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Forum > Position Talk > WR Club > Visions affects on a wide-out question
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Loonzilla
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If you run exact routes, how does vision affect that ?

I just can't wrap my mind around second cap vision on a wide-out.

I turn to the wily vets to educate me on the topic. Thanks
Edited by Loonzilla on Oct 10, 2009 09:57:01
 
immagonnawin
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wily.
 
Loonzilla
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Ok
 
Djinnt
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Vision isn't really for helping you get open.
 
Loonzilla
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What will it help then ? Pardon my ignorance on this topic.
 
dviss1
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Originally posted by Djinnt
Vision isn't really for helping you get open.


This is completely false.

Vision:

How well does your WR see the field and the ball? Vision will help your WR see passes coming,
find better cutback lanes, avoid tacklers, and use fake abilities such as Head Fake and Juke more effectively.

Please know what you're talking about when you give people advice.

Getting VIS to 61 for a WR is imperative.
Edited by dviss1 on Oct 10, 2009 22:43:29
Edited by dviss1 on Oct 10, 2009 22:42:23
 
Loonzilla
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Thanks man !
 
Djinnt
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Originally posted by dviss1
This is completely false.

Vision:

How well does your WR see the field and the ball? Vision will help your WR see passes coming,
find better cutback lanes, avoid tacklers, and use fake abilities such as Head Fake and Juke more effectively.

Please know what you're talking about when you give people advice.

Getting VIS to 61 for a WR is imperative.


Thanks for your concern.
My WR is at 64 vision on his way to 68.
I never told him vision wasn't useful, but it lends minimally if at all to getting open.
The tool-tip readout of what the attribute does is not advice. Even if it were, the portions you emboldened are all related to after the catch, not before it.
Please know what you're attempting to criticize before you criticize it,
you cocky shitbag.
 
EagleOtto
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head fake + juke can get you open before you catch the ball
 
ufcisbest
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Originally posted by Djinnt
Thanks for your concern.
My WR is at 64 vision on his way to 68.
I never told him vision wasn't useful, but it lends minimally if at all to getting open.
The tool-tip readout of what the attribute does is not advice. Even if it were, the portions you emboldened are all related to after the catch, not before it.
Please know what you're attempting to criticize before you criticize it,
you cocky shitbag.


that was really gay bitchboy
 
WiSeIVIaN
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While I don't support the petty bickering, Djinnt is correct that what as bolded in the the attribute description has nothing to do with getting open unless you are running on creative with headfake/juke. The rest is all after the catch, and tbh your WR isn't gonna have many chances to avoid players if he has high vision with no fake SA's anyhow so its a mute point.

imo, there are 2 reasons to take vision past the softcap on a WR:

1. You run creative and have high fake SA's and wanna fake out some peeps.

2. Vision gives a bonus to both reacting to badly thrown balls, and also to catching passes cleanly in stride.

#1 simply does not apply to the VAST majority of receivers. From what I've seen on route running, headfake is a fail though high juke is money.

#2 is why most 2nd and 3rd cap vision. Personally, I'd contend that badly thrown balls will be off enough for reaction to not matter, and the effects of vision on catching in stride are vastyle overrated, especially considering most QBs very rarely put it on the money.

Though of course, make your own judgements.
 
Djinnt
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Originally posted by WiSeIVIaN

#2 is why most 2nd and 3rd cap vision. Personally, I'd contend that badly thrown balls will be off enough for reaction to not matter, and the effects of vision on catching in stride are vastyle overrated, especially considering most QBs very rarely put it on the money.


I agree with your post except I'd also add that vision helps you avoid deflections, and for your #2 point if you have ball hawk the bad passes will be much easier to still receive.
 
WiSeIVIaN
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Originally posted by Djinnt
I agree with your post except I'd also add that vision helps you avoid deflections, and for your #2 point if you have ball hawk the bad passes will be much easier to still receive.


??

I'm pretty sure vision either has a very minor part, or no part, in a WR's anti-PD roll. As such the only way it could help avoid PDs is indirect and its your WR getting better positioning to catch the ball....


It will help ballhawk, though ball hawk only activates on bad passes (ones that are inaccurate) and the vast majority of bad passes are too far off for ballhawk to make a difference tbh, much less for a few ticks.
 
Djinnt
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Originally posted by WiSeIVIaN
??

I'm pretty sure vision either has a very minor part, or no part, in a WR's anti-PD roll. As such the only way it could help avoid PDs is indirect and its your WR getting better positioning to catch the ball....


It will help ballhawk, though ball hawk only activates on bad passes (ones that are inaccurate) and the vast majority of bad passes are too far off for ballhawk to make a difference tbh, much less for a few ticks.


To each their own I guess.
 
bobkat
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Originally posted by WiSeIVIaN
While I don't support the petty bickering, Djinnt is correct that what as bolded in the the attribute description has nothing to do with getting open unless you are running on creative with headfake/juke. The rest is all after the catch, and tbh your WR isn't gonna have many chances to avoid players if he has high vision with no fake SA's anyhow so its a mute point.

imo, there are 2 reasons to take vision past the softcap on a WR:

1. You run creative and have high fake SA's and wanna fake out some peeps.

2. Vision gives a bonus to both reacting to badly thrown balls, and also to catching passes cleanly in stride.

#1 simply does not apply to the VAST majority of receivers. From what I've seen on route running, headfake is a fail though high juke is money.

#2 is why most 2nd and 3rd cap vision. Personally, I'd contend that badly thrown balls will be off enough for reaction to not matter, and the effects of vision on catching in stride are vastyle overrated, especially considering most QBs very rarely put it on the money.

Though of course, make your own judgements.


WISE,

If you were building a high juke player running on creative, how much vision should you shoot for?

 
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