Build is closed for team purposes but here are the stats:
B Gunner (Lv. 47 QB/ Effective Lv. 46)
Ht/Wt: 6'5", 206lbs
Experience, Skill Points, and Cash
Money: $135732
Daily Salary: $9000
Skill Points: 0
Training Points: 2
Bonus Tokens: 1
Veteran Points: 0
Next Level: 457/1000
Attributes
Physical Attributes
Strength: 71.92 (+3)
Speed: 41.72
Agility: 44.05
Jumping: 16.72
Stamina: 45.92
Vision: 71.43
Confidence: 62.43
Football Skills
Blocking: 9
Catching: 16.72
Tackling: 10
Throwing: 102.43 (+29)
Carrying: 28.05
Kicking: 9
Punting: 10
Special Abilities
Pocket Passer Abilities
Pocket Presence: 5
Tight Spiral: 13
Pump Fake: 3
Turn the Shoulder: 3
Field General: 4
Scrambler Abilities
On The Run: 1
Dump Pass: 0
Quick Cut: 0
Stiff Arm: 0
Demoralize: 0
Additional Abilities
Quick Read: 0
Veteran Abilities
Laser Arm: 7
Quick Release: 15
I guess my main question here is - whether or not it is a waste to use 4 and 5 SPs to raise my throwing and vision up to 74-77 level or if I should focus on SA's completely.
B Gunner (Lv. 47 QB/ Effective Lv. 46)
Ht/Wt: 6'5", 206lbs
Experience, Skill Points, and Cash
Money: $135732
Daily Salary: $9000
Skill Points: 0
Training Points: 2
Bonus Tokens: 1
Veteran Points: 0
Next Level: 457/1000
Attributes
Physical Attributes
Strength: 71.92 (+3)
Speed: 41.72
Agility: 44.05
Jumping: 16.72
Stamina: 45.92
Vision: 71.43
Confidence: 62.43
Football Skills
Blocking: 9
Catching: 16.72
Tackling: 10
Throwing: 102.43 (+29)
Carrying: 28.05
Kicking: 9
Punting: 10
Special Abilities
Pocket Passer Abilities
Pocket Presence: 5
Tight Spiral: 13
Pump Fake: 3
Turn the Shoulder: 3
Field General: 4
Scrambler Abilities
On The Run: 1
Dump Pass: 0
Quick Cut: 0
Stiff Arm: 0
Demoralize: 0
Additional Abilities
Quick Read: 0
Veteran Abilities
Laser Arm: 7
Quick Release: 15
I guess my main question here is - whether or not it is a waste to use 4 and 5 SPs to raise my throwing and vision up to 74-77 level or if I should focus on SA's completely.
Edited by BGrunnerXC on Apr 6, 2010 13:10:21






























