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Forum > WR Club > Rate My WR > Final Grade on lvl 64 WR
jcross
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I know he doesn't have the best build, but for all the changes he has seen throughout the seasons I think he has rounded out quite well. Any thoughts or critiques are welcome.

http://goallineblitz.com/game/player.pl?player_id=38140

Edited and thanks venom
Edited by jcrossfield22 on Sep 18, 2009 06:34:37
 
venomhonda
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seeing how you linked the wrong player, let me link it for you

http://goallineblitz.com/game/player.pl?player_id=38140
 
sjkiller81
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C+ to B-
 
WizardofWar
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Wow..build very similar to my WR but I am a little lighter on the SA's as I lost all faith in them as seasons passed.

Questions:

1) What type of route running did you favor the most?

2) Did you notice anything significant after taking First Step above 7 or 8 for example (or any SA above 8). I understand that the Bort Black Box of actually being able to see if an SA triggered has only, until very recently, been impossible to determine but Id like to hear your feedback.

3) What WR# in the depth chart were you placed in the most or did your O/C's do a rotation.

4) If you could have taken back points from the SA tree...which ones would you eliminate and where would you have put those skill points?

My conclusion on WR's in general after 10+ seasons and Borts continual changes and neutering is this: build a HB that can catch and watch your receiving yards nearly triple. Period.

 
jcross
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As far as route running the owner I had for most of the dots career always had us on exact based on his gameplan, not until the last season with SGA did it get switched to creative.

Not anything significant after taking it past 7 but you can definitely see a difference.

He mostly started at the #1 but was moved around as were all receivers to create mismatches against the defense.

I would have definitely taken points back from the SA's. I have some young WR's that I am building now that I plan to only put points into FS, RR, and maybe sticky hands. I have always felt that sticky hands is a great SA that can limit a player needing to go above 60 catching.

I have also noticed a few other things as well; I feel that you can just train jumping, stamina, confidence, vision, strength, and carrying to the first cap without spending any SP's. From my experience I don't feel that jumping is that big of a deal, but that is just me others might disagree.
 


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