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Forum > Position Talk > D Line Club > Advise for Slow Building a NT
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kentrol72
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http://goallineblitz.com/game/player.pl?player_id=1525900
When should I add SP to take advantage of the natural bonuses? At the 2nd cap or 3rd?
His strength is naturally 30.69 and I have 50 SP saved which will put him at 62.69 or should I wait 3 more lvls to get him at 68?
Either way I plan on 3rd capping strength before I invest in agility.
Edited by kentrol72 on Jul 13, 2009 06:37:48
 
FatLoad
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You already messed up. You should have capped strength when strength plus skill points was 48 and switched your training over to agility at that point. The point of slow building is to make your player better at higher levels. You missed any advantage you might have had AND you created a player that wasn't very good for the first season. You sacrificed your first season because you did not understand how to slow build effectively.
 
kentrol72
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Originally posted by FatLoad
You already messed up. You should have capped strength when strength plus skill points was 48 and switched your training over to agility at that point. The point of slow building is to make your player better at higher levels. You missed any advantage you might have had AND you created a player that wasn't very good for the first season. You sacrificed your first season because you did not understand how to slow build effectively.


ok..I was misinformed then, help me out please as this is my first real slow build player. I thought the point was to get the most out of training ( % gained at training) main attributes at the lower levels so you get the most out of them at the higher levels. So your saying I waisted time and build buy training the attribute to 30, I should have put the SP into it when it was 22 from training to 48...What are the natural bonus gains at 48 compared to 68?
 
Underdawg08
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no you didn't mess up. Train them up to 30 is fine before you cap them. I always train anything to at least 28 before I put sp's into it.

Fatload is kinda noob.
Edited by UnderDogs on Jul 13, 2009 07:33:24
 
nottom
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Originally posted by UnderDogs
no you didn't mess up. Train them up to 30 is fine before you cap them. I always train anything to at least 28 before I put sp's into it.

Fatload is kinda noob.


this might be ok for LBs but it doesn't work for DTs.
 
Rage Kinard
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Originally posted by kentrol72
http://goallineblitz.com/game/player.pl?player_id=1525900
When should I add SP to take advantage of the natural bonuses? At the 2nd cap or 3rd?
His strength is naturally 30.69 and I have 50 SP saved which will put him at 62.69 or should I wait 3 more lvls to get him at 68?
Either way I plan on 3rd capping strength before I invest in agility.


Take strength to 77 natural
then
take agility to 68 or 72 natural

or

Strength to 68 natural
then
agility to 77 natural

all equipment in strength and/or agility

after that, experiment. You will have a good base to work with and a viable player (plug LOS) pretty much no matter what you do afterwards. Experimenting you may just become average Joe or you may discover a combination that makes him a stud.
 
kentrol72
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Thanks guys!
 
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I'd take strength to 68, soft cap agility, then take strength to 74. But I'm kinda weird.
 
kentrol72
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Originally posted by Darren McFadden
I'd take strength to 68, soft cap agility, then take strength to 74. But I'm kinda weird.


Thats more of what I was looking to try.
 
whatje
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Originally posted by kentrol72
Originally posted by Darren McFadden

I'd take strength to 68, soft cap agility, then take strength to 74. But I'm kinda weird.


Thats more of what I was looking to try.


that way will get less out of your SP usage in the end. take your first skill to where ever it needs to go for you to get it to where you ultimately want it. so, if you want 80 base strength, u should take ur str to about 68 cap, 90 base strength you should take it to 77 cap, etc. unless, of course, you're looking to be somewhat productive on the way to ur end goal

also, see nottom's post. you missed out on 4 SP or so of autogains...which isn't the end of the world, but not the best start either.
Edited by whatje on Jul 14, 2009 17:06:54
 
nottom
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Originally posted by whatje
Originally posted by kentrol72

Originally posted by Darren McFadden


I'd take strength to 68, soft cap agility, then take strength to 74. But I'm kinda weird.


Thats more of what I was looking to try.


that way will get less out of your SP usage in the end. take your first skill to where ever it needs to go for you to get it to where you ultimately want it. so, if you want 80 base strength, u should take ur str to about 68 cap, 90 base strength you should take it to 77 cap, etc. unless, of course, you're looking to be somewhat productive on the way to ur end goal

also, see nottom's post. you missed out on 4 SP or so of autogains...which isn't the end of the world, but not the best start either.


Its actually not always bad to cap your second step after 3 capping the first even if you plan on 4 capping the original. It all depends on how high you have managed to train agility. If you have gotten it into to 30s then you can might be able to 1cap agility a level sooner than 4 capping strength which might get you an extra little bit of autogain bonus.
 
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yea, that's why I like to do it. Plus, you let a little bit of the level gains save you 4 SP (or 4-1 for 3) by getting 1 "free" point in the first attribute.
Edited by Darren McFadden on Jul 15, 2009 09:42:20
 
whatje
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Originally posted by nottom

Its actually not always bad to cap your second step after 3 capping the first even if you plan on 4 capping the original. It all depends on how high you have managed to train agility. If you have gotten it into to 30s then you can might be able to 1cap agility a level sooner than 4 capping strength which might get you an extra little bit of autogain bonus.


except one is gaining higher than the other, and for almost every position if it's your first stat or two you're gonna be able to get something from 60.5+ (ideally 61.X) to 68+ faster than something from 30 to 48. If it's 35 (which i'd doubt, for a first or even second stat) you'd be right, but that almost never occurs without SSB or something

Originally posted by Darren McFadden
yea, that's why I like to do it. Plus, you let a little bit of the level gains save you 4 SP (or 4-1 for 3) by getting 1 "free" point in the first attribute.


that's totally true, but if you're planning to go higher anyway you're saving 3-1 early on to lose 4-1 later, etc.
Edited by whatje on Jul 15, 2009 09:45:38
Edited by whatje on Jul 15, 2009 09:44:18
 
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30 to 48 is 18, 61.5 to 68.5 is 7, 7x3 is 21, there's an extra level in there.

And, I don't think I'd ever take an attribute higher than 74 early in a career. I prefer to have slightly more rounded players than to focus only on one attribute.
 
whatje
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you're not taking into account auto-level gains though

either way, 18 SP or 21 SP is about...3 levels

So that 61.5 is bare minimum 62.49 on a first skill...so it's really only 18 SP

30.99 to 48 is still 18 sp (you'd go to 48.99).

the higher cap is a better long term advantage. the benefit of taking your first stat to 74 is that later on in your career, when you're finished rounding out your build, your first skill (say speed) will be at almost 80 by L40. taking it up higher from there will cost about 7 SPs each point. where as if you took your speed to 74 from the get, you'd have 4 more points in speed (about 28 SP) for the cost of simply going from 68 to 73 (about 15 SPs for the DL) and saving you about 13 or so SP.

if you're building to be the most effective you can be at L50, taking your first skill as a DL to 74 or 77 is a must because of how high the autogains are. if you want to be more effective earlier in your career and have a longer effective period, capping sooner is fine but will cost you a little in the long run.
 
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