Jump the Snap. What's the Verdict on it? Thumbs Up or Thumbs Down?
Forum > Position Talk > D Line Club > Jump the Snap. What's the Verdict on it? Thumbs Up or Thumbs Down?
Pitch Black
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id max it either way... ive noticed my DE just exploding of the line.. and i didnt even have too many penalties.. i guess i had 4 all season
AdamDman
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I had it with my DE and it seems to work awesome. Make sure you are up there in speed and agility to make it worth it.
joeyjojok
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I have 64 vision, DO you guys think I should dump it and get Clutch or Streaky????
I only had 1 penalty all season...
I only had 1 penalty all season...
eholling
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I like it. I used the reset last season to remove it for a couple of preseason games and I could tell a difference. I put it back on and there was an apparent difference... at least to me. My DT's vision is 60+ btw.
ReMeDy
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Let me put it this way... there's not too many VA's for elusive DE's anyways. Basically you have Jump the Snap, Pass Rusher... and that's about it. If you're a strength DE then the options are better since you can choose Heavyweight and Power Tackler to take advantage of strength.
So basically regardless of whether Jump the Snap is mediocre or not, I still say tag it. It's better than the +0.3% VA's.
So basically regardless of whether Jump the Snap is mediocre or not, I still say tag it. It's better than the +0.3% VA's.
Underdawg08
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Originally posted by ReMeDy
Let me put it this way... there's not too many VA's for elusive DE's anyways. Basically you have Jump the Snap, Pass Rusher... and that's about it. If you're a strength DE then the options are better since you can choose Heavyweight and Power Tackler to take advantage of strength.
So basically regardless of whether Jump the Snap is mediocre or not, I still say tag it. It's better than the +0.3% VA's.
That's your opinion. I like quick at 15 with 90 natural agility. it's more that a +4 bonus. then even more when I get it to 20.
I even like clutch before JTS. but we all have our opinions.
Let me put it this way... there's not too many VA's for elusive DE's anyways. Basically you have Jump the Snap, Pass Rusher... and that's about it. If you're a strength DE then the options are better since you can choose Heavyweight and Power Tackler to take advantage of strength.
So basically regardless of whether Jump the Snap is mediocre or not, I still say tag it. It's better than the +0.3% VA's.
That's your opinion. I like quick at 15 with 90 natural agility. it's more that a +4 bonus. then even more when I get it to 20.
I even like clutch before JTS. but we all have our opinions.
ReMeDy
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The only time I might make an exception for the +0.3% is if the natural attribute is EXTREMELY high. I'm talking the 8/1 cap, minimum. For example, my speedster WR has maxed out Track Star w/ 85 natural, but despite the 8/1 cap, he only gets 3.83 speed. Is it worth it? I believe so, since I chose to make him very speed specialized in favor of my team's offense and to take advantage of First Step.
Unlike speedster WR's though, DE's need to also get strength and speed fairly high too. Shed blocks factor in both strength and agility, whereas a WR can somewhat neglect agility in favor of the First Step SA. Of course WR's can neglect strength entirely. Plus vision and catching for WR's only need to be 3/1 capped (4/1 at most). Total, this frees up more SP's to stockpile into the WR, favoring the +0.3% bonus.
Basically, even though comparing WR's and DE's is like apples to oranges, I think I have a better reason piling the +0.3% from Track Star into my speedster than I would the +0.3% "Quick" VA into an elusive DE, therefore I make my speedster WR the only exception to tagging the +0.3% VA. I would only consider tagging "Quick" as a 3rd VA choice once Jump the Snap and Pass Rusher are maxed, but only because elusive DE's don't have much to tag to begin with.
Unlike speedster WR's though, DE's need to also get strength and speed fairly high too. Shed blocks factor in both strength and agility, whereas a WR can somewhat neglect agility in favor of the First Step SA. Of course WR's can neglect strength entirely. Plus vision and catching for WR's only need to be 3/1 capped (4/1 at most). Total, this frees up more SP's to stockpile into the WR, favoring the +0.3% bonus.
Basically, even though comparing WR's and DE's is like apples to oranges, I think I have a better reason piling the +0.3% from Track Star into my speedster than I would the +0.3% "Quick" VA into an elusive DE, therefore I make my speedster WR the only exception to tagging the +0.3% VA. I would only consider tagging "Quick" as a 3rd VA choice once Jump the Snap and Pass Rusher are maxed, but only because elusive DE's don't have much to tag to begin with.
Edited by ReMeDy on Aug 10, 2009 04:38:52
Edited by ReMeDy on Aug 10, 2009 04:34:14
Edited by ReMeDy on Aug 10, 2009 04:33:11
FatNasty
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Originally posted by UnderDogs
That's your opinion. I like quick at 15 with 90 natural agility. it's more that a +4 bonus. then even more when I get it to 20.
I even like clutch before JTS. but we all have our opinions.
My DT specializes in FS. Like Quick for him too? Or would Track Star be more appropriate (now there is a VA you don't hear of anymore)?
That's your opinion. I like quick at 15 with 90 natural agility. it's more that a +4 bonus. then even more when I get it to 20.
I even like clutch before JTS. but we all have our opinions.
My DT specializes in FS. Like Quick for him too? Or would Track Star be more appropriate (now there is a VA you don't hear of anymore)?
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