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Forum > Pee Wee Leagues > Pee Wee Ladder = Similiar to a BCS Ranking
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DirtyMike
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A possible solution to fix the problem with playing against CPU teams or teams simply here to slow build could be a Ladder Type Ranking League. Pee Wee would be a great place to try this out.

Players could have a max build out to LvL 10, if you don't like your players build at that point merely retire him and start again. This would allow continued evolvement of a team based on it's needs without waiting a complete season.

The ranking system is based on the ELO system. Every team starts with a rating of 1000 points. After each match, points are added or subtracted based on whether the outcome of the game was a win, a loss or a draw (the score has no importance).
2.How many points you gain after a win or lose after a defeat depends on the rating difference between you and your opponent before the game. The following easy examples will give you a good idea:
◦Beating an opponent with the exact same rating gets you 60 points.
◦The maximum amount of points you can win for a single victory is 120, but to get this many points you'll have to beat an opponent who is 700 or more points ahead of you in the ranking. You get 100 points for beating an opponent who is 200 points ahead.
◦Beating lower ranked opponents gets you less than 60 points. If they were 200 points below you you only gain 20 points, if they were 300 points below you only get 10 points, and if they were 400 points below you get a mere 5 points.
◦If a game ends in a draw you will gain points if your opponent was ranked higher, or lose points if they were ranked lower.
◦The number of points you can win and the number of points you can lose always add up to 120. So if you can only win 30 points with a victory, you can lose 90 points with a defeat.

Clearly this system rewards teams that plays against the tough competition and raises top teams to the top of the ladder. Another benefit to this, TEAMS could be added to the ladder at anytime. There does not have to be a season ending in a ladder system, merely a constant revolving ranking. With all teams maxing their player builds at LvL 10 to keep things fair.

Please discuss.

Edited by MikeInFl on Jan 13, 2010 11:04:04
 
lilpro
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Would you include ranked scrimmages to give teams that are interested in moving up more opportunity?
 
juiceweezl
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Yawn. If it ain't gold, it ain't the top. Sorry. We've been through this over and over again. Heck, I don't even think many gold teams game plan for ranked scrims now.

Edit: You still have to determine the starting rankings and a loss in Gold is still better than any type of close win in a lower league. It's an improved idea and could work, but I don't know how you'd get a rankings committee together.
Edited by juiceweezl on Jan 13, 2010 12:01:33
 
Gerr
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This might work for Silver only and would help with the selection of extra spots in Gold each season.
 
PING72
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First, I don't see any way that BORT would take money from his own pocket by not allowing PW players to boost at the end of the season.

Second, this isn't really a true measure (b/c some conferences are much weaker than others, but it's tough to gauge that if none of them are playing scrimmages) unless you count ranked scrimmages. But if you do that, then you're basically just rewarding teams who play the most games.

Third, you would basically get groups of guys at different levels who tank scrimmages against each other to help one of their teams get to the top.

Sorry...don't like the idea:

-1
 
DirtyMike
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Originally posted by juiceweezl
Yawn. If it ain't gold, it ain't the top. Sorry. We've been through this over and over again. Heck, I don't even think many gold teams game plan for ranked scrims now.

Edit: You still have to determine the starting rankings and a loss in Gold is still better than any type of close win in a lower league. It's an improved idea and could work, but I don't know how you'd get a rankings committee together.


There were 13 teams in Gold with less than .500 winning percentage O_o. I'm not taking away from any teams involved, but I know there are plenty of owners in Gold, Silver and Copper that are fed up with playing against CPU teams or versus teams that are a complete blowout.

Again, this does not have to take the place of any Conference or League, merely an optional way to compete. There will be no conferences in this configuration, all PeeWee teams wishing to join the ladder would compete amongst themselves.

There is no ranking committee. All teams begin with a set amount of points. Wins count for so much while losses have points taken away. This is a system that is used in many FPS games to establish a ranking of the quality of teams involved.

Originally posted by PING72
First, I don't see any way that BORT would take money from his own pocket by not allowing PW players to boost at the end of the season.

Second, this isn't really a true measure (b/c some conferences are much weaker than others, but it's tough to gauge that if none of them are playing scrimmages) unless you count ranked scrimmages. But if you do that, then you're basically just rewarding teams who play the most games.

Third, you would basically get groups of guys at different levels who tank scrimmages against each other to help one of their teams get to the top.

Sorry...don't like the idea:

-1


Bort can't loose money with this system. This is an option above and beyond what exists already which equals + win as far as more players being created.


If a game ends in a draw you will gain points if your opponent was ranked higher, or lose points if they were ranked lower. The amount of points gained/lost for a draw is equal to half the points you'd get for a win minus half the points you'd lose for a loss. An easier way to calculate it is to take the amount of points you'd get for a victory and subtract 60.

I'm sure some of you GLB players have participated in Ladder Gaming of some kind with first person shooter games. Gaming Ladder's have been around for years going back to Quake, SOF2 heck you name and their is a ladder for it. Because it works.

Gaming sites that use a ladder system are;
TWL - http://www.teamwarfare.com/
Clanbase - http://clanbase.ggl.com/news.php



Edited by MikeInFl on Jan 13, 2010 14:27:00
 
1kwerdna
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Where does Bort make money if we don't boost our players? What prevents me from using the 20,000 flex I have now and just recycling every year never having to worry about boosting.
 
DirtyMike
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Originally posted by 1kwerdna
Where does Bort make money if we don't boost our players? What prevents me from using the 20,000 flex I have now and just recycling every year never having to worry about boosting.


The way I would handle something like that is...

Player creation = same Flex Pts as now. For this price you get 20 Games. Build your player as you see fit knowing he will max out at lvl 10. After 20 games, if you want to continue with this player you have to renew his career with Flex points. Example another 100 flex gets you 10 more games etc... All Custom EQ is still available to spend flex on too.

All that can be worked out and can be made to be something advantageous for Bort and player/owners. The big picture here in my eyes is bringing top teams together to continually rise to the top of their ladders.
 
lilpro
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You had me until you re-did player creation.

You took a reasonable suggestion that had a little potential and now you are re-writing all of the rules.

Fail.

Sorry!
 
1kwerdna
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Originally posted by MikeInFl
Originally posted by 1kwerdna

Where does Bort make money if we don't boost our players? What prevents me from using the 20,000 flex I have now and just recycling every year never having to worry about boosting.


The way I would handle something like that is...

Player creation = same Flex Pts as now. For this price you get 20 Games. Build your player as you see fit knowing he will max out at lvl 10. After 20 games, if you want to continue with this player you have to renew his career with Flex points. Example another 100 flex gets you 10 more games etc... All Custom EQ is still available to spend flex on too.

All that can be worked out and can be made to be something advantageous for Bort and player/owners. The big picture here in my eyes is bringing top teams together to continually rise to the top of their ladders.


Honestly that seems like a hell of a lot of things to change. The top teams are already together in peewee gold. If you're not in gold then there's no way to say you're the best because someone was obviously better than you and took your potential spot. Win your league and you're in.. lose and try again.
 
middawg
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Originally posted by MikeInFl


There were 13 teams in Gold with less than .500 winning percentage o_O.



LOL....This is utter fail....I would be REALLY CONCERNED if there were 30 Gold teams with greater than .500 records. bahahahaha

Edited by middawg on Jan 13, 2010 16:52:24
 
DirtyMike
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Originally posted by middawg

LOL....This is utter fail....I would be REALLY CONCERNED if there were 30 Gold teams with greater than .500 records. bahahahaha



oh srry, beer math for the most part.. but 13 teams with less than .4375 winning pct.
Edited by MikeInFl on Jan 13, 2010 17:03:15
 
Time Trial
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You want to stop playing aganist CPU teams??? Options:

1) Recruit a whole bunch of people to play GLB. Get them to buy Pee Wee teams and teach them how to build players to be competitive in Copper. This will replace the CPU teams.

2) Win. There aren't very many CPU teams in Silver and none in Gold.

3) Spend your off days scriming good teams from other divs or enter tournaments. I wish I could have that kind of time off of my team to complain about how easy the teams that I play are.
 
PING72
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Originally posted by MikeInFl
Originally posted by middawg


LOL....This is utter fail....I would be REALLY CONCERNED if there were 30 Gold teams with greater than .500 records. bahahahaha



oh srry, beer math for the most part.. but 13 teams with less than .4375 winning pct.


And your point is???

You do realize they play each other, right? With 32 teams, normally at least that many will have losing records.

I'm not sure what the heck you're saying...if you're trying to say they're bad teams b/c they have a losing record in Gold, then you're very naive. I don't see anybody in silver4 that would have a winning record in gold...MAYBE the Agency, but that's likely a stretch.
 
balla4life
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Originally posted by Time Trial
There aren't very many CPU teams in Silver and none in Gold.


EXACTLY. Win your copper league or at least do decent and you move up to silver. there are like 3-4 computer teams in the average silver league. so you play probably 2 conference games against computer teams all season. BIG DEAL!!! its two free wins. it wouldnt be fun if every game was a computer blowout, but 2, possibly 3 in a season no one cares about. bort even gives you 2 free scrims per season and that makes up for it right there.

-1

EDIT: Ok i did the math and there is an average of 3.8 CPU teams per silver league. the most in an league silver league is 6. so split into 2 conference that is 3/season AT MOST!!! and so what if copper has more, that just makes it easier to win and move up
Edited by balla4life on Jan 13, 2010 17:54:13
Edited by balla4life on Jan 13, 2010 17:46:05
 
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