User Pass
Home Sign Up Contact Log In
Page:
 
King of Bling
offline
Link
 
It is easily the single most damaging thing ever to hit the game.
PL is nowhere near the same now as it was a few short seasons ago. You take the 1760 WL players out and redistribute them into Pro, AAA, and even some into AA as the trickle down would take effect and you have a competitive GLB once again. Amazing that many owners struggle to get full rosters with a Pro team. AAA teams that are not as good as most AA teams from just 5 seasons ago.
AA is ridiculous as I've got a team that will play 3 real games all season. The other 12 teams in the conference are either gut jobs or CPU. This team is full of L44 players and has given up 3 points all season. 7 of the 8 games played have been 255-0 thrillers, what a joke!
I'm not complaining because my team stinks, they are actually very good. I have a full roster now and will again next season. I am more concerned about the good of the game.

We need to re-evaluate what the state of the game is and where it is headed or it will soon be a memory.
Edited by King of Bling on Apr 21, 2010 17:30:55
 
Killer_Elite
offline
Link
 
/agree

We don't need a WL.. just extend the play-offs for the Pro-Leagues into the off-season. The winner of each Pro League (8 Teams) are seated in a World Championship Tournament played on day 42, 44, & 46. It could be fun for the whole community to watch sense nobody has anything to do during that time anyway.
Edited by Killer_Elite on Apr 21, 2010 17:36:22
 
NikeUnlimited
offline
Link
 
decline is. Should be able to boost to stay in plateau or some shit
 
beenlurken
offline
Link
 
Originally posted by NikeUnlimited
decline is. Should be able to boost to stay in plateau or some shit


Thank you... finally someone gets it!!
 
beenlurken
offline
Link
 
Originally posted by beenlurken
WL is not the problem... it is how the game is structured around it.

As long as the system remains as such that it prevents AAA, Pro and World level teams from remaining at their peak competitiveness season in and out this will always be a problem. More specifically, the plateau needs to be made into a true plateau and extended. It allows all teams (more specifically mature high leveled teams) to turnover their rosters better to manage decline. As of now the window is too short. There is a cycle where teams "rebuild" and waste a non-competitive season with outleveled players (high 50s) with the hope of remaining in the Pros to try and make the WL the following season so that these new players peak once making the WL before they must repeat the process.

Its just too fucking hard for all but a handful of teams to remain competitive season after season. The attitude of "everyone should have a chance at the WL" needs to stop... we need to stop handing out trophies to everyone. The game shouldnt force teams like Machu Picchu to do what they are doing this season. Sure we get some new blood in the WL... but how many times is MPHD going to go through this process before they say "fuck it". Let MPHD, let team, have the capability to turnover rosters in a larger window so that we can all perform at our best season in and out. Decline is intended to force player retirement not team retirement...

ETA: This is our chance... we have Catch's attention. Make it be known that an extended plateau is needed...
http://goallineblitz.com/game/forum_thread.pl?thread_id=3941058
 
smittdog101
offline
Link
 
Originally posted by Killer_Elite
/agree

We don't need a WL.. just extend the play-offs for the Pro-Leagues into the off-season. The winner of each Pro League (8 Teams) are seated in a World Championship Tournament played on day 42, 44, & 46. It could be fun for the whole community to watch sense nobody has anything to do during that time anyway.


I can think of one major thing to do during the extended playoffs. Recruit.

 
roronoa_zoro
offline
Link
 
Meh casual teams arent exactly helping the cause either.

When they split it into 4 its going to be a complete shamble if they dont change the way its done.
 
Klydon
offline
Link
 
I don't think it is responsible for killing the game, but it isn't helping. You can't blame WL for the lack of lower tier teams to support the structure they have in place. There are far too many AA teams that are garbage. The minors simply can't support 32 AA leagues. In fact, there are probably 11 good minor leagues in the 46 and 42 leagues. (2 of the level 42 leagues are trash as well). The game needs to downsize after a huge expansion that has now seen the balloon burst.

I would like to see them drop to 4 regions. They can keep the WL (I would prefer to see it go away and do a world title like Killer mentions, except you only need 2 rounds), but basically the bottom 4 teams in each conference get demoted out and the conference champs from each of the 4 Pro Leagues would get moved up. AAA stays the same (8 leagues) and unfortunately because the 11 good minor leagues can't provide enough support to the 16 AA leagues left, those AA leagues need to go away from the regions and become part of the cloud structure as a uncapped league.

I agree with the extended plateau and think it would be beneficial for the game in the long term.

Should they go through and form yet another type of "game with in a game" (Casual, intermediate and full bore nuts GLB with all the accounting you can stand), then the game will suffer even more as far as fewer teams. There are 50+ leagues now in Casual; a sign that many owners/coordinators have said "uncle" to the amount of time the game forces them to put into it to be successful.

 
coachviking
offline
Link
 
Originally posted by beenlurken
Originally posted by NikeUnlimited

decline is. Should be able to boost to stay in plateau or some shit


Thank you... finally someone gets it!!


 
chilidave
offline
Link
 
I called in on Catch's GLB radio program and asked.......

Could we not just slow down the decline process a little by changing the variable at which players decline....while allowing post 440 day players to boost for say a 3-5 more seasons....the idea behind this was to allow more competitive games at the upper level...after all it took lots of time and money to build your players to get them to peak level, why not be able to enjoy them for 5 seasons or so. It also allowed for increased GLB revenue by way of the continued boosts.

Catch shot it down saying the coding was not so simple that you could just change the variable of decline....and that it would not be fair to players that have already started their decline.

I believe if it was just implemented moving forward.....eventually wwe would have a product that everyone would enjoy a bit longer. Sorry to have us folks that started in the first 3 seasons take the hit for the game, but I am willing to do that for the better end result

CD
 
MVP Rodgers
offline
Link
 
Originally posted by NikeUnlimited
decline is. Should be able to boost to stay in plateau or some shit


no doubt. If they can't fix this they could go with my suggestion about being able to create a guy that starts out at level 40. This way you bypass 5 seasons of wasted slow building and get into pro that much faster.
 
beenlurken
offline
Link
 
Originally posted by chilidave
I called in on Catch's GLB radio program and asked.......

Could we not just slow down the decline process a little by changing the variable at which players decline....while allowing post 440 day players to boost for say a 3-5 more seasons....the idea behind this was to allow more competitive games at the upper level...after all it took lots of time and money to build your players to get them to peak level, why not be able to enjoy them for 5 seasons or so. It also allowed for increased GLB revenue by way of the continued boosts.

Catch shot it down saying the coding was not so simple that you could just change the variable of decline....and that it would not be fair to players that have already started their decline.

I believe if it was just implemented moving forward.....eventually wwe would have a product that everyone would enjoy a bit longer. Sorry to have us folks that started in the first 3 seasons take the hit for the game, but I am willing to do that for the better end result

CD


http://goallineblitz.com/game/forum_thread.pl?thread_id=3941058&page=5#35257964

He is not opposed to this route though...

Originally posted by beenlurken
Season 1 - level 8 times, boost 3 times = level 12
Season 2 - level 8 times, boost 3 times = level 23
Season 3 - level 8 times, boost 3 times = level 34
Season 4 - level 7 times, boost 3 times = level 44
Season 5 - level 7 times, boost 3 times = level 54
Season 6 - level 6 times, boost 3 times = level 63
Season 7 - level 6 times, boost 3 times = level 72
Season 8 - player has hit plateau, don't increase/decrease = level 72
Season 9 - player has hit plateau, don't increase/decrease = level 72
Season 10 - player has hit plateau, don't increase/decrease = level 72
Season 11 - player starts to decline


If you must have decline start at day 440 then...

Season 1 - level 8 times, boost 3 times = level 12
Season 2 - level 8 times, boost 3 times = level 23
Season 3 - level 8 times, boost 3 times = level 34
Season 4 - level 7 times, boost 3 times = level 44
Season 5 - level 7 times, boost 3 times = level 54
Season 6 - level 6 times, boost 3 times = level 63
Season 7 - level 6 times, boost 3 times = level 72
Season 8 - player has hit plateau, don't increase/decrease = level 72
Season 9 - player has hit plateau, don't increase/decrease = level 72
Season 10 - player has hit plateau, don't increase/decrease = level 72
Season 11 - player has hit plateau, don't increase/decrease = level 72
Season 12 - player starts to decline
 
islander1
offline
Link
 
It's actually, I think a combination of all of the previously mentioned issues.

Let's not forget how much healthier population wise this game was, back when WL was instituted. This is the single biggest reason why WL is killing the game now. The game's population has shrunk - significantly.

Now, what caused this? Now you get into the reasons mentioned - lack of a real plateauof course.
Honestly the fact that season 1 and 2 guys really got to participate in the best part of the game. The first wave of excellent dots who got to be "stars" for most if not all of their careers. These same agents now have to look forward to....2, maybe 3 seasons of elite dotball.

Combine this with the consistently terrible state of the game (one would call beta), and the decay of the season 1 player is likely the single biggest factor in the (current) slow demise of GLB.

There are other reasons, but going through all the reasons this game is tanking, it would be a pretty big wall of text.
 
Sithas~Cult~
FireDown!
offline
Link
 
This game is OVER in 6-8 season the way its going.
 
Killer_Elite
offline
Link
 
Originally posted by Sithas
This game is OVER in 6-8 season the way its going.


And in other news.. The Sky isn't falling.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.