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LordEvil
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Most of us know that SA's are a waste in peewee but what about when you get custom? I see so many players getting the SA tree. Wonder what everyone else thinks of the SA Tree.
 
headsigh
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wut
 
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I'm testing out the pancake SA with my triple capped (str) olinemen.
 
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I think it is a waste of 300 flex for a Pee Wee player. If you are already planning to keep your player beyond Pee Wee, by all means go ahead and get the SA tree. I just don't think it helps you enough at a low level.
 
Booth Inc.
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I think it comes down to position.
 
Robbnva
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I have an OT that I am experimenting with pancake, I have 6 in it now
 
LordEvil
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Well last season we tried putting 3 points into run blocking for all offensive lineman, we had a killer running game but this season we didnt and we still have a killer running game. We were one of the teams NOT exploiting the Slam plays. I have no Idea if it has any effects. This season my RB is the only one with points in the skill tree and he does seem to be faster than the other backs. The argument though is they have no effect until your in the level 20s. I think at some point they do work, just maybe a few times a game they take effect.
 
timmy6321
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I have Custom with SA tree's, but my players go to a cap 16 team as backups for the next few seasons.
 
Mr.McFlyGuy
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power through with a power back works trust me
 
Booth Inc.
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quick cut also works
 
knudsenjj1
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Originally posted by LordEvil
Well last season we tried putting 3 points into run blocking for all offensive lineman, we had a killer running game but this season we didnt and we still have a killer running game. We were one of the teams NOT exploiting the Slam plays. I have no Idea if it has any effects. This season my RB is the only one with points in the skill tree and he does seem to be faster than the other backs. The argument though is they have no effect until your in the level 20s. I think at some point they do work, just maybe a few times a game they take effect.


You have a killer run game because you have a huge roster. You can rotate in fresh players 3-4 times faster than normal teams and that I think is your advantage. Don't get me wrong, it is a solid game plan since the current game allows for it. If I had thought of it I probably would have gone the same route.
Edited by knudsenjj1 on May 17, 2009 21:43:23
 
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Originally posted by N8DaGr81
power through with a power back works trust me


I looked at the pbps of your HB's games. 0 Power Through activations. Your HB has 87 broken tackles and mine has 144 although pretty similar builds (yours is faster and more agile than mine).
 
Robbnva
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Originally posted by Asian_Sensation
Originally posted by N8DaGr81

power through with a power back works trust me


I looked at the pbps of your HB's games. 0 Power Through activations. Your HB has 87 broken tackles and mine has 144 although pretty similar builds (yours is faster and more agile than mine).


yeah I saw that and thought the same thing, besides I would put my speed backs up the power backs any day of the week
 
John Wilkes
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I only do it on the players I plan on taking past pee wee's. For one and done players I don't bother. None of them work often enough to be worth 300 flex.
 
dss02
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i get some lower the shoulder but not enough to care about....1 per game the last 3 games but although my HB starts he plays second fiddle to my rushing QB

http://goallineblitz.com/game/replay.pl?game_id=536381&pbp_id=14404258
http://goallineblitz.com/game/replay.pl?game_id=536380&pbp_id=13499081
http://goallineblitz.com/game/replay.pl?game_id=567401&pbp_id=13679935
 
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