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Forum > Position Talk > D Line Club > NT Build advise and AEQ question
ColeWestgate
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Oh, my turn, my turn!!! (all thoughts, constructive criticism welcome)

Made at least one mistake early in the build, which was only taking strength to 74. That said, I think he will still be okay, took agility to 77 after str.

Training speed/stamina; while pumping tackling to 74
Train vision/con; speed to 60
Train confidence/stamina; vision to 60
Train stamina/jumping; confidence to 48

SA Time: (but question first)

I picked up a pretty decent (I think) piece of AEQ: +2 agility/Big Hit

Also have bought:
+2 vision/5% Force Fumble
+1 Shed Block

Due to shopping being so terrible for me, this is the best I have come up with and need to pump these with tokens (BH piece maxed), may shop later in the career. So, which pieces do I use and which SA path should I take to maximize the build?

Complete FF Path: (Big Hit and vis/FF AEQ)

0-0-0-0-0
8-8-5-10-? (9-9-6-15-?; at level 56)
(79 SPs, before DG)
*will also have 21% FF, and ALL EQ upgrades in strength

Shedding blocks:

3-6-0-0-0 (3-11-0-0-0)
6-6-3-6-? (7-7-4-11-?); at level 56
(56 SPs, before DG)
Equip: Mostly strength, but some into agility (4:1)

OR keep shopping and banging my head against the wall?

*can't run player builder ATM, nightly bullshit time





Tim Commerford (Lv. 30 DT)
Ht/Wt: 6'5", 327lbs

Experience, Skill Points, and Cash
Money: $21135
Daily Salary: $1370
Skill Points: 1
Training Points: 2
Bonus Tokens: 1
Veteran Points: 0
Next Level: 92/1000

Attributes
Physical Attributes
Strength: 106.07 (+22)
Speed: 34.4
Agility: 81.07 (+2)
Jumping: 8
Stamina: 23.4
Vision: 15.4
Confidence: 15.4

Football Skills
Blocking: 15.4
Catching: 8
Tackling: 60.07
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Rusher Abilities
The Glare: 0
Shed Blocks: 0
Swat Ball: 0
Strong Base: 0
Big Sack: 0

Run Stuffer Abilities
Wall: 1
Break Through: 1
Snarl: 1
Big Hit: 4
D-Line General: 1

Veteran Abilities
Power Tackler: 5
 
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I would want some points in shed blocks either way for sure. imo even with an agility/pass rush build you can still wear the big hit piece, if you're active you'll make plenty of tackles in the run game and there's a chance that big hit will help with morale over the course of a game and that it would combine pretty nicely with the FF piece. I would definitely *not* go up to 15 in big hit though.
 


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