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Forum > Position Talk > WR Club > Creative Route Running
30STM
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Has anybody had any success with creative route running? I tried it a couple of seasons ago with little success, but now my WR has 7 in head fake and 10 in juke, % fake chance AEQ, and quick feet and clever instinct VA's maxed (he's under-leveled against the majority of CB's in his league). Also, what would be considered high enough agility to run on creative?
Edited by 30STM on Dec 9, 2009 15:31:33
 
zaustin
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I've yet to have success with it (@ agi 74), but I've heard it starts to perform well around 80 agility. Out of curiosity, with that setup, how does your WR do in terms of YAC?
 
Bukowski
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It works pretty well with 77+ Agility.

I would think it would work very well with your setup.
 
sjkiller81
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works well, just build player right for it.
 
lunchbucket
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I only ran it in my last game with my agility at 78 and its definitely noticable as my dot comes off the line. It seemed to work really well in freezing the opposing corner for a few ticks.
 
rsb014
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Any idea how much Head Fake/Juke would be required if you had 80+ agility?
 
lunchbucket
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Originally posted by 30STM
I tried it a couple of seasons ago with little success, but now my WR has 7 in head fake and 10 in juke, % fake chance AEQ, and quick feet and clever instinct VA's maxed (he's under-leveled against the majority of CB's in his league).


Does a %fake chance help with creative route running?
 
rsb014
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Originally posted by lunchbucket
Does a %fake chance help with creative route running?


I'm just about positive it does. The description of creative route running actually uses the work "juke" when describing what the receiver will do when running routes while using it. As long as your WR is trying to juke or head fake a defender he should get a bonus from %fake chance AEQ.
 
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I got my WR's agility up to 86 and I like what I see.
 


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