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Forum > Position Talk > HB Club > 3 Vision + 5% fake chance, or +2 carrying +1 Spin SA
SofaKingNice
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Which would you recommend for this build and why? Any help is appreciated

Strength:
64.21
Speed:
115.61 (+35)
Agility:
85.61 (+6)
Jumping:
25.16
Catching:
42.6
Stamina:
43.6
Carrying:
68.61
Vision:
73.61
Confidence:
46.21

Elusive tree- 10-7-6-7-6

I have tokens for full upgrades, so it would basically be 70 carrying and 11 spin, or 76 vision and 21% fake chance. I actually have the spin piece on now, but haven't seen any huge benefits from it. I really want a break tackle chance piece, but I never seem to roll them.
Edited by sporelli on Apr 16, 2010 12:24:16
Edited by sporelli on Apr 16, 2010 12:23:51
 
ReMeDy
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What bonus SA for your archetype did you go with? I take it that build is referring to Swiffer @ lvl 66?

You should ask yourself whether you want to be a brTk expert or a Juke expert. The issue is you don't have a break tackle % piece to complement Spin. Likewise, your Juke isn't high enough to complement your % fake chance. As an OC, I always have my elusive backs go 10 Juke, minimum, and eventually as high as 12-13.

In the past I would have said Juke for sure, but with the advent of Spin archetypes being successful, I'm not so sure. You probably aren't seeing benefits to Spin due to the lack of the brTk piece. Spin is VERY effective this season. In fact, I wouldn't be surprised if we see a nerf (although I hope there isn't):
http://goallineblitz.com/game/replay.pl?game_id=1116737&pbp_id=3868719
http://goallineblitz.com/game/replay.pl?game_id=1101763&pbp_id=2941759 (Insane...)
http://goallineblitz.com/game/replay.pl?game_id=1119985&pbp_id=6714982

Since you're having issues finding a brTk piece and since Spin is your lowest SA (6), I'd go +3 vision w/ 5% Fake chance. Forget about spinning and juice up on Juke. Plus, the fear of Spin being nerfed means Juke is a safer bet. Though Spin is currently very effective, Juke is just as effective, but only if you jack it up high (replays available on request). This is why I ask what your bonus SA was. If it's "Open Fake" then that's all the more reason to go Juke with the +3 vision piece +5% piece.
Edited by ReMeDy on Apr 16, 2010 13:55:15
Edited by ReMeDy on Apr 16, 2010 13:54:19
Edited by ReMeDy on Apr 16, 2010 13:53:48
Edited by ReMeDy on Apr 16, 2010 13:53:05
Edited by ReMeDy on Apr 16, 2010 13:46:19
 
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pretty solid reasoning from ReMeDy.
 
SofaKingNice
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Originally posted by ReMeDy
What bonus SA for your archetype did you go with? I take it that build is referring to Swiffer @ lvl 66?

You should ask yourself whether you want to be a brTk expert or a Juke expert. The issue is you don't have a break tackle % piece to complement Spin. Likewise, your Juke isn't high enough to complement your % fake chance. As an OC, I always have my elusive backs go 10 Juke, minimum, and eventually as high as 12-13.

In the past I would have said Juke for sure, but with the advent of Spin archetypes being successful, I'm not so sure. You probably aren't seeing benefits to Spin due to the lack of the brTk piece. Spin is VERY effective this season. In fact, I wouldn't be surprised if we see a nerf (although I hope there isn't):
http://goallineblitz.com/game/replay.pl?game_id=1116737&pbp_id=3868719
http://goallineblitz.com/game/replay.pl?game_id=1101763&pbp_id=2941759 (Insane...)
http://goallineblitz.com/game/replay.pl?game_id=1119985&pbp_id=6714982

Since you're having issues finding a brTk piece and since Spin is your lowest SA (6), I'd go +3 vision w/ 5% Fake chance. Forget about spinning and juice up on Juke. Plus, the fear of Spin being nerfed means Juke is a safer bet. Though Spin is currently very effective, Juke is just as effective, but only if you jack it up high (replays available on request). This is why I ask what your bonus SA was. If it's "Open Fake" then that's all the more reason to go Juke with the +3 vision piece +5% piece.


Very sound advice, thanks man.
 
Sonic
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I'm glad I came into this thread. I have the % pieces of both, and now now that the % brake tackle piece wasn't a gamble. Excellent, etc
 


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