How high should a WR take agility for Spin to be effective at 8 or 9? Are there any other factors that need to be considered for it to fire consistently? Vision?
If I was creating a WR and wanted to make Spin as big a part of his build as that, I'd want at least 80 agility, probably more. And good strength, vision and carrying to go with it.
Spin can be very effective at higher levels with at little as 70 agility. The closer you can get to 70 str/car the better though, as when spin fires those will be the difference in whether you break the tackle.
Originally posted by WiSeIVIaN Spin can be very effective at higher levels with at little as 70 agility. The closer you can get to 70 str/car the better though, as when spin fires those will be the difference in whether you break the tackle.
To clarify, are you saying I'm wrong that 70 agility is enough to fire spin all day at high levels, or are you saying that high str/car is not a factor?
I think you need to have 73 agility or better for spin to be effective. I'm not sure i'd get Strength/Carrying much over 48 until I had both speed and agility over 85 or so if you are going for an agile build.
Originally posted by FFDynasty I think you need to have 73 agility or better for spin to be effective. I'm not sure i'd get Strength/Carrying much over 48 until I had both speed and agility over 85 or so if you are going for an agile build.
lol, you need 61 str/68 carry to get spin to work well
Originally posted by ImTheScientist Originally posted by WiSeIVIaN
Spin can be very effective at higher levels with at little as 70 agility. The closer you can get to 70 str/car the better though, as when spin fires those will be the difference in whether you break the tackle.
wrong
I'd recommend 80 agility, but otherwise, he's correct.