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Forum > Pee Wee Leagues > What do you really lose in early boosting? Charted!
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LordEvil
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http://www.nflfever2.com/glb/PeeWee/boostinglevels.htm

This is all I could get from my teammates and I think the HB one wasnt created day 31, I think he was created right before the season because its the only position not in sequence but basically they are all about the same. Same play amount and position.

If you take two players, one boost early the other at mid season, its pretty evident you lose about 500-600 xps for the player who boosted day 1. The player who waited until mid season will have about 500-600 xp points more than the early booster at the same position with about the same amount of plays although they will be the same level.

If you take two players at the same position and one boosts early and the other waits until the end of the season, the player who waited will have about 1050-1250 xps more than the early booster. So the player who waited will be 1 level higher and some xps more than the early boosted player.

* A side note is you want to create all your players on day 31 since Bort made the preseason that much longer you get more training points and bonus tokens than players who waited until before game 1.
 
primetimebt
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People who cry about teams who are boosts are just mad they can't beat the teams who are boosted.
 
LordEvil
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Its basically 1 level in the end. Teams who boost early will basically be 1 level across the board lower than a team who waited.
BUT
The team who boost early more than likely has the better seed (#1) in the playoffs and has the easier road through the playoffs. So while the early boosted team gets an easy win in the first round, they then have an easier game the second round where the teams who waited to boost fight each other. The it basically comes down to scouting and tactics because will those 5 points really help the team who waited? Each team will have the 8 points from equip upgrades, no advantage there. Also the team who boosted early and there for are a level behind probably can afford custom as well where the team who waited most likely wont. So they are pretty even in the end IMO.
 
guzzdude
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To be honest it isn't till about week 10 where it balances out. When the playoffs start the guys who boost then will end up being about 2 levels ahead of the early-season boosts (if not immediately, by the time the season is over.. so if you're in this for the long haul)

A better comparison might be some of my players because Short Bus is REALLY deep. Here's the numbers for my guys that would draw a better comparison.

QB Excel Jr: - Level 6 496/1000
WR Davey Duper - Level 6 223/1000
G TITANIC Jackson - Level 6 383/1000
Etc.... all of them are within that range

None of these guys were created on the Day 31 mark either. They we're all post Day 40 so they had 0 experience coming into the season. If they were, you could add another level to them. Like I said, the only reason a lot of his back up guys are still at level 6 is because of the deep roster and they aren't playing as much. (You use 4 HB's, 7 CB's, 7 LB's, all of which have a bigger gap then the G and DT you listed).

Just adding some things to take into consideration that kinda skew those numbers.

So basically someone that was created After Day 40 (gaining 0 XP before the season) would be in that low to mid level 6 range right now... anyone created on Day 31 (can someone chime in who has some?) I'm guessing would already would be at Level 7 if they got adequate starting minutes and anywhere from 1-300 points after 8 season games whereas a pre-season booster would be no higher than level 9 already cutting the margin down one full level at this point. So if they were to boost now (which would be dumb ) they'd be level 10 players.
Last edited May 10, 2009 17:26:59
 
dreven
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Originally posted by LordEvil
Its basically 1 level in the end. Teams who boost early will basically be 1 level across the board lower than a team who waited.
BUT
The team who boost early more than likely has the better seed (#1) in the playoffs and has the easier road through the playoffs. So while the early boosted team gets an easy win in the first round, they then have an easier game the second round where the teams who waited to boost fight each other. The it basically comes down to scouting and tactics because will those 5 points really help the team who waited? Each team will have the 8 points from equip upgrades, no advantage there. Also the team who boosted early and there for are a level behind probably can afford custom as well where the team who waited most likely wont. So they are pretty even in the end IMO.


I have seen this.......and agree
I watched a team do the 1/2 team boost, but without the best of planning on the builds, they were just barely above average.
several lower level teams beat them in games 7-12, and proved the old theory......

Builds, and tactics win in the end.
 
guzzdude
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And I whole heartily agree that it comes down to builds/tactics in the end. The first game of the season was a level 1 team and we beat a level 4 team that had already boosted.

http://goallineblitz.com/game/game.pl?game_id=536704

But any solid owner who boosts early shouldn't lose a game the first 8 weeks of the season unless he a) has no idea what he's doing or b) plays another boosted team.
 
LordEvil
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guzzdude, your correct about being too deep and this is one thing I fear in the end that will hurt the Short Bus. Too many players gain less xps so you might be right. The Cbs and Lbs might be off a bit. Next season I am definitely cutting down on players, I just had so many pms about playing with us I ended up allowing everyone to join before finally turning agents away.
Id like to see where the 2 back system teams stand along with 3 Gs and 3 Ots and have one boost and one not boost and see where they are at.
 
LordEvil
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Originally posted by guzzdude
And I whole heartily agree that it comes down to builds/tactics in the end. The first game of the season was a level 1 team and we beat a level 4 team that had already boosted.

http://goallineblitz.com/game/game.pl?game_id=536704

But any solid owner who boosts early shouldn't lose a game the first 8 weeks of the season unless he a) has no idea what he's doing or b) plays another boosted team.


http://goallineblitz.com/game/team.pl?team_id=6895
This was a FULLY boosted team that boosted around day -6 or so back in preseason.
 
guzzdude
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I have a HB that we early boosted and one we didn't (though I can't give you his exact XP numbers right now of the non-booster because he's not my player) but I just shifted the starting rotation this week now that they are only separated by two levels to allow the back-up more playing time. I'll post the numbers here or pm them to you before he boosts for the playoffs and then at Day 40 for the final tally.
 
guzzdude
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That looks about right. My early boosted HB who wasn't created till Season 8 day 48 (so 0 XP to start the season) is level 8 401/1000 right now.

You were also smart till wait till After Game 1 (which again, would effect your numbers) since I assume you played an all level 1 team and you were an all level 2 team (which is a big difference early on).
Last edited May 10, 2009 17:44:03
 
PhilKenSebben
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Originally posted by guzzdude
That looks about right. My early boosted HB who wasn't created till Season 8 day 48 (so 0 XP to start the season) is level 8 401/1000 right now.


Meanwhile my non-boosted players from Day 31 are hitting level 7 and beating early boosters.
 
RattleSnake
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Originally posted by fred_quimby
Originally posted by guzzdude

That looks about right. My early boosted HB who wasn't created till Season 8 day 48 (so 0 XP to start the season) is level 8 401/1000 right now.


Meanwhile my non-boosted players from Day 31 are hitting level 7 and beating early boosters.


My Hb plays on SBWL and he is a non booster and is almost dead even in every stat with the booster on the team, although half the team has close to 1,000 yards
 
guzzdude
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Couple Day 31 teams

Vice City: Ridiculous depth, probably a better comparison for your team LordEvil but even they have more players then you
http://goallineblitz.com/game/team.pl?team_id=6749

Fight Club Academy - regular depth, half the starters or more are Level 7
http://goallineblitz.com/game/team.pl?team_id=6747

Both these teams I think we're all, or close to, created on Day 31.
Last edited May 10, 2009 18:06:13
 
Flipp
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Well, did you guys figure in if you just wait until the conference game to boost all your players? because you can get their without boosting and then you have to play the one team who was really good after boosting and your 2 levels ahead then? and even so if you still boost in the end who's to say you wont have custom eq? I hold my bets on the playoff boosters.
 
John Wilkes
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This debate will never be settled, nobody will win this argument, why are we still having it. An extra lvl or two means crap without the gameplan to back it up, this goes both for early boosters and playoff boosters. The team with the better builds/gameplan will win out more often than not.
 
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