A possible solution to fix the problem with playing against CPU teams or teams simply here to slow build could be a Ladder Type Ranking League. Pee Wee would be a great place to try this out.
Players could have a max build out to LvL 10, if you don't like your players build at that point merely retire him and start again. This would allow continued evolvement of a team based on it's needs without waiting a complete season.
The ranking system is based on the ELO system. Every team starts with a rating of 1000 points. After each match, points are added or subtracted based on whether the outcome of the game was a win, a loss or a draw (the score has no importance).
2.How many points you gain after a win or lose after a defeat depends on the rating difference between you and your opponent before the game. The following easy examples will give you a good idea:
◦Beating an opponent with the exact same rating gets you 60 points.
◦The maximum amount of points you can win for a single victory is 120, but to get this many points you'll have to beat an opponent who is 700 or more points ahead of you in the ranking. You get 100 points for beating an opponent who is 200 points ahead.
◦Beating lower ranked opponents gets you less than 60 points. If they were 200 points below you you only gain 20 points, if they were 300 points below you only get 10 points, and if they were 400 points below you get a mere 5 points.
◦If a game ends in a draw you will gain points if your opponent was ranked higher, or lose points if they were ranked lower.
◦The number of points you can win and the number of points you can lose always add up to 120. So if you can only win 30 points with a victory, you can lose 90 points with a defeat.
Clearly this system rewards teams that plays against the tough competition and raises top teams to the top of the ladder. Another benefit to this, TEAMS could be added to the ladder at anytime. There does not have to be a season ending in a ladder system, merely a constant revolving ranking. With all teams maxing their player builds at LvL 10 to keep things fair.
Please discuss.
Players could have a max build out to LvL 10, if you don't like your players build at that point merely retire him and start again. This would allow continued evolvement of a team based on it's needs without waiting a complete season.
The ranking system is based on the ELO system. Every team starts with a rating of 1000 points. After each match, points are added or subtracted based on whether the outcome of the game was a win, a loss or a draw (the score has no importance).
2.How many points you gain after a win or lose after a defeat depends on the rating difference between you and your opponent before the game. The following easy examples will give you a good idea:
◦Beating an opponent with the exact same rating gets you 60 points.
◦The maximum amount of points you can win for a single victory is 120, but to get this many points you'll have to beat an opponent who is 700 or more points ahead of you in the ranking. You get 100 points for beating an opponent who is 200 points ahead.
◦Beating lower ranked opponents gets you less than 60 points. If they were 200 points below you you only gain 20 points, if they were 300 points below you only get 10 points, and if they were 400 points below you get a mere 5 points.
◦If a game ends in a draw you will gain points if your opponent was ranked higher, or lose points if they were ranked lower.
◦The number of points you can win and the number of points you can lose always add up to 120. So if you can only win 30 points with a victory, you can lose 90 points with a defeat.
Clearly this system rewards teams that plays against the tough competition and raises top teams to the top of the ladder. Another benefit to this, TEAMS could be added to the ladder at anytime. There does not have to be a season ending in a ladder system, merely a constant revolving ranking. With all teams maxing their player builds at LvL 10 to keep things fair.
Please discuss.
Edited by MikeInFl on Jan 13, 2010 11:04:04






























