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ashes
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http://goallineblitz.com/game/forum_thread.pl?thread_id=2828292

Part 1

Is this

A) Bullshit
B) True because everyone knows about it but nothing official has ever been said
C) True because Bort said it or its been found through trial and error testing and its something that everyone now knows and player builds around


Part 2

If C, how do you player build around a throttle control thats not written anywhere


Part 3 (extra credit)

Show proof of where its written down



Thanks for coming in today, hand out your knowledge to ashes and the rest of the community, have a nice weekend!
Edited by ashes on Jun 13, 2009 17:17:39
 
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Originally posted by Maddoc
The "Speed Limiter" on DEs is that Elusive Pass Rushing DEs will slow down upon approaching the O-Line in order to try to find a path around them. Since they make contact with the O-Line almost immediately after the play starts, they are moving much much slower than their attributes might suggest.


wat?
 
Mad Dog23
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It makes sense to me once the DE comes off the line that he may slow down to try to figure out a way around the OT. Once he is in the open field shouldn't matter. Though the whole deal about weight makes sense. If player A has 100 speed and weighs 180 and player B has 100 speed and weighs 260 then player B should be slower. I guess, I really have no idea what I'm talking about.
 
bigg987
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Originally posted by Mad Dog23
It makes sense to me once the DE comes off the line that he may slow down to try to figure out a way around the OT. Once he is in the open field shouldn't matter. Though the whole deal about weight makes sense. If player A has 100 speed and weighs 180 and player B has 100 speed and weighs 260 then player B should be slower. I guess, I really have no idea what I'm talking about.


if the weight thing is correct... which i am not too sure about btw, then we would all be trying to roll skeletons. surely a dot traveling flat out at 100 speed is 100 speed dot even if said dot is 400lbs??

 
wlarson
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It's like elusive HBs slowing down to decide where to run. Both elusive HBs and evasive pass rushers are trying to avoid contact. High vision, and bigger holes, reduce the slow down in both cases.
 
ashes
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Originally posted by Mad Dog23
It makes sense to me once the DE comes off the line that he may slow down to try to figure out a way around the OT. Once he is in the open field shouldn't matter. Though the whole deal about weight makes sense. If player A has 100 speed and weighs 180 and player B has 100 speed and weighs 260 then player B should be slower. I guess, I really have no idea what I'm talking about.


i really appreciate your input, because this is the first ive heard about a speed limiter

i know that Bort said that height and weight do have a small impact on the game and player interaction, but surely he couldnt have meant a throttle control on specific positions, could he?

The one dude said something like "the speed limiter needs to be removed from DEs" and everyone else just went along with it like "oh, yeah, that was in the manual on DEs that we got when we made the dotdoodz"

When Maddoc said what he said (quoted above) everyone went along with it too. Im a forum junkie, have a 30 something DE, never heard about this before. Can anyone else shed some light on this?
 
Mad Dog23
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Originally posted by bigg987
Originally posted by Mad Dog23

It makes sense to me once the DE comes off the line that he may slow down to try to figure out a way around the OT. Once he is in the open field shouldn't matter. Though the whole deal about weight makes sense. If player A has 100 speed and weighs 180 and player B has 100 speed and weighs 260 then player B should be slower. I guess, I really have no idea what I'm talking about.


if the weight thing is correct... which i am not too sure about btw, then we would all be trying to roll skeletons. surely a dot traveling flat out at 100 speed is 100 speed dot even if said dot is 400lbs??



Well I can see it both ways. If you think 100 speed = 4.3 speed then yes, but if you think my 180 lb hb has 100 speed and my 260 lb de has 100 speed, who wins in a foot race. I guess 100 speed should be the same, but who knows.

 
ashes
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Originally posted by wlarson
It's like elusive HBs slowing down to decide where to run. Both elusive HBs and evasive pass rushers are trying to avoid contact. High vision, and bigger holes, reduce the slow down in both cases.



so you think that you can negate the effects of the vision bubble (as it were, my now retired 50 elusive HB had the problem of trying to headfake out dudes that were 10 yards away and slowed down because of it) by not cranking vision? In your opinion, its another one of those stats that the more you have the worse it gets?

~edit~

youre saying the opposite, that the more vision you crank on the bigger vision bubble you get and therefore the more you see around you including holes that open up to blow up the QB?
Edited by ashes on Jun 13, 2009 17:47:29
 
wlarson
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HBs were kind of broken with higher vision making them slower. DL don't have the same problem from what I can tell. Conceptually it's similar, but must be coded differently.
 
FatNasty
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Originally posted by bigg987
Originally posted by Mad Dog23

It makes sense to me once the DE comes off the line that he may slow down to try to figure out a way around the OT. Once he is in the open field shouldn't matter. Though the whole deal about weight makes sense. If player A has 100 speed and weighs 180 and player B has 100 speed and weighs 260 then player B should be slower. I guess, I really have no idea what I'm talking about.


if the weight thing is correct... which i am not too sure about btw, then we would all be trying to roll skeletons. surely a dot traveling flat out at 100 speed is 100 speed dot even if said dot is 400lbs??



It is. If you want a agility rusher then roll a relatively smaller guy (not a skeleton).

Consider this KOS play: http://goallineblitz.com/game/replay.pl?game_id=385042&pbp_id=15618773 .

Willie Harper (6'4", 277lbs) has THREE MORE CAPS between agility and speed that Jamaar Jenkins (6'1", 255lbs) but Jenkins was with Harper stride for stride. This was 100% repeatable. In fact, Jenkins usually beat Harper. The only other difference build wise was Willie had points in FS whereas Jenkins had none, which is why you see Willie get a jump off the line. Further illustrates there's a significant difference in speed due to size.

I like that GLB takes this into account. IRL, bigger guys require physical freakishness to remain quick.
Edited by FatNasty on Jun 13, 2009 23:54:33
Edited by FatNasty on Jun 13, 2009 23:51:56
Edited by FatNasty on Jun 13, 2009 23:51:10
 


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