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ljyankeefan
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I heard somewhere that for 1 and done players particular SA's have benefits. Does anyone have list or something that says which ones work well for peewee
 
LordEvil
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Catch fake works even at level 1
http://goallineblitz.com/game/replay.pl?game_id=1163590&pbp_id=3959625
Catch Fake SA firing for WRs
 
ljyankeefan
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Originally posted by LordEvil
Catch fake works even at level 1
http://goallineblitz.com/game/replay.pl?game_id=1163590&pbp_id=3959625
Catch Fake SA firing for WRs


ok, so it works the same whether the player is peewee or World League?
 
LordEvil
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Yep, I had asked Bort at the last Q and A if SAs fire even at the lower levels such as pee wees since I didnt want to waste sps on them. He said yes they do. The ones that work best are the ones that are not related to your primary attribute. So if you have a lot of agility than agility type Sas won't fire as well. SOmething like that.
 
LordEvil
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I have yet to see a Catch in stride trigger yet, it may not show it as happening.
 
ljyankeefan
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ok thanks i was just wondering because i think some of them are a total waste, for example on a RB juke and spin would be point down the drain, am I right in thinking that
 
LordEvil
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I did see a HB Dive the other day and I have heard that spin does work even at this level. TBH I think Pee Wee is on a whole nother set of glb settings. Same thing like passing and with the new archtypes I think they decided to allow pee wee players sas to fire even earlier than they used to. I believe in the past they didnt work until level 9, now they work at level 1
 
ljyankeefan
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Originally posted by LordEvil
I did see a HB Dive the other day and I have heard that spin does work even at this level. TBH I think Pee Wee is on a whole nother set of glb settings. Same thing like passing and with the new archtypes I think they decided to allow pee wee players sas to fire even earlier than they used to. I believe in the past they didnt work until level 9, now they work at level 1


ah ok
 
enasty19
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Surge works every time my HB gets the ball.


http://goallineblitz.com/game/replay.pl?game_id=1164605&pbp_id=4020105
 
LordEvil
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Originally posted by enasty19
Surge works every time my HB gets the ball.


http://goallineblitz.com/game/replay.pl?game_id=1164605&pbp_id=4020105


How many points in the SA? if you dont mind telling
 
enasty19
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Originally posted by LordEvil
How many points in the SA? if you dont mind telling


2. I'm going to put it up to 6 to see if maybe it changes how quick he starts it (in the replay it starts late) and the rest of his points are in speed and agility.
 
LordEvil
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I also wonder if the more you add the quicker they work for that level. If you have 1 you might not see it until level 2-3, if you have 2, you might see it at level 1 at a slow pace, 6 , you might see more frequent at level 1.
 
enasty19
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Originally posted by LordEvil
I also wonder if the more you add the quicker they work for that level. If you have 1 you might not see it until level 2-3, if you have 2, you might see it at level 1 at a slow pace, 6 , you might see more frequent at level 1.


yep. I'm also testing a Catch Fake WR in D-leagues with basically maxed out CF so I'll see how much that triggers.
 
Moogz
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One of my agents posted this...

QUOTE=Poul_g]Got this from another team I am on:

Here is a list of the minimum stats needed for SPecial Abilities to activate.. These numbers are what the pro leagues have come up with and use so aren't from Bort but have a lot of testing over time. If you don't meet the needed min stats here and you've spent points in the SA, your wasting points basically and they are not firing off very often.. So make sure you are meeting your min attributes for your appropriate SAs.

Many Special Abilities enhance your physical attributes. A great example of this would be the Strong Base skill for D-linemen, where it clearly says in the description “This skill works best when used by players with high strength”. In this case it is clear that the special ability is adding a bonus to or somehow enhancing the corresponding physical ability, in this case strength. Thus without the corresponding physical attribute, in this case strength, the Strong Base skill would not be very effective.
Please advise if you have any questions

QB
Pocket Presence Conf 25
Tight Spiral Thr 40
Pump Fake Agi 20/Vis 30/ Thr 50
Turn Shoulder Agi 30
Field General Con 30
On The Run Agi 20
Dump Pass Agi 25/Vis 30/Thr 40
Quick Cut Agi 30/Spd 40
Stiff Arm Str 30
Demoralize Con 40

HB
Quick Cut Agi 30/Spd 40
Stiff Arm Str 40
Head Fake Agi 30/Vis 20
First Step Agi 20
Juke Agi 40/Vis 20
Spin Spd 50/Agi 40
Cover Up Str 30/Cry 30
Lower Shoulder Str 30
Power Thru Str 40
Dive 4 Yds Str 40/Jmp 15

FB
Quick Cut Agi 30/Spd 40
Cover Up Str 30/Cry 30
Power Thru Str 40
Dive 4 Yds Str 40/Jmp 15
Hands Blk 20
Lead Block Blk 20/Str 40
Spot Blitz Vis 20
Strong Arm Str 40
Pancake Str 50/Blk 40
Sticky Hands Cat 20

WR
Quick Cut Agi 30/Spd 40
Head Fake Agi 40/Vis 20
First Step Agi 20
Juke Agi 40/Vis 20
Spin Spd 50/Agi 40
Sticky Hands Cat 20
Route Run Agi 20
Jmp Catch Jmp 20
Diving Catch Jump 20/Cat 40
1 Hand Catch Jmp 20/Agi 30/Cat 50

TE
Quick Cut Agi 30/Spd 40
Cover Up Str 30/Cry 30
Lower Shoulder Str 30
Hands Blk 40
Pancake Str 50/Blk 40
Sticky Hands Cat 20
Route Run Agi 20
Run Block Blk 40/Agi 20
Pass Block Blk 40/Agi 20
Get Low Str 40

C
Hands Blk 40
Strong Arm Str 40
Pancake Str 50/Blk 40
Run Block Blk 40/Agi 20
Pass Block Blk 40/Agi 20
Get Low Str 40
Shock Block Str 50
Foundation Str 50
Line General Con 25
Cut Block Agi 30

T
Hands Blk 40
Pancake Str 50/Blk 40
Run Block Blk 40/Agi 20
Pass Block Blk 40/Agi 20
Get Low Str 40
Shock Block Str 50
Foundation Str 50
Cut Block Agi 30
Absorb Pain Con 20
Protect Spd 20/Agi 30/Blk 50

G
Hands Blk 40
Strong Arm Str 40
Pancake Str 50/Blk 40
Run Block Blk 40/Agi 20
Pass Block Blk 40/Agi 20
Get Low Str 40
Shock Block Str 50
Foundation Str 50
Cut Block Agi 30
Absorb Pain Con 20

DT
The Glare Con 25
Shed Block Agi 30
Swat Ball Jmp 15
Strong Base Str 40
Big Sack Con 30
Wall Str 40
Break Thru Str 50
Snarl Con 25
Big Hit Tkl 40/Str 50
D Line Gen Con 25

DE
Shed Block Agi 30
Swat Ball Jmp 15
Strong Base Str 40
Big Sack Con 30
Wall Str 40
Diving Tackle Jmp 15
Monster Hit Tkl 40/Str 40
First Step Agi 20
Change Direction Agi 25
Tunnel Vision

LB
The Glare Con 25
Shed Block Agi 30
Swat Ball Jmp 20
Big Sack Con 30
Snarl Con 25
Diving Tackle Jmp 15
Monster Hit Tkl 40/Str 30
Aura of Int Con 25
D General Con 25
Trash Talk Con 25

CB
Swat Ball Jmp 20
First Step Agi 20
Change Direction Agi 25
Super Vision Vis 25
Smooth Operator Tkl 40/Con 30
Shutdown Coverage Spd 40/Agi 30/Jmp 25
Return Specialist Spd 40/Agi 30/ Vis 20
Blitz Spd 40/Agi 30
Closing Speed Spd 40/Agi 30
Sticky Hands Cat 20

FS
Swat Ball Jmp 20
Big Hit Tkl/40/Str 30
Diving Tackle Jmp 15
First Step Agi 20
Change Direction Agi 25
Super Vision Vis 25
Shutdown Coverage Spd 40/Agi 30/Jmp 25
Closing Speed Spd 40/Agi 30
Wrap Up Tkl Tkl 30
Growl Con 25

SS
Swat Ball Jmp 20
Big Hit Tkl/40/Str 30
Diving Tackle Jmp 15
Monster Hit Tkl 40/Str 30
Change Direction Agi 25
Super Vision Vis 25
Shutdown Coverage Spd 40/Agi 30/Jmp 25
Sticky Hands Cat 20
Wrap Up Tkl Tkl 30
Growl Con 25

K
Calm Nerves Con 30
Big Boot Str 25/Kic 40
Automatic Kic 50/Agi 25/Con 30

P
Calm Nerves Con 30
Big Boot Str 30/Kic 40
Hang Time Kic 50/Agi 25/Con 25

 
jkid2
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does this include EQ and temp boosts?
 
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