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Forum > Position Talk > TE Club > What's the "End Game" for this Blocking-Oriented TE?
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Where does the build for my blocking TE go from here? http://goallineblitz.com/game/player.pl?player_id=1285945

Equipment for levels 1 and 8 have gone into "Speed" more or less as a placeholder. But what should I be looking for at the next few levels of equipment upgrade?

Also, how far do I push the various attributes and which ones get sacrificed?

And finally, I just rolled what appears to be a sweet piece of AEQ, but I'm not sure whether it fits my guy long-term. The piece in question is a "+2 Blocking, +1 Jumping Catch SA". The jumping catch SA specifically mentions helping taller players--my TE is 6'5". But I'm not sure about using receiving oriented SAs when my long-term role will likely be blocking-oriented, and yet the +2 to blocking is enticing as well.

I'd appreciate any opinions from the gallery!
 
LostPeon
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You definitely want to bring strength to the third or fourth cap and blocking to the second, if not third.

After strength and blocking, go after agility. Keeping equipment in speed is a good idea until you get everything else built up enough that you can cap speed.

As for the jumping catch/+2 blocking piece, I'd probably pass. The +2 blocking is okay, but the jumping catch would be pretty much useless for a blocking TE. Personally, I like to keep all my equipment in strength.
 
Go Pack 120
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I'd say strength to 3rd cap, blocking to 3rd cap, vision to 2nd cap. Then you can work on speed/agility. I'd keep shopping if you're dead set on having a blocking TE.
 
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Thanks guys!
 


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