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Forum > Position Talk > QB Club > My Take on QB Attributes
superfly_cox
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Throwing>>>>Vision>Confidence>Strength

I'll explain why in a bit but just know that I believe this to be true based on watching what seems to work, and not qb stats. you can not compare qb performance based on stats...ever!!! the only time you can ever compare two quarterbacks based on stats is when they both play on the same team and thus play behind the same O-line with the same receivers and with the same playbook against the same opponents.

Anyways, what I've been seeing for the last 2+ seasons is that separation by your receivers is very very difficult. It is even tougher with ball hawk. What this means is that almost all passes beyond 7-8 yards will result in the defensive player making some sort of play on the ball. The idea of being able to lead a player or bullet a pass into a receiver are not a consistent means of success in GLB. Every now and then you'll see a nice play where you nicely lead a receiver and you'll think that you'll be able to do it alot more if only you could increase <<insert attribute>>. It is fool's gold. Ultimately its is a role playing game where rolls make up the key component of the game so most of the key passing plays will be determined by your receiver rolling against a defensive player.

the GLB game engine works on physics (speed/agility/throw strength), and rolls/modifiers (everything else). the physics part of the game is what lead to some of the balance issues in the game such as DE with 150 sacks in a season. they were so fast that they could dominate by maxing out the physics attributes. this was also true to an extent with the speed receivers. In order to balance things out GLB has tried to make the game more about rolls. unfortunately this is most visible in the passing game. how often do you see your receiver catching a pass that was deflected by a defensive player? how often do you not throw to the open receiver? how often is your super fast/agile WR not able to separate from a slower corner? it is because when they force the passing game into rolls it is easier to control the stats and the game balance.

My theory is that a successful QB shouldn't focus on making the greatest throws (finding the open man or gunning it) but rather making throws that are caught when the defensive player is also rolling against your receiver. In my opinion throwing is by far the most important attribute when it comes to putting your receiver in a position to grab that ball away from a defensive player. Throwing improves "pass quality" so it makes your ball easier to catch by your receiver and harder to intercept. It is your best chance to win rolls which is what is currently key in the game. Given that no matter what you do defensive players will usually be in a position to roll against your receiver then throwing gives your receiver the best chance of making that catch. Even if your receiver is wide open (example: running backs on screens) high throwing gives them the best chance of not dropping the ball.

The other keys to having a successful QB are:

1) great possession receivers (100spd, 70agility, 70 Catching, 60 Vision, 60 Jumping + possession SA). the combination of a QB with high throwing and a great possession receiver are deadly...imagine jump balls to plaxico burress. I did an analysis of all the WRs on my team last season and the percentage of passes thrown their way which were caught. The pure speed builds only caught about 50% while the possession receivers were up to 80-85%. Again, its about the rolls and not the physics

2) fast pass catching running back

3) quick release

4) OC

Finally, let's all keep in mind that this can change next season or the season after that. Its very frustrating trying to build players when everything changes season to season. Also, this isn't the only strategy that works. I can see good QBs being built around various methods including vision or strength but it needs to be linked to an entire team scheme. The danger there is that innovative team schemes tend to get nerfed pretty quickly.

I say stick with throwing as it is the safest bet.
 
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11bgod
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Well said.
 
jbiller
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Honestly, at high levels strength is incredibly important. Ball Hawk disrupts tons of slow passes, so once you get Vision around 70 I'd be working strength up to the same level.
 
Ilok
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First off, no one with any type of sense is going to argue that throwing isn't the most important attribute for pocket QBs. It's a given and shouldn't even ned to be mentioned in an argument.

The only thing that you can argue is strength. vision, confidence. Fact is you can't sacrifice any of these to be an effective QB.

Vision is more important than strength early, but strength is more important later. I'm not talking early levels or lower leveled leagues, I'm talking early in your builds. Getting vision to the 4-1 cap is more important than getting strength to the 4-1 cap, but That being said, those attributes that effect mental aspects have a cap where they stop being effective. Vision stops being effective around 70. My qb with 70 vision has made the correct read almost every time and I would be hard pressed to find a play where he threw into coverage instead of the open man. You can boost vision to 200, and your QB will not always make the perfect read.

This is the reason. Bort has stated time and time again, no matter the build, no player is going to make the right read every time. No one is going to catch every pass, no one going to make every tackle, no one is going to play perfect coverage every time, and no one going to make the block every time. There is a randomness,

Confidence effects moral loses, which QBs have so many tings attacking that, it's important. I also believe there is a confidence modifier for the playoffs, what Bort hints at as confidence being the most underrated attribute. Saying confidence give the QB the balls to throw into coverage like an amped up Brett Farve is just stupid and has absolutely no facts supporting it. But confidence has it's limits. Throwing interceptions will always have an impact on moral on QBs. incompletion too, same with glare, trash talk, snarl, big hit, monster hit, big sack and any other SAs and hurries will. At a point confidence stops being effective, and I bet the playoff bonus is not an open ceiling modifier.

There is only 2 attributes without any type of ceiling. Maybe three, but since I've never actually seen a dot jump, I don't know if someone with 100 jumping is jumping as high as someone with 70 jumping.

Strength and speed always effect your player no matter what. There is no point where you can say I don't need anymore speed, strength for all other positions but QB is just a number in an equation, but strength is unlimited for a QB. Your ball will always travel faster with higher strength and you will always throw farther faster with higher strength.

The optimal builds is not waisting any valuable points. I'm a believer that there is no point in bringing throwing over 100. With 98 throwing and 10 TS and 15 pass quality, I don't think there is any way to throw a more perfect pass, or make it any more easier to catch or harder to intercept. I'm not waisting another precious point putting anymore equipment on throwing, and would be better spent on things that still effect my QB. People with 110 throwing would be a better QB putting those 10 points into strength or if vision of confidence isn't 70, one of those.

The battle QBs face in the upper leagues is not making reads and battling bad throws, low throws or high throws, like the QBs sub 40. The battle we face is pass deflections. You can throw the most perfect pass ever, but you aren't going to throw the ball through the opponents dot. The only way to battle it is throw the ball faster so the ball is behind the DB before he gets in front of the WR. That's all strength.

My build is open, you can check it out, and there is a lot of places I can improve my qb. I can go SAs, bring FG to 10, work on PP (which is my next goal) or even bring PF up which I'm debating. I could also work on attributes, bringing confidence to the 4-1 cap which I'm strongly debating, or pump strength more.

People really need to stop underestimating the effect of strength in higher leagues. In the AAA league I play in, every CB, FS and SS on every team that matters has 100+ speed 70+ agility 15 ball hawk and plenty of CD . Ever LB has 90+ speed and relative agility. Throwing a forward pass is like a freaking crap shoot and your lucky to complete 40% of your passes that are 10 yards through the air down the field. if I could do it again, I would have pumped strength higher faster earlier to look at my long term build. I wish I had 80+ strength right now.

Edit: had a computer glitch that scrambled my post, tried to fix it the best I could, but if it's still confusing, i'm too lazy to fix it.
Edited by Ilok on Jun 23, 2009 02:08:40
Edited by Ilok on Jun 23, 2009 02:07:32
Edited by Ilok on Jun 23, 2009 02:06:13
Edited by Ilok on Jun 23, 2009 02:01:00
 
oaklandraider
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Originally posted by Ilok
The only way to battle it is throw the ball faster so the ball is behind the DB before he gets in front of the WR. That's all strength.


i always like your posts on QBs but I do disagree here. I think agility also has a large part to play. Getting rid of the ball quicker also helps and Im pretty sure that AGL has a part to play in that. I seem to remember that Matt McB posted something about this a while back ...

In fact I think AGL is way under-rated for QBs.

by the way, is there a Private Forum for QBs ?
Could I get an invite pls ?

 
boognish
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Edited by boognish on Jun 23, 2009 07:22:19
 
WiSeIVIaN
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Originally posted by Ilok
First off, no one with any type of sense is going to argue that throwing isn't the most important attribute for pocket QBs. It's a given and shouldn't even ned to be mentioned in an argument.


I would gladly argue that throwing is not a shoe-in as the most popular QB attribute. I'm not saying it's not (nor really saying 1 way or another) but situations definitely can exist where its beneficial to have vision higher than throwing, and the effects of high throwing is often overrated.

In some of my QB's best years, his throwing was only in the mid-to-low 80's yet he was constantly able to flourish.

And while i agree that QB's with 70 vision hit the open man just fine, to say that there are not benefits of higher vision (which I'm not positive if your saying) isn't correct.

1. Vision will help you identify that open man quicker, and sometimes 2-3 ticks can be the difference between a PD and a completion.
2. While allowing you to identify targets quicker, you are less likely to be "hurried" which is a big killer of pass quality.
3. Leading receivers down field is very important, and everything i've read from bort implies that vision currently has a higher role in leading receivers than throwing.
4. Ball placement is important, and I'd have to believe that vision is just as important as throwing when it comes to placing a ball accurately.

Simply put, there are situations/systems where a QB may be maximized from having higher vision than throwing, and despite popular belief, its highly debateable which is more important. Also, while I haven't tried it, it's not hard to imagine an offense where perhaps a 100 strength/80 vision/ 70 throwing QB could be optimal either.

I mean seriously, everyone here treats throwing like its the holy grail. I'd be willing to bet that if some of your moved 20 points of equipment off of throwing you wouldn't suddenly see a sharp decrease in completion percentage or increase in PD's...

imo of course...
 


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