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Forum > North American Pro League > USA Conference > AI Locking on to One Play?
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The Duff Man
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Has anyone else noticed the AI tends to lock on to one play?

I posted this question in the bugs forum, but since there is a good group of owners here who spends a lot of time watching their dots I wanted to ask here as well.

In our game today, I had a play set for 40%, with other plays combining for the remaining 60%. Out of 7 situations, the 40% play was called 6 times.

I realize statistically that this can happen, but I have noticed in many games that plays sometimes tend to get favored and called at a % much higher than would seem plausible. This is the most extreme case I have found.

I think it is around 1% chance for this to happen, so I am wondering if other owners have noticed this.
 
Tim Harper
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Originally posted by The Duff Man
Has anyone else noticed the AI tends to lock on to one play?

I posted this question in the bugs forum, but since there is a good group of owners here who spends a lot of time watching their dots I wanted to ask here as well.

In our game today, I had a play set for 40%, with other plays combining for the remaining 60%. Out of 7 situations, the 40% play was called 6 times.

I realize statistically that this can happen, but I have noticed in many games that plays sometimes tend to get favored and called at a % much higher than would seem plausible. This is the most extreme case I have found.

I think it is around 1% chance for this to happen, so I am wondering if other owners have noticed this.


Your not crazy, it has been happening. HHW been seeing the same thing with their playcalling as well.
 
islander1
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Over my history as being an offensive coordinator, I have seen something similar happen every once in a while. Like my TE will get thrown to 15 times while the WR's combined get thrown to 12, for example.

In fact, I remember lamenting such an incident back when the Heroes faced the Wolfpack in the playoffs, back in season 4 I think.
Chalked it up to crappy series of rnd rolls as you mentioned.

I haven't seen this happen on a semi-consistent basis, though.
 
rj414
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4 straight passes inside the 5 against MEM wasn't exactly programmed, either
Last edited Mar 4, 2009 13:42:23
 
The Duff Man
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Yikes!

I just checked another game.

Against the Woodys I had three Med WR passes in the playbook, all with equal chance to be called.

One was called 7 times, the others were called once each.
 
Tijuana Glove
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Originally posted by The Duff Man
Yikes!

I just checked another game.

Against the Woodys I had three Med WR passes in the playbook, all with equal chance to be called.

One was called 7 times, the others were called once each.


was that one play effective or did it keep repeating a failing play?
 
Galkuris
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I haven't seen a lot of this, but then again I forget what numbers I put in the AI
 
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The main problem is something I have been clamoring about for a long time. The game really needs to allow you to run reports to match up settings and keep track of the results. There is no interface that allows you to analyze anything, and that wouldn't be very difficult to program into the mix.

We already have a DAI and OAI tester, why can't we just have that result or output posted on the replay page so you can just simply read down the list and see how things check out relative to your settings? It seems to me that the programming code to do that is already in the system through the tester program anyhow.
 
jktooley
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I've seen it quite a few times where one play won't get locked onto for the whole game, but rather a string of 5 or so consecutive plays.
 
datongw
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Originally posted by Tim Harper
Originally posted by The Duff Man

Has anyone else noticed the AI tends to lock on to one play?

I posted this question in the bugs forum, but since there is a good group of owners here who spends a lot of time watching their dots I wanted to ask here as well.

In our game today, I had a play set for 40%, with other plays combining for the remaining 60%. Out of 7 situations, the 40% play was called 6 times.

I realize statistically that this can happen, but I have noticed in many games that plays sometimes tend to get favored and called at a % much higher than would seem plausible. This is the most extreme case I have found.

I think it is around 1% chance for this to happen, so I am wondering if other owners have noticed this.


Your not crazy, it has been happening. HHW been seeing the same thing with their playcalling as well.


 
The Duff Man
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Originally posted by Tijuana Glove
Originally posted by The Duff Man

Yikes!

I just checked another game.

Against the Woodys I had three Med WR passes in the playbook, all with equal chance to be called.

One was called 7 times, the others were called once each.


was that one play effective or did it keep repeating a failing play?


Failing in both games.
 
Vegas_Bronco
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I'll crunch our numbers later....but, our first down play was all strong I today....locked it in midway through the game and never went back.

Also, what happened to the passing game? Screen plays and wheel passes aren't worth a shit anymore - all those were solid in S7. We're still missing tackles, like most of you are missing opportunities to find a date, 18-20 times a day

Don't tell me that we exchanged a decent passing season 7 for a better ST game in season 8 (rant over).
Last edited Mar 4, 2009 14:47:39
 
jktooley
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Originally posted by Vegas_Bronco
I'll crunch our numbers later....but, our first down play was all strong I today....locked it in midway through the game and never went back.

Also, what happened to the passing game? Screen plays and wheel passes aren't worth a shit anymore - all those were solid in S7. We're still missing tackles, like most of you are missing opportunities to find a date, 18-20 times a day

Don't tell me that we exchanged a decent passing season 7 for a better ST game in season 8 (rant over).


i hear ya
 
UMBF
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100% Auto Adjust FTW.
 
Vegas_Bronco
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Originally posted by UMBF
100% Auto Adjust FTW.


The game seems to have adopted some kind of micro auto adjust regardless of AI settings/playcalling....possibly leading to the AI locking in on a specific play by the 4th quarter.
 
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