetype system other attributes come first.


If your building for a top end player, it is always best to pick a stat, and run with it until you finished with it forever. for example, if you are going to cap STR first, take it all the way to the 3rd cap (if thats your final destination) to take full advantage of the ALGs, they are much larger at lower levels and therefor give you the best bang for your buck. If you want to sacrifice the end build and be competitive throughout the career you can switch caps up, just realize it hurts your final build.

as for the power possession build, it is probably doable now with the archetype. your going to want STR and CAR to at least 73. for AEQ get a break tackle % foremost. take power thru as your additional SA. YAC attack is a must. your goal is to rely on the additive effects of YAC attack, break tackle %, and the power thru SA.

the problem will be finding ways to get your SPD and AGL to decent enough levels to get open and actually make something happen after breaking a tackle. I would probably think sacrificing catching, maybe to around 62 or so, definitely leave vision at the 1st cap. you will have to play around with EQ points to find just enough STR to break the tackle and dump the rest into AGL and SPD to get open.

also route run will be your friend, since it is a hard bonus to SPD and AGL and not a based on base attribute score


Thanks, that made a lot of sense too. I don't want him to be competitive until about level 35 or so. I did select Power Thru, but I had forgotten about YAC attack. A break tackle% piece I think would be top it all off. I was thinking putting most of the points in SA's in route run, lower the shoulder, sticky hands, and maybe quick cut.

How important is carrying for breaking tackles? I was only thinking of first capping it
 
gtthom86
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Originally posted by Icy Warrior
Thanks, that made a lot of sense too. I don't want him to be competitive until about level 35 or so. I did select Power Thru, but I had forgotten about YAC attack. A break tackle% piece I think would be top it all off. I was thinking putting most of the points in SA's in route run, lower the shoulder, sticky hands, and maybe quick cut.

How important is carrying for breaking tackles? I was only thinking of first capping it


Even a pro reception TE needs carrying to 62 end game, and carrying is the 2nd most important attribute to breaking tackles besides strength. I've never built a power TE, though have seen some play (pre-archetype) and although it fires i don't think it is worth the investment. sticky hands isn't all that important either, after yac attack the Mr. Reliable and Poss. rec. VAs add a bunch to catching % - plus with the extra carrying you can probably make due with out Nerves of Steel. Even if your agility never gets above 62 i would take quick cut before sticky hands

Either way, I would not spend a point in SAs until every single attribute is where you want it.
Edited by gtthom86 on Apr 27, 2010 11:19:55
Edited by gtthom86 on Apr 27, 2010 11:19:33
 
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You can have a super star Power RB build who has 200 broken tackles running the ball. But that same guy catching passes, he just won't break as many tackles. I've always thought it has something to do with angles of tackles, etc.

A power RB is running through a line. Normally it's LB's stepping up into holes. But a TE might catch in space and stop. Defenders are usually close by. They just don't run through guys so much.

And then there's a whole other issue of getting targeted regularly. You might have a monster TE but only get 2-3 balls thrown your way.

I have seen some monster FB's catch passes and run over guys in Pro and WL. So it can be done, but they can often get wide open in flats and then go upfield like a RB. TE usually has somebody covering him.

Yes, use your AEQ to fill out SA's. All SP to attributes until level 50+.
 
Icy Warrior
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I was messing with the build generator and this is what I came up with

By level 63 he had:

Strength: 84
Speed: 85
Agility: 74
Jumping: 38
Stamina: 42
Vision: 49
Confidence: 26
Catching: 49
Carrying: 26

Route Run: 4
Sticky Hands: 4
Quick Cut: 4
Cover Up: 1
LTS: 2
Break Thru: 4

I didn't put any points towards SA's till level 48, and trained Speed/Agility till around 70 natural, then switched to Catching/Vision, then switched to Vision/Jumping. The carrying is low, but points could be taken away from jumping/stamina/catching/agility.

Would this dot work around level 50?
 
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That's actually a pretty sweet build Icy.

It's pretty damn close to my TE (I'm talking really close) with tons more strength. Lots more!

Kinda makes my TE look like a chump.

but I had to deal with piss poor ALG's on speed.

It also shows why LB's who don't load up on speed are gonna be doomed later. Cause TE's are gonna be way faster than the old system.

Ideally though, I think you want about 90 base speed. I think by about level 50 or so, you should be training speed/agility forever. So that will get you about +1 on each of them per season.

Nice work!
Edited by Dolphin Greats on Apr 28, 2010 08:20:03
 
Icy Warrior
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Awesome. I'll try reworking it again later and see if I can at least 1st cap carrying at the expense of the other minors. I think the strength/speed combo is going to be deadly on weak corners/safeties and slow line LBs
 
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actually I know 68 strength and 50 carrying works great for combo RB's and their power trees. You might want to aim for that.

Ontario Williamson is perhaps the best TE in World League and he's all speed. He has 0 broken tackles and had 3,000+ receiving yards last season. His numbers are down somewhat this season cause I think he's getting older.

So a true speedster can still kick ass.

I'm thining AEQ with Break Block % would be ideal.
Edited by Dolphin Greats on Apr 28, 2010 08:25:34
Edited by Dolphin Greats on Apr 28, 2010 08:22:12
 
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