I have heard over and over again that super high vision HBs are not good. I don't have any proof to support the following theory, so I was hopeful someone out there has a similar build to what I'm about to describe and would like to share their experiences/replays that discredit my theory...
Here it is, and I'm sure many of you have thought of this, so if all you're going to add to the convo is flames, just leave.
Thinking about the programming that Bort had to do, what would he put into place to make a back "Super Elusive"...The only real tool he has to simulate that is, well, a lot of vision checks. Which I think is what is causing the hesitation we see in all the super elusives: Vision check...fail...vision check...fail...vision check...pass! Had he passed it the first time I don't think we would see half the hesitation. So, has anyone had the following:
Speed 95+
Agility 75+
Vision 70+
Carrying 70+ (I believe that there is a very strong correlation between carrying and SA firing.)
SAs 7-9 in elusives to give the back the "tools" to actually pull off the vision checks.
This player is obviously going to have to be quite a high level to obtain these type of skills...Has anyone created a back similar to what is described and what were the results on super elusive? Please share some replays if you can find them.
Here it is, and I'm sure many of you have thought of this, so if all you're going to add to the convo is flames, just leave.
Thinking about the programming that Bort had to do, what would he put into place to make a back "Super Elusive"...The only real tool he has to simulate that is, well, a lot of vision checks. Which I think is what is causing the hesitation we see in all the super elusives: Vision check...fail...vision check...fail...vision check...pass! Had he passed it the first time I don't think we would see half the hesitation. So, has anyone had the following:
Speed 95+
Agility 75+
Vision 70+
Carrying 70+ (I believe that there is a very strong correlation between carrying and SA firing.)
SAs 7-9 in elusives to give the back the "tools" to actually pull off the vision checks.
This player is obviously going to have to be quite a high level to obtain these type of skills...Has anyone created a back similar to what is described and what were the results on super elusive? Please share some replays if you can find them.






























