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Forum > Position Talk > WR Club > Does the Route Run SA benefit an already fast/agile receiver
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MustangLife
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This might be a dumb question maybe not. If you have an already fast and agile WR does the Route Run SA still benefit. Or are the gains minimal if you are fast. My WR has 79 Spd natural and 78 Agi natural. The description says "this is very important for receivers otherwise not very fast or agile" So thats kinda misleading. Looking for a way to make him have an edge since his jumping/vision/catching are all 60+ plus and his carrying is at 50+.

Thanks
Josh
 
lockdownneon
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From my understanding route running is a bonus to speed and agility when running a route. So no matter what your speed/agility is you'll get a boost. Probably even more if you have more speed/agility.
 
MustangLife
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Originally posted by lockdownneon
From my understanding route running is a bonus to speed and agility when running a route. So no matter what your speed/agility is you'll get a boost. Probably even more if you have more speed/agility.


I see, so the description saying how useful it is for the not very fast or agile recievers is a selling point for the slower guys to definately invest in it ?
 
lockdownneon
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I guess so. Kinda cryptic though to explain what it does. I'm sure someone could find a bort post explaining it.... that person isn't me though >_<
 
WiSeIVIaN
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From my understanding each level is a flat bonus to spd/agi, and obviously say +10 spd/agi is a bigger boost to a slower guy than a fast guy. SA wording is horrid tbh.
 
MileHighShoes
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Isn't top speed capped when running a route anyway?
I always assumed that if your player had enough speed and agility to reach the artificially lowered top speed cap when running a route that route run wouldn't help them because they couldn't go any faster in the route... but of course there are streaks... so I don't know... just a thought.
 
tet
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Originally posted by WiSeIVIaN
From my understanding each level is a flat bonus to spd/agi, and obviously say +10 spd/agi is a bigger boost to a slower guy than a fast guy. SA wording is horrid tbh.


this...

as a flat bonus as opposed to a % bonus, it is more relatively valuable to a player with lower natural speed & agi.
 
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Originally posted by MileHighShoes
Isn't top speed capped when running a route anyway?
I always assumed that if your player had enough speed and agility to reach the artificially lowered top speed cap when running a route that route run wouldn't help them because they couldn't go any faster in the route... but of course there are streaks... so I don't know... just a thought.


Maybe every level of "route run" raises the cap? Just a thought.

My personal impression of Route Run was that it worked like a combination of First Step and Quick Cut...when you run a route, the SA makes your turns tighter, and lose less speed. As in, it's great for getting separation from a defender on quick outs and crossing patterns.
 
aridhol
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it seems my speed WR has benefited greatly from having both route running SA increased and the slot rmachine VA maxed. I plan on adding two more points into route running next level.

http://goallineblitz.com/game/player.pl?player_id=938205
 
Djinnt
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I think it'd be funny if RR worked on some kind of inverse percentage.
EG: If your speed/agility total is within range of 55 RR will give you a larger mobility bonus than if your speed/agility total is 65.
That's the only real way that RR would be worth more for players of lesser speed/agility.

If it is, as speculated, a "flat bonus" independent of the players' stats then it'll benefit a player with greater speed/agility more than a player with less. The reason is entirely that soft caps increase the cost to raise the stats while RR would provide the same bonus and always cost the same amount.
It would be far more beneficial to add +10 speed/agility to a player with 120 speed/agility, bringing them to 130
than it would be to bring a player with 30 speed/agility to 40 simply because the value of 10 speed/agility when you're at 120 is much greater than it is at 30.

Another explanation is that route running speed is capped, and that a slower player won't reach that cap unless they have RR, while a faster player may already be there thus rendering RR useless. I don't believe this is the case.
 
marcello
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It's definitely not capped:

http://goallineblitz.com/game/forum_thread.pl?thread_id=3828528

Originally posted by
#9 - Is there any difference between a player's speed/max speed when running while carrying the ball and when running without the ball?

No. - Bort
 
WiSeIVIaN
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Bort has said the spd/agi bonus from route run is the same as the spd/agi bonus from shutdown corner (fwiw)
 
Djinnt
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Originally posted by WiSeIVIaN
Bort has said the spd/agi bonus from route run is the same as the spd/agi bonus from shutdown corner (fwiw)


Which means it's godlike pretty much.
 
cosine4
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Route Run is worthwhile for any WR IMO.
 
lockdownneon
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Originally posted by WiSeIVIaN
Bort has said the spd/agi bonus from route run is the same as the spd/agi bonus from shutdown corner (fwiw)


I heard that as well.
 
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