I found this is a private forum. I might be late and this might be OLD news I just would like to see the thread it came from other then the one I copy it from. Offensive Coordinator Forum (Original) is the forum I got it from..
Originally posted by tahl
Originally posted by Viscount
We can see every player and game they run, so even if they do discover something everyone else will likely find out soon enough.
Yes we can see replays, but only if those replays are posted as a link for us to follow. We cannot see player builds or team rosters without logging into the web site. You can not log into the website without an invitation.
OK - to further my evidence... how many of you had any clue of the following?
Originally posted by HIDDEN
This QB has 98 speed, 82 agility, 15 track star, 15 quick, and a ton of
scrambler SAs. Still doesn't look that fast. Maybe super elusive
running.
http://test.goallineblitz.com/game/replay.pl?game_id=50&pbp_id=39733
http://test.goallineblitz.com/game/replay.pl?game_id=50&pbp_id=39761
http://test.goallineblitz.com/game/replay.pl?game_id=50&pbp_id=39767
http://test.goallineblitz.com/game/replay.pl?game_id=50&pbp_id=39768
http://test.goallineblitz.com/game/replay.pl?game_id=50&pbp_id=39733
http://test.goallineblitz.com/game/replay.pl?game_id=50&pbp_id=39727
This WR had 419 yds on 14 catches in this game with 16.4 YAC average.
He broke the initial tackle almost every time, and caught a lot of
deflected balls.
http://test.goallineblitz.com/game/replay.pl?game_id=186&pbp_id=73646
68 strength, 100 speed, 48 agility, 48 catching, 48 carrying, with 15 in
bruiser and YAC attack.
Ever wondered what an entire special teams with 100 strength, 100 speed,
100 agility, and 60 everything else would look like blocking for a kick
returner with 100 in everything?
http://test.goallineblitz.com/game/replay.pl?game_id=193&pbp_id=74828
I started looking at this game to try to figure out why two FSs with the same build would have such a difference in missed tackles but noticed the 3 Power Backs more.
http://test.goallineblitz.com/game/game.pl?game_id=194
order of attributes:
STRENGTH SPEED AGILITY JUMPING STAMINA VISION CONFIDENCE BLOCKING TACKLE THROWING CATCHING CARRYING KICKING PUNTING SPECIALS VETERANS
1992 HB 4312 100 75 50 60 60 10 60 60 60 60 60 60 60 60 cover_up:5, dive:5,
1993 HB 4321 . 100 75 60 60 60 10 60 60 60 60 60 50 60 60 break_through:5, dive:5,
1994 HB 442 100 80 10 60 60 10 60 60 60 60 60 60 60 60 break_through:5,
http://test.goallineblitz.com/game/game.pl?game_id=142
There is one. Saw a few others but they were passing the whole time.
The best way for us to make some use of this might be to start to group the games by the team.
Edit:
Another 0ne...http://test.goallineblitz.com/game/game.pl?game_id=156
http://test.goallineblitz.com/game/game.pl?game_id=165
http://test.goallineblitz.com/game/game.pl?game_id=167
http://test.goallineblitz.com/game/game.pl?game_id=169
looks like the pattern is carrying helps to break tackles more than agility.
This Millwall Lions team looks to have just average stats everywhere...but also 100 stamina on every player.
http://test.goallineblitz.com/game/game.pl?game_id=150
http://test.goallineblitz.com/game/game.pl?game_id=154
The London team has FS with 100 speed / 100 agility, 100/90, 100/80, 100/70 and so on.
There is another team with two FSs one with 100 strength/10 tackling and another with 10 strength/ 100 tackling. I haven't found the team yet with the players...but the builds are on the sheet.
I didn't care if there was a test server before...but it is obvious that the testers were taking advantage of this to enhance their builds after seeing this. Part of the fun is figuring this stuff out...not having someone be able to figure it out on a test server and then have to post it.
http://test.goallineblitz.com/game/game.pl?game_id=98
http://test.goallineblitz.com/game/game.pl?game_id=79
LDE One with Drenai...agility based DE with 14 in Jump The Snap
http://test.goallineblitz.com/game/game.pl?game_id=98
http://test.goallineblitz.com/game/game.pl?game_id=79
LDE One with Drenai...agility based DE with 14 in Jump The Snap
Worth noting that he only had 48 vision with all that Jump the Snap and even though it has a negative for jumping offsides he had zero in two games with only soft capped vision.
Watching this LB is hilarious. 100 in everything.
http://test.goallineblitz.com/game/replay.pl?game_id=184&pbp_id=73291
Originally posted by
Originally posted by anonymous tester
1) Super-elusive on a return man creates the kinds of behavior people want to see of real tackle avoidance by players. Bort increased the hang time on punts due to this, as there'd have been 20+ yard punt returns frequently otherwise. I'm still hoping for a hangf time vs. distance slider for punters, but Bort may have just decided to raise the punt angle across the board instead.
This very much rehabilitates the CB-returner, as super-elusive sucks for HB's (never tested it with a WR, but it's likely not too good for them; you can put it on a CB though and it will only take effect during returns of some sort).
2) If Bort changes nothing, speed freak DE's will have a somewhat better season (probably not as good as season 6 only because QB's will be better about throwing the ball away). I made a DE with tons of speed, good agility, and a lot of pass rush specials (but Strength and Tackling around 30), and he dominates many games. He has 15 Jump the Snap, too. I'm trying to get this toned down.
3) I helped find a bug, the nature in the code I don't fully understand, but the end result will be that Stiff Arm and Lower the Shoulder will be better SA's than they used to be, although neither will be as good as Power Through (they aren't meant to be, except that Power Through does have to trigger).
4) Just from testing with the new sim, there will be more fumbles across the board this upcoming season, especially on QB sacks (as Bort is following the fact that was found that fumble on sack numbers were too low compared to real life; but there will be more by non-QB's as well).
some more info...........
Okay guys these are some changes we will have to make for next season.
1. All of the back 7 have to have their speed at the second cap or higher along with agility and jumping.
2. LB need to have speed agility strength tackling to at least second cap
3. DT and NT strength agility and tackling to second cap minimum
4. WR need to have speed to 3rd cap unless possession WR. Catching agility and jumping to 2nd cap.
5 OT need to have speed to 1st cap minimum and agility to 2 cap minimum
The NT and DT will have higher arm radius then what they have had before thus giving them chances to make the tackles on the RB either in the backfield if they get penetration or at the line of scrimmage when the come off their blocks. WR will have to have their catching at least to 1st cap or higher or have stats than the CB cover them if the CB has higher stats then the CB will win 98 percent of the battles if the builds are even or if the WR has a better build then the WR will win 98 percent of the battles. The WR will have the same radius as the CB in the upcoming season so if builds are not right you will drop more passes than you will catch. QB will suffer penalties every time they are hurried or sacked thus causing them to lose moral points thus leading to more mistakes by the QB. This is what I have heard through the grapevine we will know more in couple days if any of this is true I will keep you posted on what is going on.
Now isn't that some useful shit?? How many of you would have liked to have known that information sooner? I'm betting most of you.
Originally posted by tahl
Originally posted by Viscount
We can see every player and game they run, so even if they do discover something everyone else will likely find out soon enough.
Yes we can see replays, but only if those replays are posted as a link for us to follow. We cannot see player builds or team rosters without logging into the web site. You can not log into the website without an invitation.
OK - to further my evidence... how many of you had any clue of the following?
Originally posted by HIDDEN
This QB has 98 speed, 82 agility, 15 track star, 15 quick, and a ton of
scrambler SAs. Still doesn't look that fast. Maybe super elusive
running.
http://test.goallineblitz.com/game/replay.pl?game_id=50&pbp_id=39733
http://test.goallineblitz.com/game/replay.pl?game_id=50&pbp_id=39761
http://test.goallineblitz.com/game/replay.pl?game_id=50&pbp_id=39767
http://test.goallineblitz.com/game/replay.pl?game_id=50&pbp_id=39768
http://test.goallineblitz.com/game/replay.pl?game_id=50&pbp_id=39733
http://test.goallineblitz.com/game/replay.pl?game_id=50&pbp_id=39727
This WR had 419 yds on 14 catches in this game with 16.4 YAC average.
He broke the initial tackle almost every time, and caught a lot of
deflected balls.
http://test.goallineblitz.com/game/replay.pl?game_id=186&pbp_id=73646
68 strength, 100 speed, 48 agility, 48 catching, 48 carrying, with 15 in
bruiser and YAC attack.
Ever wondered what an entire special teams with 100 strength, 100 speed,
100 agility, and 60 everything else would look like blocking for a kick
returner with 100 in everything?
http://test.goallineblitz.com/game/replay.pl?game_id=193&pbp_id=74828
I started looking at this game to try to figure out why two FSs with the same build would have such a difference in missed tackles but noticed the 3 Power Backs more.
http://test.goallineblitz.com/game/game.pl?game_id=194
order of attributes:
STRENGTH SPEED AGILITY JUMPING STAMINA VISION CONFIDENCE BLOCKING TACKLE THROWING CATCHING CARRYING KICKING PUNTING SPECIALS VETERANS
1992 HB 4312 100 75 50 60 60 10 60 60 60 60 60 60 60 60 cover_up:5, dive:5,
1993 HB 4321 . 100 75 60 60 60 10 60 60 60 60 60 50 60 60 break_through:5, dive:5,
1994 HB 442 100 80 10 60 60 10 60 60 60 60 60 60 60 60 break_through:5,
http://test.goallineblitz.com/game/game.pl?game_id=142
There is one. Saw a few others but they were passing the whole time.
The best way for us to make some use of this might be to start to group the games by the team.
Edit:
Another 0ne...http://test.goallineblitz.com/game/game.pl?game_id=156
http://test.goallineblitz.com/game/game.pl?game_id=165
http://test.goallineblitz.com/game/game.pl?game_id=167
http://test.goallineblitz.com/game/game.pl?game_id=169
looks like the pattern is carrying helps to break tackles more than agility.
This Millwall Lions team looks to have just average stats everywhere...but also 100 stamina on every player.
http://test.goallineblitz.com/game/game.pl?game_id=150
http://test.goallineblitz.com/game/game.pl?game_id=154
The London team has FS with 100 speed / 100 agility, 100/90, 100/80, 100/70 and so on.
There is another team with two FSs one with 100 strength/10 tackling and another with 10 strength/ 100 tackling. I haven't found the team yet with the players...but the builds are on the sheet.
I didn't care if there was a test server before...but it is obvious that the testers were taking advantage of this to enhance their builds after seeing this. Part of the fun is figuring this stuff out...not having someone be able to figure it out on a test server and then have to post it.
http://test.goallineblitz.com/game/game.pl?game_id=98
http://test.goallineblitz.com/game/game.pl?game_id=79
LDE One with Drenai...agility based DE with 14 in Jump The Snap
http://test.goallineblitz.com/game/game.pl?game_id=98
http://test.goallineblitz.com/game/game.pl?game_id=79
LDE One with Drenai...agility based DE with 14 in Jump The Snap
Worth noting that he only had 48 vision with all that Jump the Snap and even though it has a negative for jumping offsides he had zero in two games with only soft capped vision.
Watching this LB is hilarious. 100 in everything.
http://test.goallineblitz.com/game/replay.pl?game_id=184&pbp_id=73291
Originally posted by
Originally posted by anonymous tester
1) Super-elusive on a return man creates the kinds of behavior people want to see of real tackle avoidance by players. Bort increased the hang time on punts due to this, as there'd have been 20+ yard punt returns frequently otherwise. I'm still hoping for a hangf time vs. distance slider for punters, but Bort may have just decided to raise the punt angle across the board instead.
This very much rehabilitates the CB-returner, as super-elusive sucks for HB's (never tested it with a WR, but it's likely not too good for them; you can put it on a CB though and it will only take effect during returns of some sort).
2) If Bort changes nothing, speed freak DE's will have a somewhat better season (probably not as good as season 6 only because QB's will be better about throwing the ball away). I made a DE with tons of speed, good agility, and a lot of pass rush specials (but Strength and Tackling around 30), and he dominates many games. He has 15 Jump the Snap, too. I'm trying to get this toned down.
3) I helped find a bug, the nature in the code I don't fully understand, but the end result will be that Stiff Arm and Lower the Shoulder will be better SA's than they used to be, although neither will be as good as Power Through (they aren't meant to be, except that Power Through does have to trigger).
4) Just from testing with the new sim, there will be more fumbles across the board this upcoming season, especially on QB sacks (as Bort is following the fact that was found that fumble on sack numbers were too low compared to real life; but there will be more by non-QB's as well).
some more info...........
Okay guys these are some changes we will have to make for next season.
1. All of the back 7 have to have their speed at the second cap or higher along with agility and jumping.
2. LB need to have speed agility strength tackling to at least second cap
3. DT and NT strength agility and tackling to second cap minimum
4. WR need to have speed to 3rd cap unless possession WR. Catching agility and jumping to 2nd cap.
5 OT need to have speed to 1st cap minimum and agility to 2 cap minimum
The NT and DT will have higher arm radius then what they have had before thus giving them chances to make the tackles on the RB either in the backfield if they get penetration or at the line of scrimmage when the come off their blocks. WR will have to have their catching at least to 1st cap or higher or have stats than the CB cover them if the CB has higher stats then the CB will win 98 percent of the battles if the builds are even or if the WR has a better build then the WR will win 98 percent of the battles. The WR will have the same radius as the CB in the upcoming season so if builds are not right you will drop more passes than you will catch. QB will suffer penalties every time they are hurried or sacked thus causing them to lose moral points thus leading to more mistakes by the QB. This is what I have heard through the grapevine we will know more in couple days if any of this is true I will keep you posted on what is going on.
Now isn't that some useful shit?? How many of you would have liked to have known that information sooner? I'm betting most of you.






























