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ajunior148
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How high should a WR take agility for Spin to be effective at 8 or 9? Are there any other factors that need to be considered for it to fire consistently? Vision?
Edited by ajunior148 on Dec 15, 2009 11:11:40
 
christianhall
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If I was creating a WR and wanted to make Spin as big a part of his build as that, I'd want at least 80 agility, probably more. And good strength, vision and carrying to go with it.
Edited by christianhall on Dec 15, 2009 13:56:43
 
kcdizz
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id shoot for more of 90+ agility, 68 vision, 68 carrying
 
EagleOtto
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Originally posted by kcdizz
id shoot for more of 90+ agility, 68 vision, 68 carrying


Pretty dead on, and take spin to 8 naturally, and find a AEQ with it
 
ajunior148
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Thanks guys.
 
joshw4288
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Originally posted by kcdizz
id shoot for more of 90+ agility, 68 vision, 68 carrying


Stop giving advice. Idiot.
 
kcdizz
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Originally posted by joshw4288
Stop giving advice. Idiot.


notice how everyone agrees with me. go brag about how great your level 24 WR is
 
joshw4288
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Originally posted by kcdizz
notice how everyone agrees with me. go brag about how great your level 24 WR is


I will. Woooooo Level 24 domination!!!
 
WiSeIVIaN
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Spin can be very effective at higher levels with at little as 70 agility. The closer you can get to 70 str/car the better though, as when spin fires those will be the difference in whether you break the tackle.
 
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Originally posted by WiSeIVIaN
Spin can be very effective at higher levels with at little as 70 agility. The closer you can get to 70 str/car the better though, as when spin fires those will be the difference in whether you break the tackle.


wrong
 
WiSeIVIaN
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Originally posted by ImTheScientist
wrong


At first I went

But then I went

To clarify, are you saying I'm wrong that 70 agility is enough to fire spin all day at high levels, or are you saying that high str/car is not a factor?
 
HATEMOBSTER
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How about Clay's build gets opened up and we find out what makes spin work
 
FFDynasty
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I think you need to have 73 agility or better for spin to be effective. I'm not sure i'd get Strength/Carrying much over 48 until I had both speed and agility over 85 or so if you are going for an agile build.
 
Nuge20
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Originally posted by FFDynasty
I think you need to have 73 agility or better for spin to be effective. I'm not sure i'd get Strength/Carrying much over 48 until I had both speed and agility over 85 or so if you are going for an agile build.


lol, you need 61 str/68 carry to get spin to work well
 
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Originally posted by ImTheScientist
Originally posted by WiSeIVIaN

Spin can be very effective at higher levels with at little as 70 agility. The closer you can get to 70 str/car the better though, as when spin fires those will be the difference in whether you break the tackle.


wrong


I'd recommend 80 agility, but otherwise, he's correct.
Edited by DeAngelo Williams on Dec 18, 2009 22:00:02
 
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