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JStewart09
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I've read a lot of posts from agents saying their WRs are the best, followed by other agents slamming the build and declaring another better.

A lot of this is up to opinion. Stats are great to go by, but stats can lie.

(ex: my first dot, http://goallineblitz.com/game/player.pl?player_id=1290709, had a great numbers in S14, but we had 13 100+ point games in the regular season - I would be out of line to say he is awesome because of his S14 stats)

So, what makes a truly AMAZING build? Not good against weak opponents, or good because the QB throws 65 passes/game to your dot; but a solid, day-in-day-out game changer?

What are some specifics, such as: by lvl 65 speed should be at _, agility at _, SA's should be _ ?

I'm sure many of you are familiar with the thread saying that this WR, http://goallineblitz.com/game/player.pl?player_id=244186, retired as the "Best WR in GLB History". In the thread, many agents said his build was great, while many others said the build was average. Let's put some real numbers to it.

Eldorado Owens (Lv. 73 WR)
Ht/Wt: 6'4", 195lbs


Attributes
Physical Attributes
Strength: 47.41
Speed: 115.12 (+39)
Agility: 80.88 (+3)
Jumping: 66.72
Stamina: 57
Vision: 64.77
Confidence: 65.13

Football Skills
Blocking: 7
Catching: 69.22
Tackling: 7
Throwing: 8
Carrying: 64.85
Kicking: 10
Punting: 9

Special Abilities
Possession Receiver Abilities
Route Running: 4
Sticky Hands: 4
Jumping Catch: 3
Diving Catch: 3
One Handed Catch: 2

Speedster Abilities
First Step: 7
Quick Cut: 8
Head Fake: 6
Spin: 3
Juke: 4

Veteran Abilities
Awe Inspiring: 15
Track Star: 14
Slippery: 15
Sure Hands: 15
YAC attack: 15


For those who think this build is not so great, please copy and past his build - changing the build to what you think would constitute a truly AMAZING build.

I do not know nearly enough about this game to rate him; but I think putting numbers down to define greatness will make for a great discussion.


Let's break this down by Speed, Posession, and Power WRs.



If this has been thoroughly examined elsewhere, forgive me - and please post a link.

 
kcdizz
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so i just put one in the build creator. I tryd to match up your attributes as well.

Strength: 49
Speed: 131.30 (+40)
Agility: 89.3 (+3)
Jumping: 66.16
Stamina: 55.16
Vision: 64.36
Confidence: 61.36

Football Skills
Blocking: 7
Catching: 74.32
Tackling: 7
Throwing: 8
Carrying: 62.16
Kicking: 10
Punting: 9

Special Abilities
Possession Receiver Abilities
Route Running: 4
Sticky Hands: 4
Jumping Catch: 0
Diving Catch: 0
One Handed Catch: 0

Speedster Abilities
First Step: 12
Quick Cut: 7
Head Fake: 7
Spin:1
Juke: 7
 
smax
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Originally posted by kcdizz
so i just put one in the build creator. I tryd to match up your attributes as well.

Strength: 49
Speed: 131.30 (+40)
Agility: 89.3 (+3)
Jumping: 66.16
Stamina: 55.16
Vision: 64.36
Confidence: 61.36

Football Skills
Blocking: 7
Catching: 74.32
Tackling: 7
Throwing: 8
Carrying: 62.16
Kicking: 10
Punting: 9

Special Abilities
Possession Receiver Abilities
Route Running: 4
Sticky Hands: 4
Jumping Catch: 0
Diving Catch: 0
One Handed Catch: 0

Speedster Abilities
First Step: 12
Quick Cut: 7
Head Fake: 7
Spin:1
Juke: 7



ya I dont think that would work too well under the new archtype system
 
SB
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This was my WR at level 70:
http://goallineblitz.com/game/player.pl?player_id=179355&playoffs=0

Fairly similar overall.

Attributes
Physical Attributes
Strength: 51.68
Speed: 115.89 (+34)
Agility: 81.89 (+6)
Jumping: 54.99
Stamina: 48.27
Vision: 62.11
Confidence: 48.76

Football Skills
Blocking: 17.15
Catching: 71.39 (+2)
Tackling: 7
Throwing: 10
Carrying: 52.5
Kicking: 9
Punting: 9

Special Abilities
Possession Receiver Abilities
Route Running: 7
Sticky Hands: 2
Jumping Catch: 2
Diving Catch: 2
One Handed Catch: 0

Speedster Abilities
First Step: 11
Quick Cut: 8
Head Fake: 4
Spin: 3
Juke: 5

Veteran Abilities
Ball Hawk: 15
Track Star: 15
Mr. Reliable: 15
Nerves of Steel: 15
Possession Receiver: 6
Edited by SB on Mar 27, 2010 15:42:20
 
anniebanene
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These are all great builds but every WR on the pro team my FS played on has 120+ Speed 80+ Agility and 65+ catching all with high numbers on the speedster SAs. These are great builds and can be effective but its all about the sim. Since the sim changes from year to year it is hard to tell a couple seasons back headfake was killing CBs especially if the QB had pumpfake last season first step killed CBs if you had it jacked way up. I have a feeling that these power WRs will have a big impact soon. My best advise make a player you like and get into a system that will use him to the best of his abilities
Edited by anniebanene on Mar 27, 2010 17:27:55
 
SB
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I think that's very wise. People get waaay too caught up on the idea of there being a "perfect" build, or that unusual = bad.
 
Djinnt
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Hmm.
I speculate that in a few seasons the most capable builds will be possession receivers.
CBs are only getting better and better at covering fast receivers. With everyone choosing speedster, and nearly every CB choosing man, the best receivers will be those that have high agility, catching, jumping, vision and possession SAs for winning their catch rolls in coverage, because everyone will be covered the majority of the time.
 
Djinnt
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And let me be perfectly honest with you, none of the WRs listed here would consistently (or even close to consistently) get open against any good CB, and they wouldn't have a good catch ratio either. 115 speed and 80 agility isn't enough, and even if it was third capped catching isn't enough either.
 
JStewart09
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Originally posted by Djinnt
And let me be perfectly honest with you, none of the WRs listed here would consistently (or even close to consistently) get open against any good CB, and they wouldn't have a good catch ratio either. 115 speed and 80 agility isn't enough, and even if it was third capped catching isn't enough either.


This is exactly what I mean - if these builds are not good enough, please post numbers that ARE good enough. I wasn't just asking for general opinions, I was asking for solid numbers.

If 115 speed and 80 agility just won't cut it, how much speed and how much agility will?
 
Djinnt
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The first one has 3 in spin and 15 in slippery and YAC attack. It's silly to raise one without the other. Also only has 76 natural speed and using track star. Catching isn't nearly high enough. It should have been third capped earlier in the build (or more.)
No possession receiver VA is a big fail. SAs are just scattered and not focused enough and the VAs are mostly wasted (Awe inspiring, really? Sure hands is also terrible, and why have so much focus in breaking tackles if there's no spin and low agility and low strength?)


the build kcdizz made is better obviously, but it's too focused for my taste. That much speed needs a good deal of catching to accompany it, and the more catching you have the more vision and jumping you need. Also, I would take all of the SAs in speedster to 10 except spin, instead of 12/7/7/x/7. I'm sure he left strength out because it's pathetically low. Not too much of a problem, but it is especially cheap to train versus using SP on something else and increases your catching score, especially when contested.


SB's build is a lot like the first one. At least he has some possession receiver, but I'd never go with ball hawk or track star with sub 85 natural speed.


If you keep looking for a "best build", you'll eventually realize that they all have flaws.
 
Tapout88
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Originally posted by Djinnt

Sure hands is also terrible


Why
 
The_Jonas
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Originally posted by Tapout88
Why


I'll contend that 'sure hands' is really good for low level WR's that have really bad dropsies.

http://goallineblitz.com/game/full_player_stats.pl?player_id=1605919&playoffs=0

My WR went from 12 drops to 1 drop.

As your WR levels up you'll want to reset it though, because decent high level WR's don't hardly ever drop passes. It's only because they allow the resets that I use it though.
 
krause269
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In my opinion id rather have my speed at 80 and agility at 115 a lot of players are built with high speed but lower agility including corners and safetys. They may be able to catch up but the agility will make the play.
 
SunshineMan89
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Originally posted by krause269
In my opinion id rather have my speed at 80 and agility at 115 a lot of players are built with high speed but lower agility including corners and safetys. They may be able to catch up but the agility will make the play.


Most good corners these days have 95+ agility. Many have over 100. And safeties don't cover WRs in man coverage.
 
kcdizz
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Originally posted by Djinnt
The first one has 3 in spin and 15 in slippery and YAC attack. It's silly to raise one without the other. Also only has 76 natural speed and using track star. Catching isn't nearly high enough. It should have been third capped earlier in the build (or more.)
No possession receiver VA is a big fail. SAs are just scattered and not focused enough and the VAs are mostly wasted (Awe inspiring, really? Sure hands is also terrible, and why have so much focus in breaking tackles if there's no spin and low agility and low strength?)


the build kcdizz made is better obviously, but it's too focused for my taste. That much speed needs a good deal of catching to accompany it, and the more catching you have the more vision and jumping you need. Also, I would take all of the SAs in speedster to 10 except spin, instead of 12/7/7/x/7. I'm sure he left strength out because it's pathetically low. Not too much of a problem, but it is especially cheap to train versus using SP on something else and increases your catching score, especially when contested.

SB's build is a lot like the first one. At least he has some possession receiver, but I'd never go with ball hawk or track star with sub 85 natural speed.


If you keep looking for a "best build", you'll eventually realize that they all have flaws.


i just tried to match up his attributes plus anything else i could increase with slow building. He obviously didnt reach certain caps early in his build. I was able to get 15 more speed, 9 more agility, 5 more catching. If he was to get his attributes to the guy i simulated hed need an extra 190 SPs (i think my math is right). now id agree i might slack in a few attributes to get some SAs, I did that to show i can still get up the attributes he wanted up and still have much higher main attributes. but id like to see someone show me a better build. hes not ment to have higher strength hes not a possession build.
Edited by kcdizz on Mar 28, 2010 17:33:18
 
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