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Xar
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What are your thoughts on having a vision first FS? I have a lvl 1 FS and I am currently putting all SPs into vision while training on speed/tackling.

I will get Vision to soft-cap, then speed, then back to vision. Once vision is at soft-cap, I'll switch training to confidence/stamina. I won't be doing all that much to agility until Speed is at second cap. I know agility is used for acceleration, but with enough vision he should be able to see a play developing and not need great acceleration.

Thoughts?
 
Underdawg08
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Cool you'll be able to see plays develop, but you won't be able to ever do a thing about it.
 
Coachbb
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I don't buy this argument about speed, now maybe that is how the game is ultimately programed but from a pure football standpoint your middle of the field players specifically FS, SS, and MLB have to read the play quickly. Now from that point depending on how close to the line of scrimmage you play should determine if its speed or agility that comes into play.

There are a lot of MLB with average speed in the NFL that excel because they can read the play and have quick reflexes to take the right angle to the ball.

Now for a free safety, its not as much about reacting on a dime once they read the play but instead closing speed to get to the play.

But without vision you wouldn't make the NFL at any of those three positions and I would argue that should be the most important stat for those positions.

All of that is hypothetical however, since this is a game and if the program is written to reward speed above all else, then the poster above is probably right. I will be the first to admit that I don't have the game experience to know how much high vision versus high speed builds have been done.

In either build its not like you are going to ignore one versus the other since these are the two primary skills you will level, so the question is can high vision compensate for less speed. Only experienced DC's can really answer what they were able to do with specific FS builds and where their success was. Its clear that the community values the high speed/agi stats at almost all positions so that combo is the primary one that will get you signed to a team.


Edited by Coachbb on Jun 4, 2009 22:38:20
 
Bladnach
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tl;dr


If you're a FS in heavy zone it's cool to have high vision but your speed needs to be 95+ still (preferably 100). with high 60s agility (pref 70). Also invest in decent SAs. This is for level 50+ builds
Edited by chronoaug on Jun 4, 2009 22:52:47
 
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As bad as pathing is for safeties you have no choice other than to go speed first for an FS.
 
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Originally posted by higgenbottom
As bad as pathing is for safeties you have no choice other than to go speed first for an FS.


I would have to agree with that.

speed first
stamina 2nd
vision 3rd

 
Fekkd
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Originally posted by Xar
What are your thoughts on having a vision first FS? I have a lvl 1 FS and I am currently putting all SPs into vision while training on speed/tackling.

I will get Vision to soft-cap, then speed, then back to vision. Once vision is at soft-cap, I'll switch training to confidence/stamina. I won't be doing all that much to agility until Speed is at second cap. I know agility is used for acceleration, but with enough vision he should be able to see a play developing and not need great acceleration.

Thoughts?


Xar
I would say every one that answered you is correct.
My thinking would be that every position is bound to reach a certain plateau with their attributes in order to function within the game sim,at their position. Game mechanics pretty much dictate you get 68spd 60 agi 48 vis,at which point your guy becomes a FS and not just a player.
Those numbers can and will be argued about,but they are close to what begins to define your guy,from there you begin to build your FS.

I think Vision is both important and a funny attribute.
Vision is a tough attribute to say..see here where my guy did this or that because he has high Vision.
Only because the sim doesnt display the routes he considered before he choose one.
A fast safety clearly demonstrates how fast he caught or cut a guy off,but maybe the high vision safety would taken the short cut and all ready been standing there.
Edited by Fekkd on Jun 6, 2009 13:21:53
 
hee163
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Originally posted by SHOTGUNIFORMATION
Originally posted by higgenbottom

As bad as pathing is for safeties you have no choice other than to go speed first for an FS.


I would have to agree with that.

speed first
stamina 2nd
vision 3rd



Stamina 2nd??

Agility, vision, jumping, tackling all before stamina.

Your player will still get plenty of plays, but you won't compromise how good he'll end up being.

For high level players, 50 is loads if there isn't much of a drop off to the backups.
Edited by hee163 on Jun 8, 2009 02:25:13
 
CMJoker
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Originally posted by hee163
Originally posted by SHOTGUNIFORMATION

Originally posted by higgenbottom


As bad as pathing is for safeties you have no choice other than to go speed first for an FS.


I would have to agree with that.

speed first
stamina 2nd
vision 3rd



Stamina 2nd??

Agility, vision, jumping, tackling all before stamina.

Your player will still get plenty of plays, but you won't compromise how good he'll end up being.

For high level players, 50 is loads if there isn't much of a drop off to the backups.


I agree. Stamina should not be a top priority before the other physical stats.

My Tier is:
Tier 1- Speed - You may say Speed + Vision + Agility go here, but everyone caps Speed first because you need it in this game.
Tier 2 - Vision and Agility - Depending on your build, you may raise Agility first or Vision first. However, both should be raised before the Tier 3 Stats
Tier 3 - Jumping and Tackle - Again, build dependent. You could add strength, but usually LBs take care of RBs, so you don't need it as much as Jumping and Tackle
Tier 4 - Strength and Stamina - I raised Stamina and Strength together initially, but started raising Strength with the Tier 3 stats as the RBs got stronger. Both are stats that you raise because you notice something off about your player.
Tier 5 - Confidence - You could put this at T4, but to me its not as major as Stamina or Strength. You might start raising this as you go up in level and start reaching caps.
 
ashicus1
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My minimum vision requirement for FSs on my AA team is 80, with at least 6 super vision.
 
Pagypie
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Originally posted by ashicus1
My minimum vision requirement for FSs on my AA team is 80, with at least 6 super vision.
wow

 
Asheme
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High vision SS works out well, FS needs 120+ effective speed, so there isn't much room for high vision sub lvl 55 or so. Taking it to the third cap w/ high superior vision is enough.
 
Arya Stark
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Originally posted by ashicus1
My minimum vision requirement for FSs on my AA team is 80, with at least 6 super vision.


Why?
 
BGrosietitan
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Originally posted by Arya Stark
Originally posted by ashicus1

My minimum vision requirement for FSs on my AA team is 80, with at least 6 super vision.


Why?


+1
If you go by slow build practices you would never get a great build because the person just spent a bunch of stuff to get Super Vision way up there destroying the build of the guy
 
MustangLife
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Originally posted by UnderDogs
Cool you'll be able to see plays develop, but you won't be able to ever do a thing about it.


LOL, He would play like a guy in a wheel chair with x-ray vision

Edited by MustangLife on Jun 12, 2009 15:45:05
 
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