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Forum > Pee Wee Leagues > Test-Server Pee Wee Passing improvement project
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Robbnva
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as a member of the Pee Wee leagues we shoudl all be involved with watching the test games and look at what is going on and make suggestions or criticisms when we see it.

Test Game 1(Baseline game, no improvements implemented) - http://test.goallineblitz.com/game/game.pl?game_id=1493
Test Game 1 - Player Summary - http://test.goallineblitz.com/game_summaries/1493.txt (build info)
Players are all level 1

Test Game 2 - http://test.goallineblitz.com/game/game.pl?game_id=1513
Test Game 2 - Player Summary - http://test.goallineblitz.com/game_summaries/1513.txt
does not look to be with the updated builds
Edited by Robbnva on Nov 15, 2009 14:52:24
Edited by Robbnva on Nov 2, 2009 11:38:00
Edited by Robbnva on Nov 2, 2009 11:37:46
Edited by Robbnva on Nov 2, 2009 11:17:53
 
nlthorne
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What lvl are the players btw? Makes a big difference. Not to mention attributes.
 
LordEvil
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Can you give us some details like what was advanced? TE's, WRs , pass catching HBs? Or is it Passing in general? I'd love for maybe the comunity to throw some D formations for Darkus to test with the standard double the outside and send two guys from each corner to really test it. Also throw in a FS, ROLB blitz on Single back and shotgun.
 
Robbnva
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All questions will have to be answered by Darkus, posted the player summary which shows the player builds
 
LordEvil
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Well nothing was improved in that game 17/111 for 100 yards and 18/105 for 165 yards. Yardage is nice but who wants to chance throwing the ball 100 times to get 165 yards?
Idealistic is throw it 3 times and connect once. A nice improvement would be 17/45 for 165 yards and a TD.
Edited by LordEvil on Nov 2, 2009 11:22:44
 
Robbnva
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read darkus post in the other thread, this was just a baseline game, no improvements added yet.

I am just putting the games in here to not clog up that thread.
 
Kaerey
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So here's the numbers I see in that..

For Orcland, it looks like there were 105 attempts with 18 catches, 20 drops, 14 plays disrupted, leaving 53 bad throws?

For Drenai, 111 attempts, 17 catches, 29 drops, 20 plays disrupted leaving 45 bad throws?

But a count in the play by play shows 120 "Bad Throw" total and 25 of the Defelected plays were also bad throws.
Edited by Kaerey on Nov 2, 2009 11:38:46
 
Robbnva
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were some of the bad-throws disrupted?
 
dancingd
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Originally posted by Kaerey
So here's the numbers I see in that..

For Orcland, it looks like there were 105 attempts with 18 catches, 20 drops, 14 plays disrupted, leaving 53 bad throws?

For Drenai, 111 attempts, 17 catches, 29 drops, 20 plays disrupted leaving 45 bad throws?

But a count in the play by play shows 120 "Bad Throw" total


Sometimes bad throws are deflected or the receiver gets a finger on it making it a drop. and sometimes I suppose they are actually caught, tho I don't recall any.
 
Kaerey
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I updated the above post with the deflected and bad throws and there was also one that was deflected but still a catch.
 
Robbnva
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so now let's see what happens when they do a test game with some improvements implemented.
 
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Originally posted by Robbnva
All questions will have to be answered by Darkus, posted the player summary which shows the player builds


Those player builds are AWFUL.....I'm sure that doesn't help anything when trying to accurately determine how to tweak passing to get it realistic for Pee Wee. If we rely on BS rolls like that for testing, and get the sim "fixed", passing will become overpowered for Pee Wee.

I think that it would be in everyone's best interest to attempt to accurately reflect rolls that we try to get....not use the crappy rolls/builds that are there now.

If we do continue to use these poor approximations to player's rolls, the Goatwarriors are going to pass like fiends next season.
 
Dead.Ed
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Originally posted by Dave Mr Majors
Those player builds are AWFUL.....I'm sure that doesn't help anything when trying to accurately determine how to tweak passing to get it realistic for Pee Wee. If we rely on BS rolls like that for testing, and get the sim "fixed", passing will become overpowered for Pee Wee.

I think that it would be in everyone's best interest to attempt to accurately reflect rolls that we try to get....not use the crappy rolls/builds that are there now.

If we do continue to use these poor approximations to player's rolls, the Goatwarriors are going to pass like fiends next season.


I have to agree with this guy, those builds are terrible.
 
Robbnva
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Well that is what this thread is for. We should post what typical level 1 player builds shoudl be and have Darkus adjust the builds for future tests, maybe even do a baseline test again.
 
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Would it help to be in any sort of format or program to more easily implement it into the test server?
 
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