Cheers guys,
I have two safeties ready for a team run by a group of friends in the next season.
Both of them have their CE, none of them is slow-built in terms of not playing their 1st season, both of them are going to be cap-built.
I have made my decision about the amount of money I want to spend on this game and none of these safeties, or my other players, or my friends player will ever be boosted. All of those will struggle on regular teams, not casuals.
My question is - under the above mentioned conditions - how would you build those safeties, considering they are only likely to ever leave capped leagues in their last season or two.
What order of capping to which extent would you suggest? Which piece of AEQ would you look for? How would you split the equipment?
I follow all the basic rules about spending wisely on cap breaking points, having your attribute trained to 90+% at lower levels and suchlike.
The current builds are:
SS:
Attributes
Physical Attributes
Strength: 12.4
Speed: 69.4 (59.4 natural)
Agility: 18.02
Jumping: 11.02
Stamina: 14.4
Vision: 18.4
Confidence: 11.02
Football Skills
Blocking: 11.02
Catching: 11.02
Tackling: 17.4
Throwing: 8
Carrying: 11.02
Kicking: 8
Punting: 8
Special Abilities
Coverage Abilities
Change Direction: 0
Superior Vision: 0
Swat Ball: 0
Sticky Hands: 0
Closing Speed: 0
Hard Hitter Abilities
Wrap Up Tackle: 0
Diving Tackle: 0
Growl: 0
Big Hit: 0
Monster Hit: 0
FS
Attributes
Physical Attributes
Strength: 11.02
Speed: 67.4 (59.4 natural)
Agility: 18.02 (16.02 natural)
Jumping: 11.02
Stamina: 16.4
Vision: 20.4
Confidence: 11.02
Football Skills
Blocking: 11.02
Catching: 12.4
Tackling: 13.4
Throwing: 8
Carrying: 11.02
Kicking: 8
Punting: 8
Special Abilities
Coverage Abilities
First Step: 0
Change Direction: 0
Swat Ball: 0
Superior Vision: 0
Shutdown Coverage: 0
Hard Hitter Abilities
Wrap Up Tackle: 0
Diving Tackle: 0
Growl: 0
Big Hit: 0
Closing Speed: 0
I have two safeties ready for a team run by a group of friends in the next season.
Both of them have their CE, none of them is slow-built in terms of not playing their 1st season, both of them are going to be cap-built.
I have made my decision about the amount of money I want to spend on this game and none of these safeties, or my other players, or my friends player will ever be boosted. All of those will struggle on regular teams, not casuals.
My question is - under the above mentioned conditions - how would you build those safeties, considering they are only likely to ever leave capped leagues in their last season or two.
What order of capping to which extent would you suggest? Which piece of AEQ would you look for? How would you split the equipment?
I follow all the basic rules about spending wisely on cap breaking points, having your attribute trained to 90+% at lower levels and suchlike.
The current builds are:
SS:
Attributes
Physical Attributes
Strength: 12.4
Speed: 69.4 (59.4 natural)
Agility: 18.02
Jumping: 11.02
Stamina: 14.4
Vision: 18.4
Confidence: 11.02
Football Skills
Blocking: 11.02
Catching: 11.02
Tackling: 17.4
Throwing: 8
Carrying: 11.02
Kicking: 8
Punting: 8
Special Abilities
Coverage Abilities
Change Direction: 0
Superior Vision: 0
Swat Ball: 0
Sticky Hands: 0
Closing Speed: 0
Hard Hitter Abilities
Wrap Up Tackle: 0
Diving Tackle: 0
Growl: 0
Big Hit: 0
Monster Hit: 0
FS
Attributes
Physical Attributes
Strength: 11.02
Speed: 67.4 (59.4 natural)
Agility: 18.02 (16.02 natural)
Jumping: 11.02
Stamina: 16.4
Vision: 20.4
Confidence: 11.02
Football Skills
Blocking: 11.02
Catching: 12.4
Tackling: 13.4
Throwing: 8
Carrying: 11.02
Kicking: 8
Punting: 8
Special Abilities
Coverage Abilities
First Step: 0
Change Direction: 0
Swat Ball: 0
Superior Vision: 0
Shutdown Coverage: 0
Hard Hitter Abilities
Wrap Up Tackle: 0
Diving Tackle: 0
Growl: 0
Big Hit: 0
Closing Speed: 0






























